Johannes Schickel
daa8d57a86
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
2014-05-27 02:04:07 +02:00
Johannes Schickel
c1be2aedbb
SAGA: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
D G Turner
714976729d
SAGA: Fix for Bug #3324850 ("ITE (SAGA): crash in dog sewers")
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This read of 1 byte past the end of the buffer has existed since
the dragonMove() function was implemented, but since the change
in bfb0986c to use ByteArray, this now causes an assertion due to
the stricter bounds checking.
This commit corrects the original issue.
Thanks to fuzzie for this fix.
2011-06-23 18:35:27 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
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svn-id: r55818
2011-02-07 23:01:06 +00:00
Filippos Karapetis
4a07ae6829
SAGA: Simplified loadActorResources() and removed the unused _disabled field
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svn-id: r55687
2011-01-31 16:11:49 +00:00
Andrew Kurushin
fa7e8a8eb3
SAGA: replace Actor::_actors and _objs malloc base arrays with Common::Array
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svn-id: r53766
2010-10-24 17:42:45 +00:00
Andrew Kurushin
b10cd22d51
SAGA: replace Events malloc base linked list with Common::List
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svn-id: r53751
2010-10-23 23:07:10 +00:00
Andrew Kurushin
f24394b85f
SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
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add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
2010-10-22 23:13:17 +00:00
Andrew Kurushin
e4029f6f0e
SAGA: SAGA: replace SpriteList "::realloc" with Common::Array
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svn-id: r53628
2010-10-19 22:29:53 +00:00
Filippos Karapetis
9a57f42399
logicalWidth -> width
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logicalHeight -> height
svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis
2257db88d3
- Added some stubs for the SAGA2 games dino and fta2
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
966239fc52
Code cleanup:
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
2008-05-26 11:10:46 +00:00
Andrew Kurushin
040d8e10fe
fix bug 1900244 "ITE: Strange animation when returning to prison cell"
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svn-id: r30924
2008-02-23 14:42:46 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Torbjörn Andersson
4cbd3e6af8
Fixed a crash in the rat maze (reported on the forum) that made the game
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uncompletable. I sense a great disturbance in the Force... as if millions of
voices cried out "ScummVM 0.11.1" and were suddenly silenced.
svn-id: r30562
2008-01-19 11:20:15 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Johannes Schickel
f483d7ce26
Cleanup.
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svn-id: r29945
2007-12-21 20:45:25 +00:00
Neil Millstone
b4a661632e
Fix compilation error on DS port (template expects parameters to be same type)
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svn-id: r29941
2007-12-21 18:29:47 +00:00
Filippos Karapetis
335e9da41d
Removed clamp() and used the common CLIP template instead
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svn-id: r29927
2007-12-20 19:00:10 +00:00
Filippos Karapetis
398a26c6c4
Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pathfinding calculation code to a new file
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svn-id: r29455
2007-11-08 23:39:58 +00:00
Filippos Karapetis
b225f01d14
Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). Now, the graffiti to the left in the toilet screen can be examined correctly. Also, performed some clean-up
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svn-id: r29264
2007-10-27 11:42:17 +00:00
Max Horn
3abc11611e
Code formatting fixes
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svn-id: r28945
2007-09-18 20:16:33 +00:00
Eugene Sandulenko
dfde70d218
Fix warning
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svn-id: r28923
2007-09-16 11:08:52 +00:00
Filippos Karapetis
22ce3aa9e1
Slight cleanup of the actor class: moved all of the actor walk code in a new file and removed many unneeded includes
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svn-id: r28908
2007-09-15 15:02:40 +00:00