Max Horn
a15fdcea21
plugin work: right now, only with build rules for OS X. Once I can get it to work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise
...
svn-id: r10292
2003-09-18 13:03:56 +00:00
Max Horn
be9d4066e1
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
...
svn-id: r10287
2003-09-18 02:07:18 +00:00
Max Horn
c1a678afeb
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
...
svn-id: r10282
2003-09-17 22:41:01 +00:00
Max Horn
231cb16b5b
some tweaks to the build system (work toward plugin support)
...
svn-id: r10279
2003-09-17 21:53:13 +00:00
Max Horn
468275bb94
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
...
svn-id: r10278
2003-09-17 21:06:16 +00:00
Joost Peters
d517558b10
proper fix for bug #791207
...
svn-id: r10202
2003-09-13 01:45:12 +00:00
Joost Peters
befc7ed3db
workaround for bug #791207
...
svn-id: r10200
2003-09-13 01:08:45 +00:00
Max Horn
080128d748
removed superfluous #include
...
svn-id: r10157
2003-09-10 12:45:42 +00:00
Max Horn
afe56a4aeb
added refCon parameter to timer class
...
svn-id: r10156
2003-09-10 12:43:54 +00:00
Max Horn
65a6bcb90b
moved declaration of error/warning/debug from engine.h to util.h
...
svn-id: r10154
2003-09-10 12:40:41 +00:00
Travis Howell
c832c55f90
Fxo sky module compile
...
svn-id: r10153
2003-09-10 12:35:29 +00:00
Robert Göffringmann
083be33f1a
fix sfx routine
...
svn-id: r10120
2003-09-09 06:37:01 +00:00
Max Horn
f23a34c9e5
renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
...
svn-id: r10092
2003-09-08 15:38:34 +00:00
Travis Howell
ffe7cd3feb
Actually make these game version message shown by default, so users can better report bugs.
...
svn-id: r10037
2003-09-06 03:48:08 +00:00
Max Horn
3aa8454efa
moved the sound ID param in playRaw before volume/pan
...
svn-id: r10023
2003-09-05 22:09:56 +00:00
Max Horn
11193b0746
cleaned up sound/mixer.h a bit; renamed some mixer methods for consistency
...
svn-id: r10018
2003-09-05 20:48:32 +00:00
Paweł Kołodziejski
5a6bce590b
changed sounds volume to original volume level, and fixed sounds in bass intro
...
svn-id: r9963
2003-09-02 07:49:40 +00:00
Paweł Kołodziejski
2533b23a60
added mixer features: volume and pan control per channel
...
svn-id: r9944
2003-08-31 20:26:21 +00:00
Jonathan Gray
ce42f4d3dd
patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree
...
svn-id: r9807
2003-08-21 13:39:21 +00:00
Robert Göffringmann
af17c1ac51
copied some fixes which only were in 0.5.1 branch.
...
svn-id: r9799
2003-08-20 12:12:11 +00:00
Robert Göffringmann
e7fb69e3d9
added MDT_PREFER_NATIVE flag to BASS VersionSettings
...
svn-id: r9772
2003-08-18 23:20:27 +00:00
Robert Göffringmann
cc7700f01d
fix sfx restart after restoring a savegame
...
svn-id: r9770
2003-08-18 20:36:55 +00:00
Torbjörn Andersson
2e38b49d27
Replaced printf()s with debug() and warning().
...
svn-id: r9710
2003-08-15 15:17:02 +00:00
Jamieson Christian
e1bc6493d8
Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
...
list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.
This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.
svn-id: r9703
2003-08-15 10:19:24 +00:00
Torbjörn Andersson
a02fe9e46e
I didn't realize it at first, but LINC-space uses the same character data
...
as the LINC terminals, so our patched characters looked very out of place
since they didn't have the black outline the other characters had.
I've fixed that, and tweaked the character data for "�" slightly.
svn-id: r9657
2003-08-13 15:29:44 +00:00
Robert Göffringmann
27e65a29c6
remove meaningless warning
...
svn-id: r9642
2003-08-11 17:47:44 +00:00
Marcus Comstedt
2ed0eee711
Replaced use of File with use of SaveFileManager where appropriate.
...
svn-id: r9627
2003-08-10 20:50:50 +00:00
Robert Göffringmann
ee3b2ffbfd
don't allow loading of messy 0.5.1 savegames.
...
svn-id: r9609
2003-08-09 19:40:55 +00:00
Robert Göffringmann
3e211794a2
makes use of SoundMixer::pauseChannels() now.
...
svn-id: r9608
2003-08-09 19:20:10 +00:00
Nicolas Bacca
7d19b48670
Fix intro timing on WinCE ... guess everybody could use it but I'll leave the engine mainteners decide :p
...
svn-id: r9583
2003-08-06 23:49:50 +00:00
Nicolas Bacca
7e2ff83e70
Fix #783732 : freeze on Pocket PC
...
svn-id: r9550
2003-08-06 10:06:19 +00:00
Max Horn
0c3c609442
get rid of some g_system usage
...
svn-id: r9529
2003-08-06 00:28:00 +00:00
Robert Göffringmann
7e3d4b34f2
fixed dialog skipping
...
svn-id: r9447
2003-08-04 01:16:11 +00:00
Robert Göffringmann
31a143dcd4
new compacts, new loading + saving code (not compatible to old one)
...
svn-id: r9439
2003-08-03 17:17:24 +00:00
Robert Göffringmann
d6937ec256
new compact data
...
svn-id: r9438
2003-08-03 17:16:32 +00:00
Torbjörn Andersson
3e3366f521
Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon.
...
It does not change the game speed setting, because the most likely use (I
think) is to toggle it on briefly, e.g. while travelling the walkways.
svn-id: r9434
2003-08-03 15:50:39 +00:00
Marcus Comstedt
fa45a69614
Added GCC bugtracking id to workaround for future reference.
...
svn-id: r9431
2003-08-03 14:49:10 +00:00
Marcus Comstedt
3e42d8972f
GCC bug workaround... (merge from branch-0-5-0)
...
svn-id: r9429
2003-08-03 14:28:58 +00:00
Torbjörn Andersson
32ad85807a
Removed introimg.cpp. Apparently Foster's don't want to be associated with
...
gap-toothed doddering old fools, so we should just go with whatever image
is in the game data files.
svn-id: r9427
2003-08-02 19:55:17 +00:00
Robert Göffringmann
83450bef27
fix autoroute return codes.
...
svn-id: r9426
2003-08-02 19:37:00 +00:00
Robert Göffringmann
d82969b376
correct sound looping, thanks to our new mixer. :)
...
svn-id: r9418
2003-08-02 16:53:46 +00:00
Max Horn
103112dd3d
removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I did it should be trivial to get them working again)
...
svn-id: r9391
2003-08-02 00:36:38 +00:00
Robert Göffringmann
64e14fd4ed
changed loading & saving code to fix the bug discribed in the general forum. This bug applies to all platforms, it just seems to cause a crash only on Mac OS X.
...
svn-id: r9352
2003-08-01 00:15:05 +00:00
Robert Göffringmann
9702826aa0
added patched messages for BASS's mistranslations.
...
(also fixed bug about italian menu glitch)
svn-id: r9349
2003-07-31 21:26:27 +00:00
Paweł Kołodziejski
e5e117006a
back disable warnings into stdafx.h, vc6 is lack of warnings support
...
svn-id: r9337
2003-07-31 18:35:01 +00:00
Torbjörn Andersson
bb8d0361e7
More LINC terminal font adjustments: Patch the "j" character for all
...
versions, and make the "1" a bit wider so that menus line up nicely.
svn-id: r9336
2003-07-31 17:24:51 +00:00
Jonathan Gray
a8b5e40c2b
remove unused variable
...
svn-id: r9322
2003-07-31 08:06:40 +00:00
Robert Göffringmann
c9f060573f
cleaned up autoroute code
...
svn-id: r9318
2003-07-31 02:09:24 +00:00
Robert Göffringmann
e5343ac038
applied slightly modified patch #772112 (BASS: Correcting (?) the LINC terminal font)
...
svn-id: r9317
2003-07-31 02:08:00 +00:00
Robert Göffringmann
847c702500
deactivated loading/(auto-)saving at places where it's not allowed
...
svn-id: r9315
2003-07-31 01:57:05 +00:00