594 Commits

Author SHA1 Message Date
Max Horn
a15fdcea21 plugin work: right now, only with build rules for OS X. Once I can get it to work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise
svn-id: r10292
2003-09-18 13:03:56 +00:00
Max Horn
be9d4066e1 moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
2003-09-18 02:07:18 +00:00
Max Horn
c1a678afeb new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
2003-09-17 22:41:01 +00:00
Max Horn
231cb16b5b some tweaks to the build system (work toward plugin support)
svn-id: r10279
2003-09-17 21:53:13 +00:00
Max Horn
468275bb94 added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
svn-id: r10278
2003-09-17 21:06:16 +00:00
Joost Peters
d517558b10 proper fix for bug #791207
svn-id: r10202
2003-09-13 01:45:12 +00:00
Joost Peters
befc7ed3db workaround for bug #791207
svn-id: r10200
2003-09-13 01:08:45 +00:00
Max Horn
080128d748 removed superfluous #include
svn-id: r10157
2003-09-10 12:45:42 +00:00
Max Horn
afe56a4aeb added refCon parameter to timer class
svn-id: r10156
2003-09-10 12:43:54 +00:00
Max Horn
65a6bcb90b moved declaration of error/warning/debug from engine.h to util.h
svn-id: r10154
2003-09-10 12:40:41 +00:00
Travis Howell
c832c55f90 Fxo sky module compile
svn-id: r10153
2003-09-10 12:35:29 +00:00
Robert Göffringmann
083be33f1a fix sfx routine
svn-id: r10120
2003-09-09 06:37:01 +00:00
Max Horn
f23a34c9e5 renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
svn-id: r10092
2003-09-08 15:38:34 +00:00
Travis Howell
ffe7cd3feb Actually make these game version message shown by default, so users can better report bugs.
svn-id: r10037
2003-09-06 03:48:08 +00:00
Max Horn
3aa8454efa moved the sound ID param in playRaw before volume/pan
svn-id: r10023
2003-09-05 22:09:56 +00:00
Max Horn
11193b0746 cleaned up sound/mixer.h a bit; renamed some mixer methods for consistency
svn-id: r10018
2003-09-05 20:48:32 +00:00
Paweł Kołodziejski
5a6bce590b changed sounds volume to original volume level, and fixed sounds in bass intro
svn-id: r9963
2003-09-02 07:49:40 +00:00
Paweł Kołodziejski
2533b23a60 added mixer features: volume and pan control per channel
svn-id: r9944
2003-08-31 20:26:21 +00:00
Jonathan Gray
ce42f4d3dd patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree
svn-id: r9807
2003-08-21 13:39:21 +00:00
Robert Göffringmann
af17c1ac51 copied some fixes which only were in 0.5.1 branch.
svn-id: r9799
2003-08-20 12:12:11 +00:00
Robert Göffringmann
e7fb69e3d9 added MDT_PREFER_NATIVE flag to BASS VersionSettings
svn-id: r9772
2003-08-18 23:20:27 +00:00
Robert Göffringmann
cc7700f01d fix sfx restart after restoring a savegame
svn-id: r9770
2003-08-18 20:36:55 +00:00
Torbjörn Andersson
2e38b49d27 Replaced printf()s with debug() and warning().
svn-id: r9710
2003-08-15 15:17:02 +00:00
Jamieson Christian
e1bc6493d8 Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.

This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.

svn-id: r9703
2003-08-15 10:19:24 +00:00
Torbjörn Andersson
a02fe9e46e I didn't realize it at first, but LINC-space uses the same character data
as the LINC terminals, so our patched characters looked very out of place
since they didn't have the black outline the other characters had.

I've fixed that, and tweaked the character data for "�" slightly.

svn-id: r9657
2003-08-13 15:29:44 +00:00
Robert Göffringmann
27e65a29c6 remove meaningless warning
svn-id: r9642
2003-08-11 17:47:44 +00:00
Marcus Comstedt
2ed0eee711 Replaced use of File with use of SaveFileManager where appropriate.
svn-id: r9627
2003-08-10 20:50:50 +00:00
Robert Göffringmann
ee3b2ffbfd don't allow loading of messy 0.5.1 savegames.
svn-id: r9609
2003-08-09 19:40:55 +00:00
Robert Göffringmann
3e211794a2 makes use of SoundMixer::pauseChannels() now.
svn-id: r9608
2003-08-09 19:20:10 +00:00
Nicolas Bacca
7d19b48670 Fix intro timing on WinCE ... guess everybody could use it but I'll leave the engine mainteners decide :p
svn-id: r9583
2003-08-06 23:49:50 +00:00
Nicolas Bacca
7e2ff83e70 Fix #783732 : freeze on Pocket PC
svn-id: r9550
2003-08-06 10:06:19 +00:00
Max Horn
0c3c609442 get rid of some g_system usage
svn-id: r9529
2003-08-06 00:28:00 +00:00
Robert Göffringmann
7e3d4b34f2 fixed dialog skipping
svn-id: r9447
2003-08-04 01:16:11 +00:00
Robert Göffringmann
31a143dcd4 new compacts, new loading + saving code (not compatible to old one)
svn-id: r9439
2003-08-03 17:17:24 +00:00
Robert Göffringmann
d6937ec256 new compact data
svn-id: r9438
2003-08-03 17:16:32 +00:00
Torbjörn Andersson
3e3366f521 Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon.
It does not change the game speed setting, because the most likely use (I
think) is to toggle it on briefly, e.g. while travelling the walkways.

svn-id: r9434
2003-08-03 15:50:39 +00:00
Marcus Comstedt
fa45a69614 Added GCC bugtracking id to workaround for future reference.
svn-id: r9431
2003-08-03 14:49:10 +00:00
Marcus Comstedt
3e42d8972f GCC bug workaround... (merge from branch-0-5-0)
svn-id: r9429
2003-08-03 14:28:58 +00:00
Torbjörn Andersson
32ad85807a Removed introimg.cpp. Apparently Foster's don't want to be associated with
gap-toothed doddering old fools, so we should just go with whatever image
is in the game data files.

svn-id: r9427
2003-08-02 19:55:17 +00:00
Robert Göffringmann
83450bef27 fix autoroute return codes.
svn-id: r9426
2003-08-02 19:37:00 +00:00
Robert Göffringmann
d82969b376 correct sound looping, thanks to our new mixer. :)
svn-id: r9418
2003-08-02 16:53:46 +00:00
Max Horn
103112dd3d removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I did it should be trivial to get them working again)
svn-id: r9391
2003-08-02 00:36:38 +00:00
Robert Göffringmann
64e14fd4ed changed loading & saving code to fix the bug discribed in the general forum. This bug applies to all platforms, it just seems to cause a crash only on Mac OS X.
svn-id: r9352
2003-08-01 00:15:05 +00:00
Robert Göffringmann
9702826aa0 added patched messages for BASS's mistranslations.
(also fixed bug about italian menu glitch)

svn-id: r9349
2003-07-31 21:26:27 +00:00
Paweł Kołodziejski
e5e117006a back disable warnings into stdafx.h, vc6 is lack of warnings support
svn-id: r9337
2003-07-31 18:35:01 +00:00
Torbjörn Andersson
bb8d0361e7 More LINC terminal font adjustments: Patch the "j" character for all
versions, and make the "1" a bit wider so that menus line up nicely.

svn-id: r9336
2003-07-31 17:24:51 +00:00
Jonathan Gray
a8b5e40c2b remove unused variable
svn-id: r9322
2003-07-31 08:06:40 +00:00
Robert Göffringmann
c9f060573f cleaned up autoroute code
svn-id: r9318
2003-07-31 02:09:24 +00:00
Robert Göffringmann
e5343ac038 applied slightly modified patch #772112 (BASS: Correcting (?) the LINC terminal font)
svn-id: r9317
2003-07-31 02:08:00 +00:00
Robert Göffringmann
847c702500 deactivated loading/(auto-)saving at places where it's not allowed
svn-id: r9315
2003-07-31 01:57:05 +00:00