Eugene Sandulenko
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dead4aa014
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
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Strangerke
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83a5ee43c2
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MADS: Initialize some variables in player code
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2016-01-11 06:54:11 +01:00 |
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Paul Gilbert
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cf5856492c
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MADS: Phantom: Flesh out walk triggers
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2016-01-07 18:11:24 +11:00 |
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Filippos Karapetis
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f6e38119ec
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MADS: Phantom: More work on V2 scene data
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2015-11-07 18:17:45 +02:00 |
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Strangerke
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b06b0ef872
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MADS: Janitorial: Remove trailing spaces and tabs
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2015-10-27 23:33:23 +01:00 |
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Filippos Karapetis
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86722cc41f
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MADS: Phantom: Initial implementation of Player::setWalkTrigger()
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2015-10-24 14:43:36 +03:00 |
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Filippos Karapetis
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e232c9fdb6
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MADS: Phantom: Implement resetFacing()
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2015-10-21 23:42:33 +03:00 |
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Strangerke
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79fbcb96c3
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MADS: Add logic for scene 103, some rework on animations
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2015-10-15 11:21:31 +02:00 |
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Strangerke
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3ffa01ec2a
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MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine functions
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2015-10-10 17:32:51 +02:00 |
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Strangerke
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7fbbf51593
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MADS: Phantom - Implement Scene1xx functions
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2015-09-22 10:39:43 +02:00 |
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Johannes Schickel
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5dd69b4dd1
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MADS: Make GPL header consistent with what we normally use.
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2015-05-09 15:56:27 +02:00 |
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Paul Gilbert
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0f02cdb4aa
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MADS: Fix crash in stream crossing death, simplify SpriteSets class
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2015-03-14 10:11:19 -04:00 |
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Paul Gilbert
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82faf6b50d
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MADS: Fix walking to exit in guard room after dropping severed arm
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2015-03-09 20:02:55 -04:00 |
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Paul Gilbert
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bb175b39c1
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MADS: Fix screwed up death animation when getting eaten in village stream
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2015-03-05 07:40:47 -05:00 |
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Paul Gilbert
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cecb9a9ecc
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MADS: Fix crash throwing bones to dog
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2015-03-04 18:55:05 -05:00 |
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Paul Gilbert
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df5742eee4
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MADS: Fix player animation when getting blown up by mine
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2015-02-21 15:52:01 -05:00 |
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Paul Gilbert
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db325695f4
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MADS: Fix proper cycling of idle animations
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2015-02-15 11:07:33 -05:00 |
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Paul Gilbert
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7739e12e42
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MADS: Stop player disappearing after cutscene of fish being eaten
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2015-02-15 09:50:14 -05:00 |
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Matthew Hoops
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379aadb851
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MADS: Silence gcc conversion warnings
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2014-06-01 17:28:34 -04:00 |
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Paul Gilbert
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283db7d769
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MADS: Fix starting to talk to doctor in scene 318
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2014-05-31 11:27:14 -04:00 |
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Strangerke
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0eb5a7f0b2
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MADS: Fix some more missing initializations
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2014-05-28 07:19:18 +02:00 |
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Johannes Schickel
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9866aba2e4
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MADS: Slight formatting fixes.
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2014-05-27 00:58:25 +02:00 |
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Paul Gilbert
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f744342498
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MADS: Fix showing wait cursor when scene changes
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2014-05-24 21:19:48 -04:00 |
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Paul Gilbert
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0d54216beb
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MADS: Fix checks for assets count when calling releasePlayerSprites
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2014-05-24 15:05:23 -04:00 |
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Paul Gilbert
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6bfc9ce8f2
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MADS: Completely remove synchronizeString in favour of syncString
|
2014-05-20 21:22:01 -04:00 |
|
Strangerke
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7f82b0eafa
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MADS: Rework removePlayerSprites(), get rid of another TODO
|
2014-05-18 23:00:04 +02:00 |
|
Strangerke
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edb5db36b5
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MADS: Add removePlayerSprites(), remove a TODO
|
2014-05-18 22:30:11 +02:00 |
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Filippos Karapetis
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b7dd01fdef
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MADS: Remove trailing whitespace
|
2014-05-08 11:43:23 +03:00 |
|
Filippos Karapetis
|
dfb53b180f
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MADS: Sprites aren't always cleared properly - add a FIXME
|
2014-05-04 14:03:39 +03:00 |
|
Paul Gilbert
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84159c59ef
|
MADS: Savegames are now working
|
2014-05-03 11:09:28 -04:00 |
|
Paul Gilbert
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b5949010a6
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MADS: Implemented more savegame synchronization
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2014-05-01 22:36:36 -04:00 |
|
Paul Gilbert
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cd74c7eac5
|
MADS: Further workarounds for player data being accessed during cutscenes
|
2014-04-28 22:36:49 -04:00 |
|
Paul Gilbert
|
0e9e6cda40
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MADS: Beginnings of savegame synchronisation
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2014-04-22 23:00:41 -04:00 |
|
Paul Gilbert
|
9f67216b11
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MADS: Fix to stop game ending when loading a cutscene scene
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2014-04-16 08:44:12 -04:00 |
|
Paul Gilbert
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48f49eeb80
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MADS: Fix player/sprite setup/teardown for scene 112
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2014-04-16 08:27:13 -04:00 |
|
Paul Gilbert
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7b907be937
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MADS: General cleanup and minor renamings
|
2014-04-15 19:28:29 -04:00 |
|
Paul Gilbert
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cd77110093
|
MADS: Fixes for movement issues in the grasslands
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2014-04-08 20:34:39 -04:00 |
|
Paul Gilbert
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2457905ed4
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MADS: Fixes for switching between scenes
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2014-04-06 21:24:35 -04:00 |
|
Paul Gilbert
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962d41e8ca
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MADS: Fix calculating player depth in the scene
|
2014-04-05 23:24:38 -04:00 |
|
Paul Gilbert
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2a105149fe
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MADS: Fix pathfinding when dest pos is exactly the same as source pos
|
2014-04-05 14:27:14 -04:00 |
|
Paul Gilbert
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3f8ee8fafa
|
MADS: Cleanup of UISlots and flag types
|
2014-04-02 21:24:22 -04:00 |
|
Paul Gilbert
|
195c53a688
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MADS: Added some missing code for scene change freeing
|
2014-03-30 22:37:08 -04:00 |
|
Paul Gilbert
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f3db90b646
|
MADS: Refactored pathfinder into it's own class
|
2014-03-29 17:12:12 -04:00 |
|
Paul Gilbert
|
addb3e2900
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MADS: Minor renamings and added display of walk nodes to debugger
|
2014-03-29 13:38:52 -04:00 |
|
Paul Gilbert
|
71b1343adf
|
MADS: Implemented NebularGame::step
|
2014-03-29 11:18:07 -04:00 |
|
Paul Gilbert
|
fac216be33
|
MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk
|
2014-03-28 23:07:22 -04:00 |
|
Paul Gilbert
|
05459ac27f
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MADS: Clean up of Player::move method
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2014-03-28 22:02:35 -04:00 |
|
Paul Gilbert
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49278129f6
|
MADS: Cleanup of Player::updateFrame
|
2014-03-28 20:23:25 -04:00 |
|
Paul Gilbert
|
b9daf53bcd
|
MADS: Cleanup of direction setup, fix sprite mirroring for walking
|
2014-03-28 09:19:55 -04:00 |
|
Paul Gilbert
|
6c85572d76
|
MADS: Initial cleanup of action/player handling
|
2014-03-27 22:38:28 -04:00 |
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