Commit Graph

313 Commits

Author SHA1 Message Date
BLooperZ
47462e9810 TOON: formatting 2019-11-18 02:02:14 +01:00
BLooperZ
32b9b7226c TOON: plaintext format for subtitles 2019-11-18 02:02:14 +01:00
BLooperZ
e87e18052c TOON: fix types + remove unused import 2019-11-18 02:02:14 +01:00
BLooperZ
a2a4278c0f TOON: support SUBTITLES.PAK 2019-11-18 02:02:14 +01:00
BLooperZ
a81b47633e TOON: comment out non-warning 2019-11-18 02:02:14 +01:00
BLooperZ
656246d50d TOON: typedef not needed 2019-11-18 02:02:14 +01:00
BLooperZ
2a21ef0bb6 TOON: order imports 2019-11-18 02:02:14 +01:00
BLooperZ
d08027ae1f TOON: simplify method to pick subtitles color 2019-11-18 02:02:14 +01:00
BLooperZ
ff039617bb TOON: formatting 2019-11-18 02:02:14 +01:00
BLooperZ
f7e039d3c2 TOON: fix strings without null termination 2019-11-18 02:02:14 +01:00
BLooperZ
b6ff8f77b7 fix always true condition 2019-11-18 02:02:14 +01:00
BLooperZ
83285746b0 TOON: add support for cutscene subtitles 2019-11-18 02:02:14 +01:00
D G Turner
29aef74f66 TOON: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09 03:24:47 +00:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Henrik "Henke37" Andersson
0fe9a0666d TOON: The game doesn't use MIDI. Mark it as such. 2019-09-29 19:34:16 +03:00
D G Turner
28fe02eb30 TOON: Replace Various String Functions with Common String Usage
This removes the dependency on the unsafe strcpy and strcat string
functions with usage of Common::String instead.
2019-09-15 18:15:19 +01:00
lotharsm
2afb6e185d TOON: Add detection entry for English re-release
Provided in https://bugs.scummvm.org/ticket/10910
2019-03-21 21:58:36 +01:00
Bastien Bouclet
9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
David Fioramonti
e2e0f9f528 TOON: Add playtime to saved game
Supports saved games made in the current version or the the last saved game version.
2018-08-18 14:21:28 +02:00
Bastien Bouclet
cf1ebf2951 ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
Adrian Frühwirth
4bf0eac94d TOON: Enforce code formatting guidelines 2018-05-07 20:06:29 +02:00
Adrian Frühwirth
a20f90cbb7 JANITORIAL: Fix formatting 2018-04-22 00:56:21 +02:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Colin Snover
51329c0dc6 ALL: Fix misuse of comma operator 2017-11-10 09:57:03 -06:00
Colin Snover
432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
D G Turner
d2a7c296a2 COMMON: Migrate Various Endian Functions to Common from Engine Code.
Thanks to N.E.C <beholdnec@gmail.com> for this.
2017-07-30 22:03:29 +02:00
Ben Castricum
ebaab44cd1 ALL: Leave out instructions for engine data issues 2016-12-08 13:38:56 +01:00
Ben Castricum
55512414dd ALL: Change instructions for engine data file issues
The engine data files should be included in the package, so downloading
may not be the best suggestion. Instead refer to the README.
2016-12-06 14:16:37 +01:00
Ben Castricum
1cf3f50b74 ALL: Unify 'wrong version of engine data' message 2016-12-06 09:38:25 +01:00
Ben Castricum
eb7ffb1e2c ALL: Unify 'corrupted engine data' message 2016-12-06 09:38:19 +01:00
Ben Castricum
e1ec91b69a ALL: Unify 'missing engine data' message 2016-12-05 21:04:50 +01:00
Ben Castricum
38eb27212d ALL: savegame => saved game 2016-11-29 20:15:13 +01:00
rootfather
74d2992177 TOON: Enable translation for some strings 2016-11-26 14:54:08 +01:00
Eugene Sandulenko
dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Strangerke
010e676184 TOON: Fix uninitialized variable 2016-06-13 07:13:46 +02:00
Eugene Sandulenko
b53d8104b7 TOON: Plug memory leak 2016-05-31 17:12:18 +02:00
Eugene Sandulenko
29d6e9a754 JANITORIAL: Whitespace fixes 2016-05-31 17:12:18 +02:00
Ori Avtalion
253e18c440 JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
23d74fddb4 CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).

Instead of manually updating the list of engines, we now introduce
a new dependency.

I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Johannes Schickel
d7ae0df8e1 TOON: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Thierry Crozat
76e1f36ae9 TOON: Add missing POTFILES 2016-02-20 21:23:40 +00:00
Thierry Crozat
41ff2a9f02 TOON: Translate buttons in load and save dialogs. 2016-02-20 21:08:34 +00:00
Johannes Schickel
eaf590510b TOON: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Torbjörn Andersson
404839bda6 TOON: Check for quitting in runEventScript()
This keeps the game from hanging when trying to quit during Jim's
gym demonstration. Hopefully any other effect of it is also good.
2015-05-15 11:13:13 +02:00
sylvaintv
15a4371b2d TOON: Fix bad enum syntax 2015-03-19 22:40:29 +01:00
sylvaintv
e73faeee68 TOON: Add options menu
- Add options menu when pressing F1
- Add in-game font change
2015-03-19 21:42:08 +01:00