Travis Howell
ffc3b48021
Revert back to original shadow detection.
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svn-id: r20391
2006-02-05 07:55:13 +00:00
Travis Howell
f18672b348
Another regression, palette cycling is used by HE61 too.
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svn-id: r20387
2006-02-05 06:32:16 +00:00
Travis Howell
37993562af
Correct position, as they are used by HE60 games.
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svn-id: r20385
2006-02-05 02:14:20 +00:00
Travis Howell
002dd49e12
Fix broken game detection for now.
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svn-id: r20384
2006-02-05 00:56:00 +00:00
Travis Howell
937a5f8af5
Change to int32 for safety.
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svn-id: r20383
2006-02-05 00:50:03 +00:00
Travis Howell
df3d553e32
Sync. subOp variable name and always use byte.
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svn-id: r20382
2006-02-05 00:40:48 +00:00
Travis Howell
bdedc81c22
Fix restarting Maniac NES.
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svn-id: r20380
2006-02-04 23:51:25 +00:00
Travis Howell
484f6d1ad9
Add German version of Maniac NES.
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svn-id: r20378
2006-02-04 22:27:52 +00:00
Travis Howell
76562c281d
Fix DISABLE_SCUMM_7_8 compile.
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svn-id: r20375
2006-02-04 21:55:37 +00:00
Travis Howell
6277598a2d
akos codec 32 should never be used for old costumes.
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small change to match original.
svn-id: r20373
2006-02-04 12:44:31 +00:00
Max Horn
26349e6f65
Split intern.h and moved HE stuff into the new file intern_he.h
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svn-id: r20372
2006-02-04 12:11:10 +00:00
Travis Howell
4e83bd307a
Reset shadow for each cycle.
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svn-id: r20371
2006-02-04 10:18:25 +00:00
Travis Howell
ba2c097653
Actually active sprite table doesn't need to be saved.
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svn-id: r20369
2006-02-04 09:38:51 +00:00
Travis Howell
cd24d93f7b
Save complete tables, was off by one.
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svn-id: r20368
2006-02-04 08:40:36 +00:00
Travis Howell
529f260261
Cleanup
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svn-id: r20367
2006-02-04 08:19:10 +00:00
Travis Howell
0c8e751b29
Correct the position of shadow check in HE90+ games.
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Fixes glitch when recycling bottles in puttrace.
svn-id: r20366
2006-02-04 02:16:18 +00:00
Travis Howell
71d62986c0
Fix indent
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svn-id: r20364
2006-02-04 00:05:59 +00:00
Torbjörn Andersson
37e204e3a5
A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set,
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which in turn causes Broken Sword 2 to crash. And that change made it into
0.8.1, too. Augh! Kudos to wjp for tracking down the bug while I was still
waiting for ScummVM to finish compiling.
svn-id: r20358
2006-02-03 20:19:01 +00:00
Sven Hesse
48094b8283
Forgot to add parse_v1.cpp and parse_v2.cpp, sorry...
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svn-id: r20357
2006-02-03 10:13:16 +00:00
Travis Howell
44cb88cab8
Remove unused sprite flag, which is never set.
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Remove leftover argument.
svn-id: r20356
2006-02-03 09:31:07 +00:00
Paweł Kołodziejski
2ebdbbf5e0
fixes allow compile with emsvc4 again
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svn-id: r20355
2006-02-03 07:30:29 +00:00
Travis Howell
4df095cb36
Reverse to match values.
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svn-id: r20354
2006-02-03 05:47:40 +00:00
Sven Hesse
da33aa319b
Added/Changed o2_evaluateStore(), o2_palLoad(), o2_setRenderFlags(), o2_loadTot(), parseVarIndex(), parseValExpr() and parseExpr() for Gob2
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svn-id: r20353
2006-02-02 21:12:00 +00:00
Chris Apers
d88462e7d6
Fixed PalmOS backend compilation
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svn-id: r20352
2006-02-02 20:39:12 +00:00
Chris Apers
4c8cd695da
Typo
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svn-id: r20351
2006-02-02 20:35:21 +00:00
Chris Apers
25a6adc238
Should be 'description'
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svn-id: r20350
2006-02-02 20:33:43 +00:00
Joost Peters
5c7267b49e
Because incomplete SKY.CPT files are apparently a common problem due to some problems with the scummvm.org server or connection, check if it's the expected size.
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svn-id: r20349
2006-02-02 12:53:42 +00:00
Travis Howell
64ec8a95cf
Move to supported games.
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svn-id: r20348
2006-02-02 12:27:05 +00:00
Travis Howell
da860e9985
Oops
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svn-id: r20347
2006-02-02 05:13:39 +00:00
Travis Howell
8b6449ce6e
Re-sort later HE games, by engine changes.
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Use set heap size for HE games too, since index sets a lower size.
svn-id: r20346
2006-02-02 05:07:47 +00:00
Travis Howell
1a84c20a43
Add another English version of Simon the Sorcerer 1 (DOS CD).
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svn-id: r20345
2006-02-01 23:50:03 +00:00
Torbjörn Andersson
d6e141cc35
Fix glitch when moving the mouse over a disabled, checked checkbox. (The
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check mark would become brighter, and I think it was because a transparent
mark was drawn over a transparent mark, thus "amplifying" it.)
svn-id: r20344
2006-02-01 22:39:54 +00:00
Eugene Sandulenko
12133dfb4f
Much improved how shadows look. However it is done with a really dirty
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hack as tehre is lots of overdraw, abuse of shadow width and code
duplication. Anyway shadow drawing code will go to separate functioMuch improved how shadows look. However it is done with a really dirty
hack as tehre is lots of overdraw, abuse of shadow width and code
duplication. Anyway shadow drawing code will go to separate function.
svn-id: r20343
2006-02-01 16:42:42 +00:00
Max Horn
004b8b964a
Patch #1420942 (console page down fix)
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svn-id: r20342
2006-02-01 16:40:17 +00:00
Johannes Schickel
129e7846b5
Implemented shadow drawing, also extended the theme config again
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(new color entries for highlighted buttons and for other widgets).
Also added a 'highlight' check to the CheckBox widget.
Changed the PopUpDialog to use a shadow around itself.
svn-id: r20341
2006-02-01 15:11:39 +00:00
Travis Howell
303d19afcb
Add another German versions of Simon the Sorcerer 2 (Dos CD).
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svn-id: r20340
2006-02-01 11:01:55 +00:00
Eugene Sandulenko
80892282fe
Fullfill feature request #1410574 : "GOB: Changing characters". Thanks to wjp.
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svn-id: r20339
2006-02-01 05:30:23 +00:00
Johannes Schickel
da9b8d71ae
Fixes color bugs with the new theme when switching to fullscreen on Mac OS X.
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svn-id: r20338
2006-01-31 21:31:31 +00:00
Johannes Schickel
669f86705d
Implements the usage of cached backgrounds in the old theme as well,
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that should fix redrawing bugs with the about dialog.
Also I displayed cached background usage in the console for now, since
it produces redraw bugs with the old theme (maybe someone with knowledge how
redrawing of that dialog is handled should look at that).
svn-id: r20337
2006-01-31 20:19:47 +00:00
Johannes Schickel
1976ac6250
Adds more configureable options to the config file of the new theme,
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also update the default theme zip file for that.
Also it changes the way the tab buttons get drawn, now they have
only rounded corners at the top.
svn-id: r20336
2006-01-31 19:35:33 +00:00
Gregory Montoir
b32f8ab2fc
Minor cleanup.
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svn-id: r20335
2006-01-31 19:28:31 +00:00
Gregory Montoir
d08df2683d
Use the pitch of a virtual screen surface instead of the width to skip a scanline.
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svn-id: r20334
2006-01-31 19:28:19 +00:00
Gregory Montoir
77f329cdc7
Sync with branch-0-8-0.
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svn-id: r20333
2006-01-31 19:28:04 +00:00
Eugene Sandulenko
bfb912dbb1
Add undocumented option --gui-theme for easier theme debugging.
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svn-id: r20332
2006-01-31 17:52:56 +00:00
Torbjörn Andersson
69b2945071
Make the old theme's checkboxes look a bit more like they used to. (Not
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quite, though, as they are a bit smaller than they used to be.)
svn-id: r20331
2006-01-31 14:38:42 +00:00
Torbjörn Andersson
484fca6549
Tabs look better with dialog surfaces than with widget surfaces. There's
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still room for improvements, though...
svn-id: r20330
2006-01-31 09:45:36 +00:00
Torbjörn Andersson
74dd2e133d
I didn't realize that disabled widgets were transparent, rather than just
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faded. In those cases, I guess the background should be restored before
drawing. But that can probably be done in the drawSurface / drawRect
functions instead, like this.
svn-id: r20329
2006-01-31 08:41:51 +00:00
Torbjörn Andersson
9246a7a532
I assume this call to restoreBackground() is unnecessary.
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svn-id: r20328
2006-01-31 08:03:21 +00:00
Eugene Sandulenko
46c961f28d
Oops again. Don't beat me hard for plugging in 8800+ glyphs font instead
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of 130-glyphs one :)
svn-id: r20327
2006-01-31 03:25:03 +00:00
Eugene Sandulenko
2f33ca6c58
oops. Forgot about our small backends.
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svn-id: r20326
2006-01-31 03:15:06 +00:00