Travis Howell
f6eae9d1a1
Update akos error messages
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Add proper timer opcodes
Up some debug msgs.
svn-id: r14779
2004-08-26 14:28:42 +00:00
Travis Howell
b1d8b144ba
More code/stubs for HE 7.2 games
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Add another temp hack
Add id for water, uses more actors
Another small correction to music playback for HE 7.2 games
svn-id: r14764
2004-08-26 08:47:07 +00:00
Travis Howell
0d8488d605
Add game id for Pajama Sam, since it uses different amount of actors
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svn-id: r14758
2004-08-26 00:44:49 +00:00
Travis Howell
0d3d9b4c09
Add all array related functions to HE 7.2
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Add some more HE 7.2 code
svn-id: r14739
2004-08-25 06:34:33 +00:00
Torbjörn Andersson
103cbac40a
Fixed bug #1014296 , the Loom cursor hotspot regression.
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svn-id: r14726
2004-08-24 06:36:12 +00:00
Travis Howell
deeadc97fa
Resource corrections
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svn-id: r14723
2004-08-24 02:02:56 +00:00
Max Horn
28c32a9fb7
Add LOOM cursor support
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svn-id: r14703
2004-08-23 08:37:55 +00:00
Travis Howell
bfe88771cb
A few changes for freddemo
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svn-id: r14693
2004-08-23 00:17:07 +00:00
Max Horn
b20187a0e9
Cursor code cleanup
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svn-id: r14690
2004-08-22 23:38:00 +00:00
Travis Howell
bb3cc5b077
Make function protected again
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svn-id: r14679
2004-08-22 09:38:18 +00:00
Travis Howell
2e3833dc1f
Switch smush debug to channel
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svn-id: r14676
2004-08-22 09:14:19 +00:00
Travis Howell
4e2d3af646
Original games used blastTextQueue size of 50.
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Hack no longer required.
svn-id: r14673
2004-08-22 07:22:03 +00:00
Travis Howell
82b9f1e599
Mac. version of indy3 uses VAR_VIDEOMODE value of 50
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Add initial support for loading EGA resource
svn-id: r14671
2004-08-22 06:16:16 +00:00
Max Horn
152a5e97fe
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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svn-id: r14612
2004-08-14 19:42:00 +00:00
Max Horn
90521f836f
cleanup
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svn-id: r14609
2004-08-14 16:30:39 +00:00
Max Horn
171fac3895
Get rid of _screenLeft
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svn-id: r14608
2004-08-14 15:23:44 +00:00
Travis Howell
4d86651ae2
Check no longer required
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Move palette function define back to correct place
svn-id: r14590
2004-08-14 02:44:16 +00:00
Travis Howell
e8a10c219e
COMI/DIG always redraws verbs too
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Remove old var, no longer required
svn-id: r14481
2004-08-06 06:19:14 +00:00
Travis Howell
d60973b05e
HE games use different method to clear some arrays resources.
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svn-id: r14423
2004-08-01 13:57:00 +00:00
Max Horn
f0d6fd8c5a
isGlobInMemory == isResourceLoaded
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svn-id: r14396
2004-07-31 23:20:37 +00:00
Max Horn
908723cc84
Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine)
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svn-id: r14346
2004-07-26 23:15:01 +00:00
Max Horn
f045cbf17c
Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now)
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svn-id: r14342
2004-07-26 17:14:57 +00:00
Travis Howell
f28adf7a6c
Keep compatbility with older saved games.
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svn-id: r14339
2004-07-26 15:14:10 +00:00
Travis Howell
4105fdd4f6
Merge palette functions.
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svn-id: r14324
2004-07-25 11:29:38 +00:00
Travis Howell
290d73ea0b
Sam & Max doesn't need separate palette, just uses _shadowPalette.
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svn-id: r14323
2004-07-25 09:21:58 +00:00
Travis Howell
7550ebed81
Rename VAR
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svn-id: r14318
2004-07-24 11:15:59 +00:00
Travis Howell
086c8da888
Enable VAR_FADE_DELAY
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svn-id: r14309
2004-07-24 04:36:54 +00:00
Travis Howell
f09313d6a9
Correction to VAR tables.
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svn-id: r14296
2004-07-22 04:13:46 +00:00
Travis Howell
6225285a59
Add support for version key in The Dig
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svn-id: r14285
2004-07-20 11:30:15 +00:00
Travis Howell
17802b8035
Rename var
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Add some changes ready for next save game version (Commented out)
svn-id: r14189
2004-07-11 09:15:14 +00:00
Travis Howell
40fa690de0
Merge into new function.
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svn-id: r14170
2004-07-05 06:25:01 +00:00
Paweł Kołodziejski
11d552ff7e
added code for bundle script vars
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svn-id: r14166
2004-07-04 06:14:18 +00:00
Travis Howell
0a287fa7f6
Initialise HE 7.0 sound vars
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Enable VAR_NUM_GLOBAL_OBJS
svn-id: r14160
2004-07-03 23:58:30 +00:00
Eugene Sandulenko
74bf51d3d6
Implement game detection based on MD5s. This lets us avoid multiple GIDs
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for different versions of HE games. Right now there is just one game, but
more to follow.
svn-id: r14124
2004-06-29 12:10:08 +00:00
Travis Howell
8a74791c64
Add hack for mouse hotpot in funpack
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svn-id: r14117
2004-06-29 09:57:01 +00:00
Max Horn
53af3dc670
Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
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svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn
4b2d863924
Renamed/documented some odd smush/insane vars
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svn-id: r14085
2004-06-27 21:06:04 +00:00
Travis Howell
c026a0a5e1
Another palette change needed for HE 7.0 games.
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Rename a few HE sound vars
svn-id: r14084
2004-06-27 15:41:01 +00:00
Eugene Sandulenko
9ef85b6281
Renamed some HE-specific variables.
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svn-id: r14083
2004-06-27 15:22:31 +00:00
Max Horn
a6b582a0c4
Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confined to the HE classes only, but right now that is not feasible)
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svn-id: r14082
2004-06-27 13:33:03 +00:00
Travis Howell
372296e918
Fix actor palette in HE 7.0 games.
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Use roompalette[] for all graphics decoders
svn-id: r14075
2004-06-27 10:54:31 +00:00
Jonathan Gray
b02221a613
Add initial support for reading sputm.9x index files. Teach ScummVM about res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported
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svn-id: r14073
2004-06-26 12:57:11 +00:00
Max Horn
6b722ff11b
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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svn-id: r14058
2004-06-25 22:39:21 +00:00
Max Horn
de7c36f063
cleanup
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svn-id: r14055
2004-06-25 21:48:12 +00:00
Jonathan Gray
28b1c628aa
Check blocksize when reading MAXS, may potentially detect HE versions using it in future. Add/Correct some more HE targets.
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svn-id: r14043
2004-06-25 10:39:35 +00:00
Eugene Sandulenko
088676cdb2
Add grabCursorFromBuffer() function.
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svn-id: r14033
2004-06-24 20:09:36 +00:00
Eugene Sandulenko
9fae63756b
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
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incorporated from icotools, no display, just searching it in resources
and display a warning. Graphics converter is on the way.
Code is NOT endian-safe. It will not work on BE system, as was tested by
joostp. Please, fix endianess.
svn-id: r14024
2004-06-24 02:36:17 +00:00
Travis Howell
9cc7594384
Remove HE7 check that wasn't needed and caused resource load failures.
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Enable startSound code in HE7 games.
Avoid loading music resources in HE7 games, since they are unsupported at the moment.
svn-id: r14010
2004-06-23 09:13:25 +00:00
Eugene Sandulenko
2e0814514c
HE 7.0 fixes
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o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003
2004-06-23 01:36:57 +00:00
Eugene Sandulenko
2cd355107e
HE v7.0+ resources finally fixed
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svn-id: r14001
2004-06-22 13:52:39 +00:00