scummvm/saga
Eugene Sandulenko 0765b272ae Renamed files for consistency
svn-id: r13725
2004-05-01 23:46:23 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actionmap_mod.h indent 2004-05-01 06:16:57 +00:00
actionmap.cpp Remove unneeded #defines 2004-05-01 06:31:50 +00:00
actionmap.h indent 2004-05-01 06:16:57 +00:00
actor_mod.h indent 2004-05-01 06:16:57 +00:00
actor.cpp indent 2004-05-01 06:16:57 +00:00
actor.h indent 2004-05-01 06:16:57 +00:00
actordata.cpp indent 2004-05-01 06:16:57 +00:00
actordata.h indent 2004-05-01 06:16:57 +00:00
animation_mod.h indent 2004-05-01 06:16:57 +00:00
animation.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
animation.h indent 2004-05-01 06:16:57 +00:00
console_mod.h indent 2004-05-01 06:35:06 +00:00
console.cpp indent 2004-05-01 06:35:06 +00:00
console.h indent 2004-05-01 06:35:06 +00:00
cvar_mod.h indent 2004-05-01 06:35:06 +00:00
cvar.cpp All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
cvar.h indent 2004-05-01 06:35:06 +00:00
events_mod.h indent 2004-05-01 06:57:54 +00:00
events.cpp indent 2004-05-01 06:50:20 +00:00
events.h indent 2004-05-01 06:50:20 +00:00
expr.cpp indent 2004-05-01 06:57:54 +00:00
expr.h indent 2004-05-01 06:57:54 +00:00
font_map.cpp indent 2004-05-01 08:44:00 +00:00
font_mod.h indent 2004-05-01 08:44:00 +00:00
font.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
font.h indent 2004-05-01 08:44:00 +00:00
game_mod.h Proper #includes everywhere 2004-05-01 23:42:22 +00:00
game.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
game.h Proper #includes everywhere 2004-05-01 23:42:22 +00:00
gfx_mod.h Remove scalers, 16bpp code, unused functions. 2004-05-01 09:40:47 +00:00
gfx.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
gfx.h indent 2004-05-01 07:32:48 +00:00
ihnm_introproc.cpp All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
ihnm_introproc.h indent 2004-05-01 09:19:35 +00:00
image_mod.h indent 2004-05-01 09:19:35 +00:00
image.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
image.h indent 2004-05-01 09:19:35 +00:00
input.cpp Renamed files for consistency 2004-05-01 23:46:23 +00:00
interface_mod.h indent 2004-05-01 09:37:24 +00:00
interface.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
interface.h indent 2004-05-01 09:37:24 +00:00
isomap_mod.h indent 2004-05-01 13:04:31 +00:00
isomap.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
isomap.h indent 2004-05-01 13:04:31 +00:00
ite_introproc_mod.h indent 2004-05-01 13:04:31 +00:00
ite_introproc.cpp indent 2004-05-01 13:04:31 +00:00
ite_introproc.h indent 2004-05-01 13:04:31 +00:00
module.mk Renamed files for consistency 2004-05-01 23:46:23 +00:00
music.cpp With Jamieson630's MIDI parser fix, all the ITE MIDIs should work. 2004-05-01 16:49:23 +00:00
music.h indent 2004-05-01 13:04:31 +00:00
objectmap_mod.h indent 2004-05-01 13:04:31 +00:00
objectmap.cpp indent 2004-05-01 13:04:31 +00:00
objectmap.h indent 2004-05-01 13:04:31 +00:00
palanim_mod.h indent 2004-05-01 13:19:15 +00:00
palanim.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
palanim.h indent 2004-05-01 13:19:15 +00:00
reinherit.h Proper #includes everywhere 2004-05-01 23:42:22 +00:00
render_mod.h All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
render.cpp Renamed files for consistency 2004-05-01 23:46:23 +00:00
render.h All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
resnames.h indent 2004-05-01 13:19:15 +00:00
rscfile_mod.h indent 2004-05-01 13:19:15 +00:00
rscfile.cpp indent 2004-05-01 13:19:15 +00:00
rscfile.h indent 2004-05-01 13:19:15 +00:00
saga.cpp Renamed files for consistency 2004-05-01 23:46:23 +00:00
saga.h All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
scene_mod.h indent 2004-05-01 13:48:01 +00:00
scene.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
scene.h indent 2004-05-01 13:48:01 +00:00
sceneproc.cpp indent 2004-05-01 14:05:10 +00:00
sceneproc.h indent 2004-05-01 14:05:10 +00:00
script_mod.h indent 2004-05-01 14:05:10 +00:00
script.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
script.h indent 2004-05-01 14:05:10 +00:00
sdata.cpp All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
sdata.h indent 2004-05-01 14:34:00 +00:00
sdebug.cpp indent 2004-05-01 14:34:00 +00:00
sfuncs.cpp indent 2004-05-01 14:34:00 +00:00
sfuncs.h indent 2004-05-01 14:34:00 +00:00
sndres.cpp All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
sndres.h indent 2004-05-01 16:15:55 +00:00
sound.cpp indent 2004-05-01 16:15:55 +00:00
sound.h indent 2004-05-01 16:15:55 +00:00
sprite_mod.h indent 2004-05-01 16:15:55 +00:00
sprite.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
sprite.h indent 2004-05-01 16:15:55 +00:00
sstack.cpp indent 2004-05-01 16:15:55 +00:00
sstack.h indent 2004-05-01 16:15:55 +00:00
sthread.cpp All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
sthread.h indent 2004-05-01 16:15:55 +00:00
sys_interface.h indent 2004-05-01 16:15:55 +00:00
sysgfx.cpp Proper #includes everywhere 2004-05-01 23:42:22 +00:00
sysgfx.h All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
text_mod.h indent 2004-05-01 16:15:55 +00:00
text.cpp indent 2004-05-01 16:15:55 +00:00
text.h indent 2004-05-01 16:15:55 +00:00
timer.cpp Renamed files for consistency 2004-05-01 23:46:23 +00:00
timer.h Renamed files for consistency 2004-05-01 23:46:23 +00:00
transitions.cpp All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
ys_binread.cpp All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
ys_binwrite.cpp All graphics and input now is in OSystem. 2004-05-01 19:41:47 +00:00
ys_dl_list.cpp indent 2004-05-01 16:15:55 +00:00
yslib.h indent 2004-05-01 16:15:55 +00:00