scummvm/backends/platform
Kostas Nakos 03e75235f0 Add support for touche engine.
Also, since QVGA smartphones can run any game, updated the action mappings to account for all of them.

svn-id: r25830
2007-02-24 20:50:56 +00:00
..
dc flush()->finalize() 2007-02-18 11:48:10 +00:00
ds Change an include to remove requirement of libfat 2007-02-21 20:57:10 +00:00
gp2x Removed build.rules (hasn't been used by our build system for ages now) 2007-02-08 22:27:47 +00:00
gp32 Fix file caching 2006-10-11 13:53:30 +00:00
maemo First pahse of renaming simon engine to agos. Internal renames. Compilation 2006-09-29 08:14:27 +00:00
morphos Removed build.rules (hasn't been used by our build system for ages now) 2007-02-08 22:27:47 +00:00
null Tweaked the NULL backend to match my recent backend changes 2006-10-22 15:47:57 +00:00
PalmOS The restriction on 'small' mouse cursors has been lifted quite some time ago; PalmOS and WinCE port should be extended accordingly (in particular, the PalmOS port would silently overwrite its memory when big cursors are used) 2007-02-08 22:54:09 +00:00
ps2 Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
psp remove libmpeg2 'support', as we support DXA cutscenes now and mpeg2 was never working well on PSP 2007-02-11 11:47:05 +00:00
sdl The restriction on 'small' mouse cursors has been lifted quite some time ago; PalmOS and WinCE port should be extended accordingly (in particular, the PalmOS port would silently overwrite its memory when big cursors are used) 2007-02-08 22:54:09 +00:00
symbian Added compressed-saves.cpp to base symbian makefile 2007-02-18 21:29:02 +00:00
wince Add support for touche engine. 2007-02-24 20:50:56 +00:00
x11 Some very obvious cleanups. 2007-02-16 17:13:29 +00:00