..
agi
Renamed FilesystemNode -> FSNode
2008-10-02 16:58:59 +00:00
agos
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
cine
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
cruise
Patch #2054467 : CRUISE: 64bits fixes
2008-09-21 10:23:22 +00:00
drascula
Use better "silence" without clicks when speech is disabled.
2008-09-28 22:19:11 +00:00
gob
Engine class changed:
2008-10-02 17:48:01 +00:00
igor
Fix in the Igor engine for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors"
2008-09-10 06:57:32 +00:00
kyra
Renamed some MetaEngine feature flags; removed explicit numbers from this feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature
2008-10-04 13:09:01 +00:00
lure
Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
2008-10-05 10:25:35 +00:00
m4
Merged loadHotSpotsMads() and loadHotSpotsM4()
2008-10-02 22:04:34 +00:00
made
- Declared all stack functions as inline
2008-10-04 21:40:14 +00:00
parallaction
Merged several revisions from SVNMerge.
2008-10-05 11:21:07 +00:00
queen
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
saga
Engine class changed:
2008-10-02 17:48:01 +00:00
scumm
Merged several revisions from SVNMerge.
2008-10-05 11:21:07 +00:00
sky
SKY: Fix detector to not (ab)use FSNode::getPath; if you want to open a FSNode, just pass it to File::open
2008-09-30 12:59:29 +00:00
sword1
Renamed FilesystemNode -> FSNode
2008-10-02 16:58:59 +00:00
sword2
Engine class changed:
2008-10-02 17:48:01 +00:00
tinsel
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
touche
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
dialogs.cpp
Merged several revisions from SVNMerge.
2008-10-05 11:21:07 +00:00
dialogs.h
Added ScummVM logo to GMM.
2008-09-14 20:42:50 +00:00
engine.cpp
Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFeature instead of int)
2008-10-03 16:07:57 +00:00
engine.h
Renamed some MetaEngine feature flags; removed explicit numbers from this feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature
2008-10-04 13:09:01 +00:00
engines.mk
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
2008-07-23 09:02:47 +00:00
game.cpp
Moved base/game.* to engines/game.*
2008-09-17 17:31:29 +00:00
game.h
Moved base/game.* to engines/game.*
2008-09-17 17:31:29 +00:00
metaengine.h
Renamed some MetaEngine feature flags; removed explicit numbers from this feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature
2008-10-04 13:09:01 +00:00
module.mk
Moved base/game.* to engines/game.*
2008-09-17 17:31:29 +00:00