Robert Špalek
fdad4e7b54
Done research on ignored animation flags and commented the code
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svn-id: r45711
2009-11-07 00:36:23 +00:00
Eugene Sandulenko
c65eefbdf7
Set date for release 1.0.0
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svn-id: r45709
2009-11-07 00:06:46 +00:00
Travis Howell
bd2b6f396f
Correct a few items.
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svn-id: r45702
2009-11-06 23:02:09 +00:00
Matthew Hoops
060d671089
Sync with the NEWS file in the 1.0.0 branch.
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svn-id: r45700
2009-11-06 19:47:32 +00:00
Johannes Schickel
d66e284bde
Commit digitall's patch for bugs #2892510 and #2892510 with an additional comment.
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svn-id: r45697
2009-11-06 17:21:43 +00:00
Robert Špalek
881bf37554
Add safe-guard against collision of animation IDs.
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When debugging another issue, I preloaded all animations, and horrible things
happened that I debugged for a few hours.
svn-id: r45695
2009-11-06 16:48:37 +00:00
Kostas Nakos
10d1288c72
update readme for release
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svn-id: r45691
2009-11-06 07:49:25 +00:00
Robert Špalek
73cf7a55fc
Fixed several gross walking bugs.
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- SIGSEGV by not stopping walking when changing rooms
- reset of the mouse cursor and object title during gate scripts
- updating the previous animation phase, also when starting new animation
- swapped up and down animations
svn-id: r45690
2009-11-05 23:59:26 +00:00
Filippos Karapetis
45aa06a83f
Fixed compilation when INCLUDE_OLDGFX isn't defined
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svn-id: r45689
2009-11-05 21:09:46 +00:00
Robert Špalek
f8a19bb4a9
Implemented proper walking.
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First shot, not debugged yet, but seems to work (even though a bit hairy)!
svn-id: r45688
2009-11-05 14:22:39 +00:00
John Willis
455f27f056
GP2XWiz: Tweak configure to ensure that the correct ABI is used for the ASFLAGS and enable Virtual Keyboard.
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svn-id: r45686
2009-11-05 13:47:17 +00:00
Travis Howell
25025f58f0
Add fix from Tobias, for bobbing Bobbin in PCE version of Loom.
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svn-id: r45685
2009-11-05 11:40:33 +00:00
Martin Kiewitz
0b8a2ff617
SCI/newgui: SciGuiMenu interactive keyboard support added (menu drawing still missing)
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svn-id: r45684
2009-11-05 07:28:44 +00:00
Martin Kiewitz
b64afbdac0
SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviour
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svn-id: r45683
2009-11-05 07:27:36 +00:00
Walter van Niftrik
20a3c484d5
SCI: Converted FreeSCI Amiga sound driver. Some cleanup.
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svn-id: r45682
2009-11-05 01:35:43 +00:00
Travis Howell
c720c4b24d
Correct bugs listed under incorrect game engine.
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svn-id: r45681
2009-11-05 00:41:32 +00:00
Travis Howell
9b7e6aed7c
Clarify demo fix.
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svn-id: r45678
2009-11-05 00:32:54 +00:00
Robert Špalek
fc2e2e27fc
Added helper functions for dragon animations
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svn-id: r45677
2009-11-05 00:21:54 +00:00
Filippos Karapetis
1f49679db5
Moved the audio related command enums inside audio.h
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svn-id: r45676
2009-11-05 00:04:53 +00:00
Robert Špalek
90eba9310a
Brought back one old line, just to be sure.
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svn-id: r45675
2009-11-04 22:54:14 +00:00
Martin Kiewitz
14447f7e01
SCI/newgui: select() implemented (interactive modes not done yet)
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svn-id: r45674
2009-11-04 21:03:57 +00:00
Martin Kiewitz
c975c288ee
SCI/newgui: SciGuiMenu select() created, little cleanup
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svn-id: r45673
2009-11-04 16:16:55 +00:00
Filippos Karapetis
5910e32b36
Applied patch #2891232 - "SCI sfx: Let each SongIterator remap its own channels"
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svn-id: r45672
2009-11-04 16:11:46 +00:00
Martin Kiewitz
a53fda32bb
SCI/newgui: SciGuiMenu - set()/get() implemented
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svn-id: r45671
2009-11-04 16:11:44 +00:00
Filippos Karapetis
6ea1cf7376
Applied patch #2891230 - "SCI sfx: fix song iterators from not getting freed"
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svn-id: r45670
2009-11-04 15:51:50 +00:00
Matthew Hoops
d2b76368e1
Fix CD Audio in JonesCD and add some comments.
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svn-id: r45669
2009-11-04 15:41:40 +00:00
Filippos Karapetis
5daca46946
Removed unused variables and placed some more old code inside INCLUDE_OLDGFX defines
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svn-id: r45668
2009-11-04 15:32:25 +00:00
Filippos Karapetis
2aeb892e06
Cleanup
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svn-id: r45667
2009-11-04 14:27:03 +00:00
Filippos Karapetis
c8fbac1517
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
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- Merged game_exit(), script_free_vm_memory() and script_free_engine()
- Cleanup
svn-id: r45666
2009-11-04 14:22:17 +00:00
Filippos Karapetis
f83d7c6339
Reapplied the LSL1 casino workaround, which got disabled accidentally in commit #45661
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svn-id: r45665
2009-11-04 14:17:14 +00:00
Filippos Karapetis
7030588e22
Removed the reference to EngineState from the SciGuiGfx class
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svn-id: r45664
2009-11-04 13:26:43 +00:00
Martin Kiewitz
205a6c2299
SCI: forgot to adjust gui32 as well
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svn-id: r45662
2009-11-04 12:57:11 +00:00
Martin Kiewitz
429c06c5ae
SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, also moved code
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svn-id: r45661
2009-11-04 12:54:27 +00:00
Filippos Karapetis
12e3375f3b
Removed the reference to SciGuiCursor from EngineState
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svn-id: r45660
2009-11-04 12:19:05 +00:00
Filippos Karapetis
effdfcd4b8
Added references to the scaleX and scaleY selectors, used for SCI1.1 view scaling
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svn-id: r45659
2009-11-04 12:16:08 +00:00
Filippos Karapetis
f755311114
priority_first and priority_last are not used by the new drawing code, thus the new code didn't handle priority changes by kGraph()
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svn-id: r45658
2009-11-04 11:52:11 +00:00
Filippos Karapetis
f5d1ca32f2
Fixed compilation when INCLUDE_OLDGFX is not defined
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svn-id: r45657
2009-11-04 11:48:17 +00:00
Filippos Karapetis
7d00c4a7f1
Moved the audio CD handling code inside the AudioPlayer class. Some cleanup
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svn-id: r45656
2009-11-04 11:22:46 +00:00
Filippos Karapetis
2dbf6662fc
Moved the sound sync code inside the AudioPlayer class
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svn-id: r45655
2009-11-04 10:20:25 +00:00
Filippos Karapetis
611f5dd95f
Moved sound sync related variables inside the AudioPlayer class and fixed compilation
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svn-id: r45654
2009-11-04 09:49:28 +00:00
Filippos Karapetis
597524b255
Moved most of the code for playing sound effects and speech into a separate class
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svn-id: r45653
2009-11-04 09:36:18 +00:00
Filippos Karapetis
66d3540f2c
Cleanup
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svn-id: r45652
2009-11-04 09:31:35 +00:00
Paul Gilbert
a6f1280fcc
Added support for loading the game's object list
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svn-id: r45651
2009-11-04 08:38:32 +00:00
Filippos Karapetis
f45a1a5a0b
Provide compatibility with 2000/XP, where the "choice" command is not available, and made the prompt more verbose
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svn-id: r45650
2009-11-04 08:05:12 +00:00
Robert Špalek
f147fbb936
Properly animate the last phase of the walk before running callbacks
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svn-id: r45649
2009-11-04 04:27:31 +00:00
Robert Špalek
14f2685134
Implemented and debugged the walking framework.
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The hero does not walk yet (it still teleports to the target immediately),
but that is just because the actual walking algorithm is left trivial first.
However, the main game loop, callbacks, and waiting all already work with
the general framework.
svn-id: r45648
2009-11-04 00:42:37 +00:00
Filippos Karapetis
692aea8e8d
Added batch files to create default project files using the create_msvc tool
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svn-id: r45647
2009-11-03 23:20:28 +00:00
Johannes Schickel
4ec4eedf49
Enable FLAC by default for MSVC, since our new prebuilt library package supports FLAC as well.
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svn-id: r45646
2009-11-03 23:06:25 +00:00
Filippos Karapetis
400f31ff98
Deleted all the MSVC project files, since they can be built quickly and reliably from the gcc files using the create_msvc tool. Added some brief instructions on how to use the tool.
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svn-id: r45645
2009-11-03 22:56:22 +00:00
Robert Špalek
930910fe5c
Created walking-callback infrastructure and converted the code to use it
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svn-id: r45644
2009-11-03 22:13:37 +00:00