46073 Commits

Author SHA1 Message Date
Thierry Crozat
3c59e37035 ENGINES: Unify engine names
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
Thierry Crozat
ecf23e1dc9 README: Add partial translations of README file
This add an english template for translation of README file and
French and German translations (using UTF8 encoding).
2011-05-16 00:11:30 +01:00
athrxx
6fd78858d7 SCUMM: formatting 2011-05-16 00:41:57 +02:00
Max Horn
343237e68a VKEYBD: Update vkeybd_default.zip
Specifically, in vkeybd_default.xml, 'centre' changed to 'center'.
2011-05-16 00:35:49 +02:00
Oystein Eftevaag
b3062b5e7e IPHONE: Changed the iOS queued event handling to fix mouseclicks in Gob
We now delay the mouseup events for 50ms, rather than just delaying them for an additional couple of pollEvent (which doesn't work anymore due to changes in the eventhandling code elsewhere). This fixes #3018512.
2011-05-15 18:04:36 -04:00
athrxx
5075d64f2e Merge branch 'master' of https://github.com/scummvm/scummvm 2011-05-15 23:29:14 +02:00
athrxx
0001b7a12b SCUMM: fix imuse bugs #1315950 and #761637
- Revert guesswork fix for bug #761637 which caused bug #1315950
- Add missing clear_queue() call to stopAllSounds_internal(). This is taken from INDY4 / MONKEY2 disasm. Someone with a SAMXMAX or DOTT disasm might want to check whether this is correct for these targets, too.
- Old FOA savegames saved after the Dr. Ubermann death scene (= during the ending sequence) will still be bugged, since the messed up imuse trigger/command queue gets restored from the savegame.
2011-05-15 23:23:10 +02:00
eriktorbjorn
8112247f1a TSAGE: Made some dialogs less CPU hungry
The start/intro dialog, the inventory dialog and the conversation
dialog now call delayMillis() in their event loop. This is
consistent with how the action menu dialog already worked.
2011-05-15 23:20:40 +02:00
eriktorbjorn
7ba345be57 TSAGE: Fix some errors in endGame().
Save slot 0 is valid. It's -1 that indicates cancelling. Also, we
need to check if the user tried to quit, to avoid a nasty loop of
hard-to-terminate restore dialogs.
2011-05-15 22:49:19 +02:00
Bastien Bouclet
9f05f8805d MOHAWK: Fix loading a Myst savegame from the launcher. 2011-05-15 17:41:55 +02:00
Bastien Bouclet
af9dc7a29c MOHAWK: Display a black screen while changing stack. Default to an empty cursor. 2011-05-15 17:41:54 +02:00
Bastien Bouclet
e0e28aaeb2 MOHAWK: Implement "Show Map" feature for Myst ME 2011-05-15 17:41:54 +02:00
Bastien Bouclet
d72037fb72 MOHAWK: Play a sound when dropping a page 2011-05-15 17:41:54 +02:00
Paul Gilbert
b63e60666f TSAGE: Ensured all scenes with custom data properly save it in the savegames 2011-05-15 22:30:13 +10:00
Paul Gilbert
38d787676f TSAGE: Fixed saving problem and talking to Seeker in Scene #50 2011-05-15 21:56:07 +10:00
md5
5f583eda0d SWORD25 (LUA): Removed unused non-portable locale code 2011-05-15 13:46:22 +03:00
md5
b34e776e51 SWORD25 (LUA): Clarified the use of os_remove() 2011-05-15 11:25:46 +03:00
strangerke
eff8597a38 TSAGE: Add the skeletton of createScene() 2011-05-15 09:10:01 +02:00
Matthew Hoops
e6452518dd SWORD25: Begin fixing the TheoraDecoder implementation
getFrameRate() and endOfVideo() have been fixed so it can be used as a standalone decoder. a/v sync still needs to be fixed
2011-05-15 02:20:49 -04:00
Paul Gilbert
0bcfbd3cbd M4: Replaced the trouble variable data map code with direct statements.
Since there aren't expected to be all that many engine variables needed, this seems a cleaner overall implementation.
2011-05-15 09:23:02 +10:00
Max Horn
82343f6649 SCUMM: Remove some unused var warnings (see bug #3293800) 2011-05-14 23:50:43 +02:00
Bastien Bouclet
efac5c42d7 MOHAWK: Fix background music restarting when changing cards in original Myst 2011-05-14 19:54:34 +02:00
Bastien Bouclet
c7f3a4f578 MOHAWK: Implement page drop button for Myst 2011-05-14 19:54:32 +02:00
Bastien Bouclet
0127a888fb MOHAWK: Fix Myst backgrounds being draw one pixel too low on some cards.
Happened in Myst's Generator cave.
2011-05-14 19:54:30 +02:00
Willem Jan Palenstijn
0788493015 SCI: Don't do suffix expansions after exact dict match
This fixes the parsing of "buy healing pills" in QfG2 (bug #3288328).
The behaviour is half-confirmed with experimentation in SSCI.
2011-05-14 18:08:20 +02:00
Max Horn
47a7b65dc1 SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.) 2011-05-14 16:30:31 +02:00
Max Horn
dc85f5c473 SCUMM: Show actor visible height in debugger 2011-05-14 16:30:30 +02:00
eriktorbjorn
7557cbd617 SWORD25: Fix format string warning. 2011-05-14 15:09:03 +02:00
Max Horn
530bf27af6 LASTEXPRESS: Silence compiler warning 2011-05-14 14:27:06 +02:00
Bastien Bouclet
7cc82487d3 MOHAWK: When running scripts in Myst, add delays when necessary between draws to mimic older hardware. 2011-05-14 14:10:45 +02:00
md5
cd54d761e1 SWORD25 (LUA): Disabled a lot of non-portable LUA functions
sword25 doesn't use these (thankfully)
2011-05-14 14:58:29 +03:00
Bastien Bouclet
8db0bb9274 MOHAWK: Implement Mechanical opcodes 115, 116, 117, 118, 119 and 120. Fortress rotation simulator controls.
QuickTime Custom framerate and backwards playback is required for the actual simulation to be implemented (opcode 206).
2011-05-14 11:38:51 +02:00
md5
dcf9daf4cf SWORD25 (LUA): Some compilation optimizations
For Android, define stroll() inside luaconf.h
For PS2, don't use the visibility attribute, as the PS2 gcc isn't
particularly happy about it...
2011-05-14 12:32:34 +03:00
Bastien Bouclet
3537456eb5 MOHAWK: Implement Mechanical opcodes 109, 110, 111, 112, 113 and 114. Fortress rotation controls.
QuickTime Custom framerate and backwards playback is required for the actual rotation to be implemented (opcode 205).
2011-05-14 10:51:55 +02:00
Max Horn
0bbb412249 COMMON: RemoveAvoid redundant typedefs if config.h is present 2011-05-14 10:41:17 +02:00
Paul Gilbert
1568f19569 TSAGE: Moved scene creation into the Game class, and separated out the Ringworld demo scene creation to it's own game class 2011-05-14 18:20:56 +10:00
Paul Gilbert
621a6e5229 TSAGE: Added skeleton game class for Blue Force 2011-05-14 18:19:35 +10:00
Paul Gilbert
a255461ab3 TSAGE: Move the RingworldDemoGame class to the ringworld_demo file 2011-05-14 17:53:33 +10:00
strangerke
f6538d0e0d TSAGE: Add blue force library files 2011-05-14 00:05:51 +02:00
strangerke
2fdfad12cc TSAGE: Add detection for some versions of Blue Force 2011-05-13 23:27:43 +02:00
Willem Jan Palenstijn
5fc5265b0d SCI: Fix crash in vo with unloaded superclass 2011-05-13 23:23:15 +02:00
Willem Jan Palenstijn
c01fed7159 SCI: Avoid incrementing lockers of deleted script
Having a deleted script with non-zero lockers had the side effect of
making the deleted script re-appear in the GC's work list, including
any (deleted) objects in the script.

This should be the root cause of bugs #3299458 and #3295849, so
also delete the workaround added for that in 35086fe1.
2011-05-13 23:09:04 +02:00
Alyssa Milburn
3ed095434f MOHAWK: Stub another two LB script functions. 2011-05-13 23:03:47 +02:00
Alyssa Milburn
80249e3445 MOHAWK: Add/improve LB debug output a little. 2011-05-13 23:02:44 +02:00
Alyssa Milburn
15856a1843 MOHAWK: Add basic LBProxyItem support. 2011-05-13 23:02:06 +02:00
strangerke
0c3ef4bbe4 TSAGE: Fix bug "Scene 7000: When the ship is landing, the reactor fire is at the wrong place" 2011-05-13 22:38:40 +02:00
strangerke
4010699582 TSAGE: fix bug "Scene 2100: When Miranda uses the elevator, a graphical glitch is visible (after scene 6100)" 2011-05-13 22:11:57 +02:00
md5
5b488e4c79 SWORD25: Stop linking directly against zlib.
Also, don't compress game data in newer saves, as the whole saved game is
compressed anyway
2011-05-13 23:06:53 +03:00
Littleboy
c24f0775cd CREATE_PROJECT: Handle paths with spaces in pre/post-build scripts 2011-05-13 15:49:59 -04:00
Littleboy
a08158a004 CREATE_PROJECT: Generate a default revision header when no revision can be determined 2011-05-13 15:49:57 -04:00