Filippos Karapetis
6bdb362370
SAGA: Remove trailing whitespace
2014-10-28 16:16:12 +02:00
Filippos Karapetis
2a6a79b167
SAGA: Remove the buggy actor swapping fixup code for IHNM
...
This was a hack that was implemented while IHNM was being developed.
That code should no longer be needed. If this issue does occur again,
the actual cause should be investigated, instead of hiding it with
workarounds. The code was buggy anyway, as _currentProtag was not
initialized properly
2014-10-27 12:28:18 +02:00
Matthew Hoops
8e0e03c8ba
SAGA: Silence a gcc warning
2014-09-28 15:29:49 -04:00
Filippos Karapetis
ea2ee4ada7
SAGA: Fix OOB access in the Shorten decoder
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The changes are based on the Java implementation of the Shorten decoder.
This avoids all the out of bounds access (negative array indices), but
it still doesn't fully fix the actual decoder
2014-08-06 15:12:07 +03:00
Filippos Karapetis
e88d6265d8
SAGA: Add support for MIDI music in SAGA2 games
2014-07-20 21:19:20 +03:00
Filippos Karapetis
0d926f9aaf
SAGA: Cleanup
2014-07-20 21:18:40 +03:00
Filippos Karapetis
d8508a5128
SAGA: Add debug commands for playing music, sounds and voices
2014-07-20 18:49:57 +03:00
Filippos Karapetis
d316b00b9e
SAGA: Some renaming
2014-07-20 17:46:06 +03:00
Filippos Karapetis
7bab457a23
SAGA: Remove the now unneeded individual cave scene handlers
2014-07-20 17:17:00 +03:00
Filippos Karapetis
bb353d14fd
SAGA: Merge all of the ITE intro cave scene handlers
2014-07-20 17:10:56 +03:00
Filippos Karapetis
7c19effd36
SAGA: Move ITE credits together with the other ITE static data
2014-07-20 17:10:56 +03:00
Filippos Karapetis
e5b10aba57
SAGA: Move the ITE intro text together with the other static ITE data
2014-07-20 17:10:56 +03:00
Filippos Karapetis
e663395435
SAGA: Add wrappers for queuing music events
2014-07-20 17:10:55 +03:00
Filippos Karapetis
b14a2599bc
SAGA: Get rid of the MUSIC_DEFAULT flag
2014-07-20 17:10:55 +03:00
Filippos Karapetis
96dfeab1e5
SAGA: Fix spacing
2014-07-20 17:10:55 +03:00
Filippos Karapetis
8f5ccbff18
SAGA: Move and rename some defines which are only used in the ITE intro
2014-07-20 17:10:54 +03:00
Eugene Sandulenko
3b39132fb7
SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering
2014-06-28 22:38:58 +03:00
Johannes Schickel
30d64edac4
ALL: Make Debugger command function names conform to our guidelines.
2014-05-27 02:04:08 +02:00
Johannes Schickel
ae4ffe01f0
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
2014-05-27 02:04:07 +02:00
Matthew Hoops
740b6e8fbd
IMAGE: Move all ImageDecoders to image/
2014-02-28 00:27:28 -05:00
Johannes Schickel
c1be2aedbb
SAGA: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
Johannes Schickel
0e017f007a
Merge pull request #375 from digitall/engineAutoPlug
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RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
Strangerke
cfbe557bdc
SAGA: Janitorial - Fix spacing errors
2013-11-24 19:14:45 +01:00
D G Turner
ef85456859
BUILD: Remove need for engine.mk in each engine directory.
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Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333
BUILD: Remove need for engine-plugin.h in engines.
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This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9
BUILD: Split engines/plugins_table header down to a file per engine.
...
This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18
BUILD: Split engines.mk down to a single file per engine.
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This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474
BUILD: Split configure.engines down to a single file per engine.
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This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Eugene Sandulenko
9faa5d66b7
SAGA: Remove unused assignment. CID 1002506
2013-10-08 00:11:18 +03:00
Eugene Sandulenko
067ce95965
SAGA: Remove unused assignment. CID 1002505
2013-10-08 00:11:18 +03:00
Willem Jan Palenstijn
9bbbcf268d
SAGA: Clean up variable scope
2013-10-02 10:52:40 +02:00
Rodrigo Rebello
2fdb99d819
SAGA: Silent Cppcheck warning in Sprite::loadList().
2013-10-02 04:33:54 -03:00
Johannes Schickel
e30cb84210
SAGA: Take advantage of Sufrace::getPixels.
2013-08-03 04:02:52 +02:00
Johannes Schickel
8617edea04
SAGA: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:33 +02:00
Eugene Sandulenko
7ae3386090
SAGA: Fix CID 1002507. Unused pointer value.
2013-07-15 11:29:46 +03:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
72a523059f
SAGA: Fix odd memcmp() conditions, as reported by clang
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Thanks to LordHoto for pointing those out - they followed the incorrect
paradigm of previous code
2013-07-02 03:53:09 +03:00
Torbjörn Andersson
3dfe25504a
SAGA: Add "fallthrough" comments to switch. CID 1003742, 1003743
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I'm almost certain these are intentional fallthroughs. It makes
sense to handle the little-endian cases like the big-endian ones,
with the added FLAG_LITTLE_ENDIAN.
2013-06-08 23:51:29 +02:00
Torbjörn Andersson
c4b3f113d3
SAGA: Add missing "break"s
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It seems pretty clear to me that these fallthroughs were not
intentional, seeing how one of them could cause ITE to fall through
to IHNM-specific code.
CID 1003744, 1003745
2013-06-01 22:16:32 +02:00
Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Filippos Karapetis
0d53b7f628
SAGA: Fix some non-initialized variables in the Music class - CID 1003131
2013-05-01 02:01:23 +03:00
Eugene Sandulenko
0f9f268314
SAGA: Null terminate string. CID 1003869
2013-04-28 23:59:20 +03:00
Eugene Sandulenko
759dc8e978
SAGA: Fix potentially unitialized pointer. CID 1003186, CID 1003187, CID 1003188, CID 1003189
2013-04-28 23:59:20 +03:00
Eugene Sandulenko
aa8638db6a
SAGA: Null terminate string. CID 1003870
2013-04-28 23:59:20 +03:00
Eugene Sandulenko
e2cd02bb5e
SAGA: Null terminate string. CID 1003868
2013-04-28 23:59:20 +03:00
Torbjörn Andersson
b77a516414
SAGA: Fix memory leak in Mac version of IHNM
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CID 1004123. Unfortunately, I do not have this version of the game
so I cannot verify that this fix is correct, but it should be.
2013-04-27 06:38:48 +02:00
Johannes Schickel
3d9d7ab4f8
SAGA: Silence C++11 narrowing warnings.
2013-01-09 07:24:37 +01:00
Tomas Jakobsson
fe10773ac3
SAGA: Update to new IFFDecoder for PBM images
2013-01-06 20:04:50 +01:00
clone2727
91317c3630
Merge pull request #293 from clone2727/qtmidi
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Add support for QuickTime Music playback
2012-12-13 15:49:40 -08:00