scummvm/engines
Vicent Marti 000eedb073 Merged revisions 34748,34750 via svnmerge from
https://tanoku@scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

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  r34748 | dreammaster | 2008-10-05 12:25:35 +0200 (Sun, 05 Oct 2008) | 1 line
  
  Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
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  r34750 | fingolfin | 2008-10-05 14:18:16 +0200 (Sun, 05 Oct 2008) | 1 line
  
  Fixed ambiguous 'else'
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svn-id: r34752
2008-10-05 20:31:18 +00:00
..
agi Renamed FilesystemNode -> FSNode 2008-10-02 16:58:59 +00:00
agos Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
cine Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
cruise Patch #2054467: CRUISE: 64bits fixes 2008-09-21 10:23:22 +00:00
drascula Use better "silence" without clicks when speech is disabled. 2008-09-28 22:19:11 +00:00
gob Engine class changed: 2008-10-02 17:48:01 +00:00
igor Fix in the Igor engine for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors" 2008-09-10 06:57:32 +00:00
kyra Renamed some MetaEngine feature flags; removed explicit numbers from this feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature 2008-10-04 13:09:01 +00:00
lure Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99 2008-10-05 10:25:35 +00:00
m4 Merged loadHotSpotsMads() and loadHotSpotsM4() 2008-10-02 22:04:34 +00:00
made - Declared all stack functions as inline 2008-10-04 21:40:14 +00:00
parallaction Merged several revisions from SVNMerge. 2008-10-05 11:21:07 +00:00
queen Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
saga Engine class changed: 2008-10-02 17:48:01 +00:00
scumm Merged several revisions from SVNMerge. 2008-10-05 11:21:07 +00:00
sky SKY: Fix detector to not (ab)use FSNode::getPath; if you want to open a FSNode, just pass it to File::open 2008-09-30 12:59:29 +00:00
sword1 Renamed FilesystemNode -> FSNode 2008-10-02 16:58:59 +00:00
sword2 Engine class changed: 2008-10-02 17:48:01 +00:00
tinsel Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
touche Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
dialogs.cpp Merged several revisions from SVNMerge. 2008-10-05 11:21:07 +00:00
dialogs.h Added ScummVM logo to GMM. 2008-09-14 20:42:50 +00:00
engine.cpp Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFeature instead of int) 2008-10-03 16:07:57 +00:00
engine.h Renamed some MetaEngine feature flags; removed explicit numbers from this feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature 2008-10-04 13:09:01 +00:00
engines.mk Added Tinsel engine to main repos (no news item for it ON PURPOSE) 2008-07-23 09:02:47 +00:00
game.cpp Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00
game.h Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00
metaengine.h Renamed some MetaEngine feature flags; removed explicit numbers from this feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature 2008-10-04 13:09:01 +00:00
module.mk Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00