Johannes Schickel
979a885ef9
AGOS: Add initial version of Simon1 DOS AdLib output.
...
Testing so far has not really happened. Only the first part of the intro has
been tested.
2015-07-23 22:33:56 +02:00
Martin Kiewitz
bfa7d89500
AGOS: Accolade music: read driver data in factory
...
moved driver reading code into factory of both Accolade music drivers
2015-07-03 00:52:36 +02:00
Martin Kiewitz
d24c68c739
AGOS: implement Accolade AdLib + MT32 music drivers
...
- both known variants are supported (INSTR.DAT + MUSIC.DRV)
- INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc.
- fixed bug inside S1D MidiParser, that ruined some instrument changes
0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2
and 5 bytes in Waxworks / Simon 1 demo
- dynamic channel allocation for the MUSIC.DRV adlib driver is not
implemented atm, simply because at least the demos of Waxworks and
Simon 1 do not use this feature
- sound effects of Waxworks are not implemented atm
- note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too
2015-06-21 00:45:45 +02:00
Matthew Hoops
ab45e72e67
COMMON: Move InstallShield code to common
...
The code also now works for both data compressed with sync bytes and without
2012-05-28 16:54:49 -04:00
Matthew Hoops
f91f0f2756
AGOS: Add an archive class for handling InstallShield Cabinets
2011-08-20 16:42:09 -04:00
Travis Howell
48cce58ab5
Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games.
...
svn-id: r44285
2009-09-24 03:41:45 +00:00
Travis Howell
8a62c94f80
Enable Personal Nightmare by default.
...
svn-id: r43304
2009-08-12 02:24:03 +00:00
Travis Howell
1c15bcf87d
Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
...
svn-id: r43270
2009-08-11 14:42:44 +00:00
Travis Howell
bce47e7eb6
Add initial support for DOS non-interactive demos of The Feeble Files.
...
svn-id: r40619
2009-05-16 05:34:16 +00:00
Travis Howell
2620d6836c
Add initial support for Personal Nightmare.
...
Thanks to dreammaster for file decompression and icon decoding code.
NOTE: setjmp/longjmp code will require conversion for portability.
svn-id: r39216
2009-03-08 08:45:21 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
...
svn-id: r31888
2008-05-06 03:00:26 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
...
svn-id: r30664
2008-01-27 19:47:41 +00:00
Travis Howell
9b45c2c994
Split charset font data.
...
svn-id: r30299
2008-01-06 14:00:43 +00:00
Max Horn
fbc2f89b08
Renamed some game.cpp files to detection.cpp
...
svn-id: r26623
2007-04-27 20:26:54 +00:00
Travis Howell
f1accee702
Cleanup
...
svn-id: r24531
2006-10-27 12:55:48 +00:00
Travis Howell
399f8381a9
Cleanup
...
svn-id: r24397
2006-10-21 01:51:59 +00:00
Travis Howell
ff574a63ee
Split code into more specific files and cleanup
...
svn-id: r24394
2006-10-20 02:10:51 +00:00
Travis Howell
d75901b832
Split game specific script opcodes into separate files
...
svn-id: r24389
2006-10-19 11:40:26 +00:00
Eugene Sandulenko
ea1cbea9f6
Rename items.cpp to script.cpp
...
svn-id: r24336
2006-10-15 09:08:51 +00:00
Travis Howell
ed89778036
Add menu support for Amiga demo of Elvira 1
...
svn-id: r24332
2006-10-15 04:15:48 +00:00
Travis Howell
9fbe8481d8
Add conversion for planar graphics in Amiga version of Elvira 1/2 and Waxworks
...
svn-id: r24242
2006-10-09 01:56:51 +00:00
Travis Howell
baac293911
Add more code for WW
...
svn-id: r24103
2006-10-04 03:29:14 +00:00
Travis Howell
af5c8eb1c3
Remove blocks/tiles related code for PP, which was only required by unreleased game
...
svn-id: r24092
2006-10-03 10:01:08 +00:00
Torbjörn Andersson
30ac033dc0
Added a couple of functions which seem to define the rules for some kind of
...
"blocks" game. This looks like it could be cleaned up quite a bit.
svn-id: r24038
2006-09-30 11:55:50 +00:00
Eugene Sandulenko
798c7ee682
Phase 2 of Simon renaming. Simon directory renaming
...
svn-id: r24009
2006-09-29 08:37:24 +00:00