Sven Hesse
4415953393
GOB: Add constants for different surfaces/sprites
...
Add
static const int kFrontSurface = 20;
static const int kBackSurface = 21;
static const int kAnimSurface = 22;
static const int kCursorSurface = 23;
static const int kCaptureSurface = 30;
to class Draw and substitute the raw numbers in other files with
those aliases, for readability.
svn-id: r51852
2010-08-08 00:35:18 +00:00
David Turner
59f4c903a6
GOB : Adding workaround for Bug #3018918 UOTODDV Reload Goblin Stuck Issue.
...
This was present in the original interpreter.
svn-id: r50480
2010-06-29 03:53:06 +00:00
Arnaud Boutonné
9a3ef9b8e1
Initialize properly paramCount in gob1. This fixes several valgrind errors, and the unknown opcodes are now skipped as expected. (related to bug #3018918 , only partially solved)
...
svn-id: r50209
2010-06-24 11:50:25 +00:00
Johannes Schickel
cbbb78d9f2
Enforce conversion formatting on pointer casts in the DEV code.
...
svn-id: r49068
2010-05-17 22:46:53 +00:00
Arnaud Boutonné
816e318134
Fascination: - Suppress the recently added oFascin_keyFunc, replace it with a check in o1_keyFunc. This fixes the animation speed regression
...
- Rename Amiga-specific protracker functions
- Rewrite winDecomp.
svn-id: r48011
2010-02-08 23:12:42 +00:00
Sven Hesse
d4949d03d4
Minor style-related changes
...
svn-id: r47839
2010-02-03 03:25:50 +00:00
Arnaud Boutonné
705910f122
- Fixed openWin, saveWin, restoreWin, closeWin, winMove and activeWin, so that windows are AT LEAST working
...
- Suppressed dirty traces. This has to be reviewed/rewritten. It looks better without.
- Add initialization of two variables in one exceptional case in winDraw. (Thanks Cyx)
svn-id: r47616
2010-01-27 23:39:16 +00:00
Max Horn
8ba75fc522
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
...
svn-id: r44495
2009-09-30 16:16:53 +00:00
Sven Hesse
081fa85b14
Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
...
svn-id: r43713
2009-08-24 22:37:09 +00:00
Sven Hesse
550d9cf39d
More alignment-related changes
...
svn-id: r42858
2009-07-28 16:28:32 +00:00
Sven Hesse
edab6f2d7f
Added a workaround to fix the Last Dynasty video greenness for now
...
svn-id: r42766
2009-07-25 16:07:29 +00:00
Sven Hesse
3823ae285f
Giving Font its own real class
...
svn-id: r42277
2009-07-09 02:54:10 +00:00
Sven Hesse
daaba72677
Adding a workaround for an invalid expression in Gob1 EGA
...
svn-id: r42135
2009-07-05 12:52:14 +00:00
Sven Hesse
18550c1314
Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
...
svn-id: r42123
2009-07-05 11:27:54 +00:00
Sven Hesse
704895b35f
Commenting prepareStr a bit and renaming it to cleanupStr
...
svn-id: r42120
2009-07-05 11:26:42 +00:00
Lars Persson
62acda5fdb
Use MIN with correct template parameter.
...
svn-id: r42008
2009-07-01 20:11:44 +00:00
Sven Hesse
d03dc08b64
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
...
svn-id: r41839
2009-06-24 21:49:37 +00:00
Sven Hesse
c3aafec1fb
Renaming parse.h and parse.cpp to expression.h and expression.cpp
...
svn-id: r41773
2009-06-22 16:30:35 +00:00
Sven Hesse
7d005f62c3
Putting evalBoolResult() and evalExpr() into Script
...
svn-id: r41760
2009-06-22 10:29:32 +00:00
Sven Hesse
7fbad08fd1
Implemented a call stack
...
svn-id: r41754
2009-06-22 10:14:18 +00:00
Sven Hesse
962fc19b57
Encapsulating script file access
...
svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
1dafcabb43
Encapsulated access to _resultStr
...
svn-id: r41751
2009-06-22 10:11:53 +00:00
Sven Hesse
f6717373b5
Encapsulated access to Parse::_resultInt
...
svn-id: r41750
2009-06-22 10:11:25 +00:00
Sven Hesse
d4855ff819
Splitting an ADLPlayer and MDYPlayer from the AdLib class
...
svn-id: r41633
2009-06-18 13:27:35 +00:00
Sven Hesse
6c47f9f4f8
Changed opcodeGob to be functor-based
...
svn-id: r41603
2009-06-17 04:16:51 +00:00
Sven Hesse
8615c57791
Changed opcodeFunc to be functor-based
...
svn-id: r41602
2009-06-17 04:16:21 +00:00
Sven Hesse
25c92dfdef
Changed opcodeDraw to be functor-based
...
svn-id: r41601
2009-06-17 04:15:45 +00:00
Sven Hesse
434be5c65a
Renamed _inter_resStr to _resultStr
...
svn-id: r41575
2009-06-15 23:11:29 +00:00
Sven Hesse
1b67620d99
Renaming _inter_resVal to _resultInt
...
svn-id: r41574
2009-06-15 23:11:08 +00:00
Sven Hesse
67a9ff7dd3
Moving _inter_resVal and _inter_resStr from Global to Parse
...
svn-id: r41573
2009-06-15 23:10:51 +00:00
Sven Hesse
f6ca65206f
Renaming some variables in o1_assign() and o2_assign() to mirror the structure in o6_assign()
...
svn-id: r41569
2009-06-15 23:09:37 +00:00
Sven Hesse
190dd0d077
Using the TYPE_ enum where applicable
...
svn-id: r41568
2009-06-15 23:09:23 +00:00
Sven Hesse
42007f9d04
Propagating variable name changes
...
svn-id: r41565
2009-06-15 23:08:28 +00:00
Sven Hesse
64a920d52f
Renamed the evaluateStore opcodes to assign, because that's what they are
...
svn-id: r41312
2009-06-06 23:39:58 +00:00
Max Horn
3d3da173b0
GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
...
svn-id: r41305
2009-06-06 21:37:30 +00:00
Max Horn
0989bb0b90
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
...
svn-id: r41299
2009-06-06 20:03:13 +00:00
Max Horn
400d2b10af
GOB: Replaced many uses of strdupcpy by Common::String
...
svn-id: r41077
2009-05-31 16:59:45 +00:00
Sven Hesse
1656f69183
Replacing NULL with 0, since that's normally the C++-way
...
svn-id: r41059
2009-05-31 03:32:16 +00:00
Sven Hesse
896df6daf3
- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
...
- Removed the now superfluous variables sizes
svn-id: r41056
2009-05-31 02:15:43 +00:00
Max Horn
d5da63c496
atol -> atoi
...
svn-id: r41003
2009-05-29 14:39:10 +00:00
Sven Hesse
10b1b28610
Splitting a few helper functions out of gob.h
...
svn-id: r40765
2009-05-21 17:12:33 +00:00
Arnaud Boutonné
ee92913683
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
...
svn-id: r40059
2009-04-21 21:44:37 +00:00
Max Horn
05b4370c21
Fix for bug #2664460 : Various SeekableReadStream::seek() implementations (as well as our unit tests, ouch) handled SEEK_END incorrectly (using -offset instead of offset), contrary to what the docs said and what fseek does. Hopefully I found and fixed all affected parts, but still watch out for regressions
...
svn-id: r39135
2009-03-05 20:37:53 +00:00
Sven Hesse
f825ccd63f
Script fix. Magnifier, Memory and Save/Load, while still not working correctly, don't crash the game anymore
...
svn-id: r35385
2008-12-15 16:01:39 +00:00
Sven Hesse
5f8323bd50
Plugging leaks
...
svn-id: r35355
2008-12-14 04:33:28 +00:00
Sven Hesse
4ec3826080
Working (minus text) menu in Urban Runner
...
svn-id: r35310
2008-12-12 02:44:34 +00:00
Sven Hesse
19146fe032
Working cursor in Urban Runner
...
svn-id: r35309
2008-12-12 00:10:39 +00:00
Sven Hesse
c65886a3ea
Changing the Urban Runner sprite drawer to work more correctly. It does use YUV data, but I can use the ditherer there
...
svn-id: r35308
2008-12-11 21:57:47 +00:00
Sven Hesse
9a788d8bf3
Some dummy changes for Urban Runner
...
svn-id: r35289
2008-12-09 14:55:21 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
...
svn-id: r34700
2008-09-30 12:27:38 +00:00