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imuse_digi
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
insane
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Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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2005-04-03 06:27:44 +00:00 |
smush
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
.cvsignore
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actor.cpp
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
akos.h
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
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2005-03-28 20:34:18 +00:00 |
bomp.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
bomp.h
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boxes.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
boxes.h
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camera.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
charset.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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Fix for bug #1180240
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2005-04-10 16:20:22 +00:00 |
costume.h
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More costume code restructuring
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2005-03-27 00:42:53 +00:00 |
cursor.cpp
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Lots of MM NES changes from Quietust and me
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2005-03-24 03:22:32 +00:00 |
debugger.cpp
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Remove usage of vsprintf in favour of vsnprintf and make
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2005-04-09 01:52:44 +00:00 |
debugger.h
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dialogs.cpp
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fixed compilation for emsvc4
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2005-03-15 09:53:07 +00:00 |
dialogs.h
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Add key to toggle speech/subtitles
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2005-03-12 00:47:17 +00:00 |
gfx.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
gfx.h
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Cleanup
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2005-04-02 14:24:43 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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imuse.cpp
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Extremely minor consistency change.
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2005-04-02 13:58:00 +00:00 |
imuse.h
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input.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
instrument.cpp
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Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following:
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2005-04-03 22:01:38 +00:00 |
instrument.h
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intern.h
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Sync.
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2005-04-12 02:35:59 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Moved some room loading stuff into a new source file
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2005-04-10 01:23:33 +00:00 |
music.h
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nut_renderer.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
nut_renderer.h
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object.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
object.h
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Moved ObjectClass to object.h
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2005-03-28 22:37:30 +00:00 |
palette_he.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
palette.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_v1.cpp
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player_v1.h
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player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
resource_v2.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v3.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v4.cpp
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Read the RNAM data (might be useful for debugging)
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2005-04-10 13:16:49 +00:00 |
resource_v7he.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v7he.h
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resource.cpp
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RNAM block is different in HE games.
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2005-04-11 05:54:39 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
room.cpp
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Fix regression in MM NES which disabled scrolling and lead to weird crashes
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2005-04-10 22:43:46 +00:00 |
saveload.cpp
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split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
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2005-04-10 15:13:40 +00:00 |
saveload.h
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split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
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2005-04-10 15:13:40 +00:00 |
script_v2.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
script_v5.cpp
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split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
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2005-04-10 15:13:40 +00:00 |
script_v6.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
script_v6he.cpp
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
script_v7he.cpp
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Enable object lock/unlock in HE 100 too.
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2005-04-10 06:17:49 +00:00 |
script_v8.cpp
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Add flObject lock/unlock support for HE games.
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2005-04-09 09:57:54 +00:00 |
script_v72he.cpp
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
script_v80he.cpp
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
script_v90he.cpp
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Update debug message.
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2005-04-11 14:49:42 +00:00 |
script_v100he.cpp
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Sync.
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2005-04-12 02:35:59 +00:00 |
script.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
script.h
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scumm-md5.h
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Add md5s for NES maniac
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2005-04-11 01:45:26 +00:00 |
scumm.cpp
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Ooops
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2005-04-11 04:33:28 +00:00 |
scumm.h
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
sound.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
sound.h
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
sprite_he.cpp
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MIN() on two different datatypes not allowed...
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2005-04-11 20:34:21 +00:00 |
sprite_he.h
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Add a few extra sprite correction and functions, based off HE100.
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2005-04-11 07:40:14 +00:00 |
string.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
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util.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
util.h
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
vars.cpp
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These VARS are only used in Loom [CD] and scumm5 onwards.
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2005-03-19 02:40:42 +00:00 |
verbs.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
verbs.h
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wiz_he.cpp
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Add angle change.
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2005-04-12 06:06:56 +00:00 |
wiz_he.h
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Add WIP on hePalette.
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2005-04-07 10:43:51 +00:00 |