scummvm/graphics
Filippos Karapetis 781d7da6b1 Applied my patch for the BS1/2 video player
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported

svn-id: r38236
2009-02-15 13:29:48 +00:00
..
fonts
scaler Fixed hq2x ASM scaler 2009-01-27 21:44:24 +00:00
video Applied my patch for the BS1/2 video player 2009-02-15 13:29:48 +00:00
colormasks.h 1555 is ABGR (not ARGB) 2009-02-10 23:38:07 +00:00
cursorman.cpp Implemented popAllCursors() in CursorManager to ensure that all unnecessary cursors are removed from the cursor stack when returning to the launcher 2008-06-09 23:15:17 +00:00
cursorman.h Fixed indentation and removed whitespaces at the end of line 2008-12-22 11:22:15 +00:00
dither.cpp Adding support for specifying an index that will be ignored when building the PaletteLUT (for transparent values that should never be found) 2008-12-27 22:47:34 +00:00
dither.h Adding support for specifying an index that will be ignored when building the PaletteLUT (for transparent values that should never be found) 2008-12-27 22:47:34 +00:00
font.cpp Fixed indentation and removed whitespaces at the end of line 2008-12-22 11:22:15 +00:00
font.h minor tweaks 2008-11-13 11:20:43 +00:00
fontman.cpp
fontman.h No need to specify CaseSensitiveString_Hash explicitly anymore 2008-06-11 06:00:56 +00:00
iff.cpp Big patch changing semantics of ReadStream::eos(): 2008-09-14 22:28:53 +00:00
iff.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
imagedec.cpp Changed Graphics::ImageDecoder to allow custom PixelFormats 2009-01-23 23:50:54 +00:00
imagedec.h Changed Graphics::ImageDecoder to allow custom PixelFormats 2009-01-23 23:50:54 +00:00
module.mk Further merging of the SMK and DXA players (the FLIC player is not done yet): 2009-01-07 21:19:00 +00:00
pixelformat.h Added an '!=' operator to PixelFormat. 2009-01-22 15:53:05 +00:00
primitives.cpp Converted some spaces to tabs. 2008-01-05 08:17:39 +00:00
primitives.h
scaler.cpp add assert(g_system) for backends that call InitScalers() from their OSystem ctor (at which point g_system is still NULL) 2009-02-14 18:16:21 +00:00
scaler.h Got rid of gBitFormat in thumbnail scaler code (and even simplified it in the process) 2009-01-22 04:45:19 +00:00
surface.cpp Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
surface.h Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
thumbnail.cpp Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. into methods, and added an operator== 2009-01-22 04:35:10 +00:00
thumbnail.h Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". (Without Max' compressed backward seeking support for now) 2008-08-20 14:03:34 +00:00
VectorRenderer.cpp Removed unused area convolution code from VectorRenderer 2009-01-30 15:43:45 +00:00
VectorRenderer.h Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously 2009-02-13 00:03:13 +00:00
VectorRendererSpec.cpp GUI: Fixed long-standing bug in calcGradient (gradients look a bit better now) 2009-02-13 19:24:32 +00:00
VectorRendererSpec.h Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously 2009-02-13 00:03:13 +00:00