Paul Gilbert
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6969b5ebe6
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Implemented some of the sprite animations loading logic for the first scene (no display yet)
svn-id: r48099
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2010-02-21 01:18:03 +00:00 |
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Paul Gilbert
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bf82639c04
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Implemented player sprite loading portion of scene enter code
svn-id: r48076
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2010-02-17 11:37:17 +00:00 |
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Paul Gilbert
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52c2abba96
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Added the beginnings of scene set-up logic
svn-id: r48039
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2010-02-13 11:49:18 +00:00 |
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Paul Gilbert
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9c178c2d3a
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Formatting corrections to conform to ScummVM formatting guidelines
svn-id: r47733
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2010-01-31 00:47:29 +00:00 |
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Paul Gilbert
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dc8ff8c9d4
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Further work on separating the scene logic for MADS and M4
svn-id: r47732
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2010-01-31 00:42:47 +00:00 |
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Paul Gilbert
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3d1a43bc54
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Worked on separating scene logic into separate classes for M4 and MADS
svn-id: r47728
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2010-01-30 23:03:07 +00:00 |
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Paul Gilbert
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3285a4ba4d
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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2010-01-30 09:21:07 +00:00 |
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Johannes Schickel
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aed02365ec
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Strip trailing spaces/tabs.
svn-id: r47541
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2010-01-25 01:39:44 +00:00 |
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Paul Gilbert
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5c732e00ee
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Started implementation of the original game's cheat mode
svn-id: r46425
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2009-12-20 07:10:32 +00:00 |
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Paul Gilbert
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f21810242e
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Hooked up the actions list and object-specific actions to change the status text
svn-id: r46268
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2009-12-05 11:32:19 +00:00 |
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Paul Gilbert
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0e85be8405
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Implemented support for the inventory list scrollbar and directly selecting an object
svn-id: r46266
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2009-12-05 07:46:41 +00:00 |
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Paul Gilbert
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60fa351d32
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Expanded the actions view into a full user interface view, and added support for highlighting of user interface elements
svn-id: r46262
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2009-12-05 05:44:46 +00:00 |
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Paul Gilbert
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9bc2aa2afa
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Corrected the palette colours for the interface elements
svn-id: r46230
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2009-12-01 10:47:39 +00:00 |
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Paul Gilbert
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5afc0e5ed7
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Added the basics of a action list display
svn-id: r46152
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2009-11-26 11:48:43 +00:00 |
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Paul Gilbert
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67442c230c
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Added display of the rotating inventory objects
svn-id: r45912
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2009-11-15 08:22:57 +00:00 |
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Paul Gilbert
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faaec05e65
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Removed all the '- 1' from calls to get vocabs, centralising it in the getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'.
svn-id: r45827
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2009-11-11 09:55:05 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Filippos Karapetis
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7ca439f410
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Initial import of the work in progress M4 engine
svn-id: r31600
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2008-04-20 14:47:37 +00:00 |
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