Eugene Sandulenko
89890523c2
TINSEL: Guard against illegal memory writes
2016-05-31 17:12:18 +02:00
Johannes Schickel
9b138f4eb4
TINSEL: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Filippos Karapetis
b05fa7f204
TINSEL: Add resource handling of the BE resources in DW1 Mac
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This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Filippos Karapetis
c6cf4827d7
TINSEL: Revert most of the engine BE resource handling code
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This was added in commit 3fdddd53b2b970aae3e967bebc0bff6e642a5111.
However, having handling for both BE and LE resource complicates
the engine code unnecessarily. Thus, a different approach will be
done.
2012-12-10 17:38:22 +02:00
Filippos Karapetis
3fdddd53b2
TINSEL: Start handling the BE resources of the Mac versions of DW1
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Refer to bug #3110936
This is still work in progress, but it doesn't affect the rest
of the LE versions of DW1. Both the Mac demo and the full
version still crash. The music in the Mac version is skipped for
now, as it isn't MIDI
2012-12-01 21:53:33 +02:00
Paul Gilbert
41692ef48a
TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler
2012-05-17 20:42:23 +10:00
Alyssa Milburn
be35baddc7
TINSEL: Rename globals to add g_ prefix.
2012-02-22 23:14:29 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
1dbf8d73d5
TINSEL: Mark all (?) global vars with a FIXME comment
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Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.
svn-id: r54262
2010-11-16 09:53:55 +00:00
Johannes Schickel
de3dd04005
Commit of the updated version of Fingolfin's patch for bug #2981788 "TINSEL: Build with -O2 broken".
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svn-id: r48534
2010-04-05 07:22:34 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
7d6e96fa80
TINSEL: Formatting cleanup, remove a dead var, tweaked comment to Get/SetNoBlocking
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svn-id: r45450
2009-10-27 21:34:43 +00:00
Max Horn
d19a831d29
TINSEL: Move ExtractActor from scn.* to play.*
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svn-id: r45399
2009-10-26 10:40:35 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Fabio Battaglia
43d38512f1
tinsel: remove the ugly psx l-space workaround, and instead add a check into PlayMidi for psx version
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svn-id: r40884
2009-05-25 11:18:29 +00:00
Fabio Battaglia
ffcf4173f3
tinsel: add PSX specific code to workaround the thief bug in past ankh-morpork, i still have to give a better look at this though
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svn-id: r40882
2009-05-25 11:01:33 +00:00
Max Horn
f9ecd95d69
Whitespace cleanup: Convert space followed by tab to just tab
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svn-id: r39203
2009-03-07 19:24:31 +00:00
Joost Peters
6c1b9b6d95
Fix #2614150 - DW2: Repeating SFX that should stop/pause don't
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svn-id: r38552
2009-02-19 17:40:13 +00:00
Joost Peters
25b7a42547
Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW2: Big Endian crash on loading saved game
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svn-id: r36245
2009-02-07 12:55:39 +00:00
Joost Peters
b89031b8d2
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
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svn-id: r36218
2009-02-04 19:52:00 +00:00
Joost Peters
9de91ecdea
DW2 endian fixes
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svn-id: r36216
2009-02-04 17:08:04 +00:00
Joost Peters
427e1471e7
t2PlayReel() endian fixes
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svn-id: r36198
2009-02-02 14:54:08 +00:00
Joost Peters
a0824205af
some DW2 endian fixes
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svn-id: r36058
2009-01-25 11:02:34 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Joost Peters
a93cf38f0b
change PPINIT's bools to uint8 to fix crash on OSX (see revision 33285 - must've been accidentally undone by the
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DW2 merge)
svn-id: r35508
2008-12-23 21:17:04 +00:00
Paul Gilbert
5f9bbd3444
Bugfixes for text display and animations in DW1 demo
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svn-id: r35333
2008-12-13 10:24:28 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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svn-id: r35196
2008-12-01 20:35:36 +00:00
Joost Peters
71d40e23f5
change PPINIT struct to use ScummVM datatypes, so sizeof(PPINIT) is 28 on ppc/OSX as well.
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svn-id: r33285
2008-07-25 10:20:05 +00:00
Max Horn
04985c8ac9
TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, PCONFINIT
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svn-id: r33282
2008-07-25 09:19:06 +00:00
Max Horn
69dac1d4f2
Moved scheduler / process managment code into a new class Scheduler
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svn-id: r33259
2008-07-24 08:59:17 +00:00
Max Horn
29a96430a0
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet another typedef; more cleanup
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svn-id: r33249
2008-07-23 16:55:52 +00:00
Max Horn
c441c5261f
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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svn-id: r33230
2008-07-23 09:02:47 +00:00