115676 Commits

Author SHA1 Message Date
Orgad Shaneh
fc57fab6d6 TESTS: Fix python warnings 2021-04-15 22:53:22 +03:00
ScummVM-Translations
2e4f5675aa I18N: Update translations templates 2021-04-15 19:20:55 +00:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
Eugene Sandulenko
71888ad4db
GUI: Switch to Amiga font in EE rendering 2021-04-15 21:20:35 +02:00
Eugene Sandulenko
55ed48afba
GRAPHICS: Fix 16-bpp rendering for AmigaFont 2021-04-15 21:20:35 +02:00
ScummVM-Translations
d5535b7cf3 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-04-15 18:10:18 +00:00
Lothar Serra Mari
7367c4c537 NEWS: Update German NEWS file 2021-04-15 20:09:52 +02:00
ScummVM-Translations
87abfd1a9b I18N: Update translations templates 2021-04-15 15:46:39 +00:00
Eugene Sandulenko
fa7c0bf4c2
GUI: Clarify the moved Topaz font data 2021-04-15 17:45:38 +02:00
Eugene Sandulenko
e8b2a5456a
AGI: Switch to AmigaFont 2021-04-15 17:45:38 +02:00
Eugene Sandulenko
4d75629be1
GRAPHICS: Expose first and last character code for AmigaFont 2021-04-15 17:45:37 +02:00
Eugene Sandulenko
caa1420619
PARALLACTION: Switch to Graphics::AmigaFont usage 2021-04-15 17:45:37 +02:00
Eugene Sandulenko
1780fffea2
PARALLACTION: Make font drawing routines use surfaces instead of direct pointers 2021-04-15 17:45:37 +02:00
Eugene Sandulenko
12b3708fa1
GRAPHICS: Make AmigaFont universal 2021-04-15 17:45:37 +02:00
Eugene Sandulenko
925d9d250d
GRAPHICS: Fixes to AmigaFont drawing 2021-04-15 17:45:37 +02:00
Eugene Sandulenko
24596bc806
GRAPHICS: Font class for drawing Amiga Topaz font 2021-04-15 17:45:37 +02:00
Matthew Duggan
fcf2d469f6 ULTIMA8: Disable overly chatty debug output 2021-04-15 23:08:55 +09:00
Matthew Duggan
f85fd6ac39 ULTIMA8: Only reset item gravityPID if it was the current gravity process
This is a rareish corner case where the PID changes to a new GravityProcess
before the old GravityProcess terminates.  In this case we don't "own" the PID
any more and shouldn't reset it.
2021-04-15 23:07:27 +09:00
Matthew Duggan
b2bfe6592b ULTIMA8: Only update Cruasder targeting on shape change if old shape was valid 2021-04-15 23:06:23 +09:00
Matthew Duggan
e11f26ffc3 ULTIMA8: Fix small TODO now needed code is implemented 2021-04-15 22:35:40 +09:00
Matthew Duggan
2893f475c4 ULTIMA8: Comment to explain fix to original game bug 2021-04-15 22:35:40 +09:00
Matthew Duggan
cf8f7b7bb8 ULTIMA8: Drop lowest bit of flags in Crusader
And add a comment explaining why - it's just a spare sign bit for the deltaDir
value which we don't actually need.
2021-04-15 22:35:40 +09:00
fracturehill
503d1d8c1d NANCY: Update The Vampire Diaries detection entry
Updated the detection entry for The Vampire Diaries so it doesn't depend on a non-essential file.
2021-04-15 15:12:00 +03:00
fracturehill
533f8aebf2 NANCY: Correctly implement map labels
The map label's position is now properly calculated instead of being hardcoded. Added the (closed) label that shows up when hovering a disabled location on the map.
2021-04-15 15:12:00 +03:00
fracturehill
a29cdd43c0 NANCY: Make RenderObject non-abstract
Made RenderObject non-abstract so it can be used in some simple cases without the need for subclassing.
2021-04-15 15:12:00 +03:00
fracturehill
c9b2e4473d NANCY: Button fixes
Changed the Button class so it doesn't require subclassing. Added a visible button to the Help screen. Also moved several classes' constructors to fix compilation errors.
2021-04-15 15:11:59 +03:00
fracturehill
f255542672 NANCY: Scrollbar fixes
Changed the UI::Scrollbar class so it doesn't require subclassing and added functionality for horizontal scrollbars. Fixed the textbox and inventory box scrollbars so their lowest point is consistent with the original engine's.
2021-04-15 15:11:59 +03:00
fracturehill
7e50ecd0ac NANCY: Add stubs for The Vampire Diaries action record types
Added declarations for all action record types unique to The Vampire Diaries. Made all unimplemented action record types output a debug message when encountered.
2021-04-15 15:11:58 +03:00
Purple T
c5cd9d36d3 I18N: Update translation (French)
Currently translated at 100.0% (1634 of 1634 strings)
2021-04-15 11:24:57 +00:00
Thierry Crozat
d77aa09eb0 AGS: Fix compilation on 64 bit Windows 2021-04-15 12:11:20 +01:00
Paul Gilbert
26b7846349 AGS: Correct Until I Have You demo detection entry 2021-04-14 20:40:00 -07:00
Paul Gilbert
7b064849c6 AGS: Added detection entry 2021-04-14 19:22:43 -07:00
Paul Gilbert
11c61bf783 AGS: Change string check for <4096 to be just for null 2021-04-14 18:30:29 -07:00
Paweł Kołodziejski
1b41d2c939
STARK: Mark as c++11 2021-04-15 02:02:53 +02:00
ScummVM-Translations
5a5645176b I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-04-14 22:55:14 +00:00
Thierry Crozat
5104b23bad AGS: Add debug console command to enable or disable script dump
This allows to only dump script for a targetted portion of
gameplay rather than dump for the whole time the engine is
running (script dump can be very verbose ;-) ).
2021-04-14 23:54:48 +01:00
Thierry Crozat
ba15b9c84b AGS: Add debug flag to enable script dump 2021-04-14 23:54:48 +01:00
Thierry Crozat
b1683699bd AGS: Fix script dump
The code for dumping script was not working. One issue is that it
was opening and closing the file for each line, which was very
slow. Another issue is that we do not support opening in rw mode,
so it was open in write mode only and only the last line was
available in the file. The code switches to writing the file using
Common::DumpFile and keeps the file open until we close the engine.
2021-04-14 23:54:48 +01:00
Thierry Crozat
4dfc191981 AGS: Fix assert when trying to save screenshots
The SaveFileManager triggers an assert when passed a path and not
just a file name. And we were passing "/saves/scrshotname.bmp" to
it. Now the path is stripped and we also add the game target as
prefix to the filename.
2021-04-14 23:54:48 +01:00
Thierry Crozat
31871e4730 AGS: Minor cleaning to match upstream code 2021-04-14 23:54:48 +01:00
Thierry Crozat
02c7775465 AGS: More cleaning to ListBox_FillSaveGameList
The code is now closer to the code in the original. Also there
is no need to try to sort the list twice.
2021-04-14 23:54:48 +01:00
VAN-Gluon
6e46a9094c I18N: Update translation (Japanese)
Currently translated at 98.7% (1614 of 1634 strings)
2021-04-14 20:24:58 +00:00
Marcel Souza Lemes
20604e36ed I18N: Update translation (Portuguese (Brazil))
Currently translated at 100.0% (1634 of 1634 strings)
2021-04-14 20:24:57 +00:00
Walter Agazzi
b42b72c97a I18N: Update translation (Italian)
Currently translated at 100.0% (1634 of 1634 strings)
2021-04-14 20:24:57 +00:00
Eugene Sandulenko
6608aac670
BASE: Do not warn on unhandled empty command, improve warning wording 2021-04-14 20:37:28 +02:00
lamebanana
8af0b8baa5 OPENGL: Fix aspect ratio bug when switching render 2021-04-14 20:33:59 +02:00
Thierry Crozat
88f265bd9a AUDIO: Remove macro and break conditions to improve readability 2021-04-14 18:36:47 +02:00
Thierry Crozat
4ea4627b11 AUDIO: Add support for 24 bit PCM WAV 2021-04-14 18:36:47 +02:00
a/
4c41632a01 SAGA: Fix a hitzone detection bug in ITE 2021-04-14 18:28:04 +02:00
Eugene Sandulenko
9b23dfef5a
BASE: Added --list-all-engines and warn developer about unhandled command line keys 2021-04-14 15:25:08 +02:00