Commit Graph

9046 Commits

Author SHA1 Message Date
Travis Howell
33bf57c1e7 Ooops
svn-id: r12637
2004-01-27 17:18:06 +00:00
Travis Howell
e6a7360d06 Add help
Add music option for Simon1

svn-id: r12636
2004-01-27 17:13:43 +00:00
Joost Peters
33e613b5c7 Proper fix for bug #884712
svn-id: r12635
2004-01-27 16:56:11 +00:00
Oliver Kiehl
832155b8cf add in-game debugger
svn-id: r12634
2004-01-27 16:28:39 +00:00
Travis Howell
0b34435070 Avoid glitch if Simon1 introduction is skipped when showing Simon' room segment.
svn-id: r12633
2004-01-27 13:33:21 +00:00
Nicolas Bacca
86d5cb7204 Fix 640x480, part 1, perfect fix tomorrow probably :p
svn-id: r12632
2004-01-27 01:29:30 +00:00
Max Horn
b1274d70d9 const'ness fixes
svn-id: r12631
2004-01-27 00:13:25 +00:00
Eugene Sandulenko
498e0f4d6f o Implemented TRS handling
o Now you can succesfully reach the cave so FT is completable, but it crashes
  now in some particularly situations, so you should avoid them.

svn-id: r12630
2004-01-26 22:44:47 +00:00
Nicolas Bacca
7490152714 Fix Ogg Vorbis, Zak and low sample rate
svn-id: r12629
2004-01-26 22:38:08 +00:00
Max Horn
3edfebd753 updated MD5 data
svn-id: r12628
2004-01-26 22:30:50 +00:00
Nicolas Bacca
511e8ded4e Fix ItemAction
svn-id: r12627
2004-01-26 20:32:29 +00:00
Nicolas Bacca
a5aba18abf Remove old CE tweak
svn-id: r12626
2004-01-26 20:28:35 +00:00
Max Horn
24721e8b0e updated MD5 data (from Forum thread; not all data included yet)
svn-id: r12625
2004-01-26 20:14:09 +00:00
Chris Apers
29f87fb011 Return default description string
svn-id: r12624
2004-01-26 16:52:19 +00:00
Eugene Sandulenko
7a7cb7e02b o Fixed bug with lost inventory
o Gave meaningful names to many variables
o Eliminated some slipped debug output
o Fixed vista-ranch scenes transition
o Now it is possible to equip goggles

svn-id: r12623
2004-01-26 15:41:30 +00:00
Travis Howell
64a99ea13d Not needed
svn-id: r12622
2004-01-26 11:39:10 +00:00
Travis Howell
e9e7ded89f Ooops
svn-id: r12621
2004-01-26 10:51:57 +00:00
Nicolas Bacca
ee6842c9d1 Update project files
svn-id: r12620
2004-01-26 09:42:32 +00:00
Hannes Niederhausen
694ead7c0e Added Multi-CD Section to 'Running ScummVM'
svn-id: r12619
2004-01-26 08:21:25 +00:00
Nicolas Bacca
bf88c1eae5 New CE backend initial commit
svn-id: r12618
2004-01-26 08:20:26 +00:00
Nicolas Bacca
cccecd0ee3 Add GUI icons
svn-id: r12617
2004-01-26 08:17:37 +00:00
Nicolas Bacca
5802ceb975 New resources files
svn-id: r12616
2004-01-26 08:15:50 +00:00
Nicolas Bacca
ee9f8d928c This VCC file doesn't seem to be useful
svn-id: r12615
2004-01-26 08:14:51 +00:00
Nicolas Bacca
bf70b6de8a Initial CE virtual keys classes commit
svn-id: r12614
2004-01-26 08:14:04 +00:00
Nicolas Bacca
523e43188a Initial CE GUI classes commit
svn-id: r12612
2004-01-26 08:10:06 +00:00
Nicolas Bacca
70d2673f4e Add SAMPLES_PER_SEC for CE in order to compile sdl-common
svn-id: r12611
2004-01-26 07:57:25 +00:00
Nicolas Bacca
d5e2c21f56 Early spring cleanup
svn-id: r12610
2004-01-26 07:47:32 +00:00
Nicolas Bacca
9b09669143 One forgotten PROP_TOGGLE_VIRTUAL_KEYBOARD
svn-id: r12609
2004-01-26 07:42:58 +00:00
Nicolas Bacca
5606ec3f45 Come back of your favorite stupid EVC fix
svn-id: r12608
2004-01-26 07:42:16 +00:00
Nicolas Bacca
240a599758 CE Keys dialog moved to new backend
svn-id: r12607
2004-01-26 07:40:14 +00:00
Nicolas Bacca
a2038809b2 Yet another stupid EVC fix
svn-id: r12606
2004-01-26 07:38:26 +00:00
Nicolas Bacca
1cbefa8e21 Revert old change - proper fix is to avoid playing in portrait mode :)
svn-id: r12605
2004-01-26 07:37:41 +00:00
Nicolas Bacca
387860213e Hide unnecessary options for CE in the main options dialog
svn-id: r12604
2004-01-26 07:36:47 +00:00
Nicolas Bacca
bb3a9e4cb3 Undo old tweak not necessary anymore
svn-id: r12603
2004-01-26 07:35:31 +00:00
Nicolas Bacca
e17ae4de3a addGame made virtual (temporarily ?) for CE backend launcher
svn-id: r12602
2004-01-26 07:34:53 +00:00
Nicolas Bacca
8ea92dedab Support for new CE backend launcher
svn-id: r12601
2004-01-26 07:32:25 +00:00
Oliver Kiehl
663b81a4d7 fix compile
svn-id: r12600
2004-01-26 01:07:17 +00:00
Joost Peters
0d974b9daa Seperate SFX and Speech.
this fixes the 'pauses' in the car-chase scene and other scene which use
speech and sfx simultaneously.

svn-id: r12599
2004-01-25 22:10:23 +00:00
Joost Peters
b106eb1e43 Fix missing song at airport. Thanks for investigating, Kirben!
svn-id: r12598
2004-01-25 18:41:26 +00:00
Travis Howell
fde0a08cc9 Song 17 should be silence in demos.
svn-id: r12597
2004-01-25 16:57:05 +00:00
Travis Howell
04bb7fff2d Check for demo version.
svn-id: r12596
2004-01-25 16:48:06 +00:00
Travis Howell
3f757058f6 A music table from original demo exes.
svn-id: r12595
2004-01-25 16:29:19 +00:00
Torbjörn Andersson
8d89162d8f Updated comment
svn-id: r12594
2004-01-25 15:08:41 +00:00
Travis Howell
a5f45c0323 Change debug level
svn-id: r12593
2004-01-25 14:21:37 +00:00
Travis Howell
6dbd03acea Remove old debug msg.
svn-id: r12592
2004-01-25 14:18:14 +00:00
Joost Peters
2bd86191a0 demos never have speech
svn-id: r12591
2004-01-25 14:10:29 +00:00
Joost Peters
b3a9071118 - Cope better with invalid music (fixes 100% CPU usage)
- Some const'ness

svn-id: r12590
2004-01-25 12:50:29 +00:00
Max Horn
32a58b3603 get rid of ScummEngine::_insaneState (I think we should eventually stop calling processKbd() from inside smush and replace it with special code there)
svn-id: r12589
2004-01-25 12:20:59 +00:00
Joost Peters
5fa9dfa87e The Floppy version has speech in the intro. (it doesn't hurt if speechToggle is set for the floppy version)
svn-id: r12588
2004-01-25 11:47:22 +00:00
Travis Howell
10a37c8c25 Small correction to my last commit.
svn-id: r12587
2004-01-25 07:53:03 +00:00