scummvm/engines
Eugene Sandulenko 082bed8898 Narrow fix for bug #1206994 only to FOA.
svn-id: r30149
2008-01-02 13:11:26 +00:00
..
agi Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. 2008-01-02 00:35:32 +00:00
agos Patch #1858158: BUILD: Plugin building cleanup 2007-12-28 07:52:56 +00:00
cine Slightly modified patch #1848173: "ScriptVars class implementation for CinE" 2008-01-01 16:57:03 +00:00
cruise Muting the compiler (Sorry again, yaz0r :P) 2007-12-27 17:47:31 +00:00
drascula remove & rename are not portable 2007-12-26 00:07:19 +00:00
gob Patch #1859448: Add OSystem::getTimeAndDate API 2007-12-28 07:43:52 +00:00
igor sync'ing with local tree for now 2007-11-30 19:05:53 +00:00
kyra Fixes compiling on msvc7.1, it seems like it has problems to decide when to use operator bool. 2007-12-28 00:20:56 +00:00
lure Adjusted the colour of the EGA cursors to match the original game 2008-01-02 11:45:59 +00:00
parallaction Changed an explicit warning/remainder into a code comment. 2007-12-16 16:03:04 +00:00
queen cleanup 2007-12-26 21:45:22 +00:00
saga Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ring" 2007-12-31 22:45:30 +00:00
scumm Narrow fix for bug #1206994 only to FOA. 2008-01-02 13:11:26 +00:00
sky Patch #1689516: BASS: Update the cursor when right-clicking in inventory 2007-12-30 17:58:22 +00:00
sword1 Patch #1733017: "SWORD1: Possible patch for bug #1730183" 2008-01-01 16:42:05 +00:00
sword2 Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an 2007-12-16 09:44:04 +00:00
touche don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp. 2007-11-25 23:26:50 +00:00
engine.cpp
engine.h
engines.mk
module.mk