Eugene Sandulenko
22c37d2c90
ALL: Update copyright year
2023-01-01 00:00:51 +01:00
grisenti
aec5a0f7ac
HPL1: add shaders to Makefile.common and scummvm.rc
2022-12-23 14:04:17 +01:00
neuromancer
f66b8b90c7
FREESCAPE: added freescape.dat to dists
2022-11-06 22:00:12 +01:00
Le Philousophe
d9b4e457e8
ALL: Remove USE_GLES2 define
...
Replace it with USE_FORCED_GLES2
2022-01-18 16:49:03 +01:00
Eugene Sandulenko
823bc16312
ALL: Update copyright year
2022-01-01 00:00:45 +01:00
Paweł Kołodziejski
ed837d20a8
PLAYGROUND3D: Added bitmap test
2021-12-03 23:34:58 +01:00
Eugene Sandulenko
c69fadfa65
BUILD: Added gui-icons.dat to the list of redistributable files
2021-11-12 14:46:34 +01:00
Paweł Kołodziejski
7a4b769887
PLAYGROUND3D: Added dimming test using vertex arrays
2021-10-27 22:31:47 +02:00
Paweł Kołodziejski
2776f7cb79
PLAYGROUND3D: Introduce testing and playground environment for 3d renderers
2021-10-26 13:43:16 +02:00
lb_ii
fb1f399f5a
DISTS: Add achievements.dat to various dat file lists
2021-06-10 01:56:23 +03:00
Eugene Sandulenko
c1cca8c869
ALL: Update copyright year
2021-01-01 00:00:18 +01:00
Vladimir Serbinenko
b8a5483047
HADESCH: Use separate file for translations
2020-12-17 09:49:18 +01:00
Lothar Serra Mari
9aa113a540
DISTS: Fix whitespaces in scummvm.rc
2020-11-17 20:47:29 +01:00
Lothar Serra Mari
6fa176245d
DISTS: Attempt to split scummvm.rc into 'common' and 'feature specific'
2020-11-17 20:46:23 +01:00
Vladimir Serbinenko
68a9136e4d
COMMON: Rewrite Encoder and drop dependency on iconv ( #2586 )
...
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.
It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00
LMerckx
d76faf125c
GRIM: Simplify shaders for Raspberry PI ( #2618 )
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* GRIM: Simplify shaders for Raspberry PI
2020-11-13 06:22:20 +01:00
Paweł Kołodziejski
8c6d690e23
DISTS: Added new wme shaders for windows target
2020-11-03 12:01:54 +01:00
Paweł Kołodziejski
d44f1f77ed
GRIM: Rename engine data patches
2020-11-01 14:10:09 +01:00
Paweł Kołodziejski
a63040b60e
DISTS: Update conditions for install shader files
2020-10-12 18:33:00 +02:00
SupSuper
b8cec30e94
WIN32: Remove duplicate Wintermute shaders
2020-10-09 22:01:07 +01:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Lothar Serra Mari
18756f80b1
BUILD: Add option to exclude additional resources from the binary
2020-09-21 23:14:23 +02:00
Lothar Serra Mari
3c1c8123dc
DISTS: WIN32: Update project description to match the new scope
2020-09-20 19:07:02 +02:00
Thierry Crozat
dc88a9fcb1
DISTS: Update the list of files to distribute
2020-09-02 20:42:18 +01:00
Lothar Serra Mari
b6edd17c02
DISTS: Fix including macgui.dat to the Win32 resources
2020-08-09 11:58:39 +02:00
Eugene Sandulenko
b767b04b16
DISTS: Added macgui.dat to distribution
2020-08-09 10:36:13 +02:00
Lothar Serra Mari
b25841e4ae
BUILD: Add ultima.dat to the list of engine data files
2020-02-02 22:35:20 +01:00
Eugene Sandulenko
c05b911563
ALL: Bump copyright year to 2020
2020-01-01 00:01:00 +01:00
sluicebox
b12194ef73
WIN32: Remove DISCARDABLE from resource script
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Removes memory attribute that's been ignored since Win16
2019-08-04 13:46:34 -07:00
Antoniou Athanasios
e9623740f0
WIN32: Add a default application manifest
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This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32
The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable
The bug is for PC systems with GPU drivers that were not properly supported for Windows 10
systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a
game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game
screen to be a white blank image, and various warnings would be output to the console, eg.
"WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!"
This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their
embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug.
More information is available in the following links:
https://github.com/pal1000/save-legacy-intel-graphics
https://github.com/LWJGL/lwjgl/issues/119
https://github.com/msys2/MSYS2-packages/issues/454
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880
Credits to sluicebox for the VS GenerateManifest flag
2019-08-04 14:18:50 +03:00
Le Philousophe
418cec512f
CRYOMNI3D: Add internationalization through external DAT file
2019-07-05 07:51:19 +02:00
Matan Bareket
69cecebdbc
BUILD: Update default theme to use remastered
2019-04-02 10:55:57 -04:00
Cameron Cawley
398d9517b4
WIN32: Escape the copyright symbol in the resource script
2019-03-23 21:36:56 +02:00
Lothar Serra Mari
1aba295dcc
ALL: Bump copyright year to 2019
2019-03-03 14:18:35 +01:00
sluicebox
e67b8501bf
WIN32: Fix embedding disabled engine files
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Fix Windows builds (msvc and mingw) including data files from disabled
engines as embedded resources in executable. Bug #10878
2019-03-02 10:01:37 +02:00
Cameron Cawley
7dbc613258
BUILD: Add fonts.dat to packaging rules
2018-12-25 12:47:42 +01:00
Paul Gilbert
7b1b3935b8
GLK: Fix remaining Gargoyle references identified by digitall
2018-12-08 19:05:59 -08:00
Paul Gilbert
65167bd202
GLK: Added a fonts.dat Zip archive containing the fonts
2018-12-08 19:05:59 -08:00
Lothar Serra Mari
098d4bce59
WIN32: Fix missing line ending in the FileDescription tag
2018-12-04 23:07:01 +01:00
Lothar Serra Mari
a588110356
WIN32: Update FileDescription flag in scummvm.rc
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This fixes https://bugs.scummvm.org/ticket/10817
2018-12-04 22:57:03 +01:00
Cameron Cawley
8c6f9e5116
WIN32: Retrieve the version information for the resource script from base/internal_version.h
2018-11-16 09:14:37 +00:00
Cameron Cawley
69167061a9
WIN32: Fix typo in resource script
2018-06-29 16:19:32 +01:00
Paul Gilbert
900ef91aca
XEEN: Creation of create_xeen tool
2018-02-23 15:23:20 -05:00
Thierry Crozat
c1accefe5c
BUILD: Add supernova.dat to install rules
2018-01-23 22:50:39 +00:00
Eugene Sandulenko
d6078ea406
ALL: Bump copyright year. 2018!
2018-01-01 00:09:56 +01:00
Thierry Crozat
cd7e6cd31c
RELEASE: This is 2.1.0git
2017-11-30 00:13:10 +00:00
Colin Snover
c13defd661
RELEASE: 1.10 will henceforth be known as 2.0
...
General consensus on the ML was that people wanted to do this.
http://lists.scummvm.org/pipermail/scummvm-devel/2017-November/012008.html
2017-11-21 15:26:52 -06:00
Thierry Crozat
ab8b5273ef
BUILD: Add titanic.dat files to the list of engines data files
2017-07-02 22:08:26 +01:00
Kirben
e2b27d86d8
BUILD: Add cryo.dat to resource files for Windows builds.
2017-02-12 08:58:46 +11:00
Eugene Sandulenko
ab7a152c3a
ALL: Bump copyright year to 2017
2017-01-01 10:58:56 +01:00