scummvm/sword2
2003-08-24 14:13:12 +00:00
..
driver fix strange keyboard issues by passing the game the values it wants 2003-08-24 13:18:19 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp be more tolerant of files being in different spots, and living on case sensitive filesystems 2003-08-24 12:13:03 +00:00
anims.h bs2 2003-07-28 01:44:38 +00:00
build_display.cpp SetPalette conflicts with an OS symbol on OS X 2003-08-23 14:42:37 +00:00
build_display.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
console.cpp SetPalette conflicts with an OS symbol on OS X 2003-08-23 14:42:37 +00:00
console.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
controls.cpp use less generic file name for settings.dat, I assume filenames > 8.3 are ok for everyone? 2003-08-24 14:13:12 +00:00
controls.h bs2 2003-07-28 01:44:38 +00:00
credits.h bs2 2003-07-28 01:44:38 +00:00
debug.cpp patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree 2003-08-21 13:39:21 +00:00
debug.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
defs.h bs2 2003-07-28 01:44:38 +00:00
events.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
events.h bs2 2003-07-28 01:44:38 +00:00
function.cpp SetPalette conflicts with an OS symbol on OS X 2003-08-23 14:42:37 +00:00
function.h bs2 2003-07-28 01:44:38 +00:00
header.h bs2 2003-07-28 01:44:38 +00:00
icons.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
icons.h bs2 2003-07-28 01:44:38 +00:00
interpreter.cpp fixed const errors 2003-07-28 11:54:26 +00:00
interpreter.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
layers.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
layers.h bs2 2003-07-28 01:44:38 +00:00
logic.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
logic.h bs2 2003-07-28 01:44:38 +00:00
maketext.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
maketext.h bs2 2003-07-28 01:44:38 +00:00
mem_view.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
mem_view.h fixed more warnings 2003-07-28 02:23:04 +00:00
memory.cpp rename memory struct as well 2003-07-28 07:52:01 +00:00
memory.h bs2 2003-07-28 01:44:38 +00:00
module.mk bs2 2003-07-28 01:44:38 +00:00
mouse.cpp SetPalette conflicts with an OS symbol on OS X 2003-08-23 14:42:37 +00:00
mouse.h bs2 2003-07-28 01:44:38 +00:00
object.h bs2 2003-07-28 01:44:38 +00:00
protocol.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
protocol.h bs2 2003-07-28 01:44:38 +00:00
resman.cpp SetPalette conflicts with an OS symbol on OS X 2003-08-23 14:42:37 +00:00
resman.h bs2 2003-07-28 01:44:38 +00:00
router.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
router.h bs2 2003-07-28 01:44:38 +00:00
save_rest.cpp fix a resman method and make saving work using SaveFileManager 2003-08-23 14:33:57 +00:00
save_rest.h bs2 2003-07-28 01:44:38 +00:00
scroll.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
scroll.h bs2 2003-07-28 01:44:38 +00:00
sound.cpp be more tolerant of files being in different spots, and living on case sensitive filesystems 2003-08-24 12:13:03 +00:00
sound.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
speech.cpp be more tolerant of files being in different spots, and living on case sensitive filesystems 2003-08-24 12:13:03 +00:00
speech.h bs2 2003-07-28 01:44:38 +00:00
startup.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
startup.h bs2 2003-07-28 01:44:38 +00:00
sword2.cpp bring up the restore game menu when any -x param is specified, this is nicer than telling it to load a slot as it validates the saves and doesn't try to load a non existent save etc, its also similiar to what the original did (any command line params at all would load the restore menu) 2003-08-24 06:57:32 +00:00
sword2.h this should be signed 2003-08-24 11:39:32 +00:00
sync.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
sync.h bs2 2003-07-28 01:44:38 +00:00
tony_gsdk.cpp Don't use level 1 I/O, it's not part of the C++ standard... 2003-08-03 15:38:27 +00:00
tony_gsdk.h fixed yet more warnings 2003-07-28 02:37:47 +00:00
walker.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
walker.h bs2 2003-07-28 01:44:38 +00:00