scummvm/engines/lure
Torbjörn Andersson 0a18259d78 Used Fingolfin's workaround for a bogus (?) warning produced by some versions
of GCC. (Not the one he's using, though, which is why I'm doing this instead.)

svn-id: r25327
2007-02-01 20:16:32 +00:00
..
disassembly Committed recent disassembly efforts 2006-08-27 11:57:30 +00:00
animseq.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animseq.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debug-input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debug-methods.cpp Makes lure compile with msvc8 again. 2006-09-10 13:09:04 +00:00
debug-methods.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debugger.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
disk.cpp Fixed error message that still referred to disk0.vga 2006-09-05 12:17:14 +00:00
disk.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
events.cpp Added methods for push/pop cursors 2006-10-02 12:47:29 +00:00
events.h Added methods for push/pop cursors 2006-10-02 12:47:29 +00:00
game.cpp Expanded the chute animation to display the full sequence as the player leaves the dungeon 2007-01-31 02:34:55 +00:00
game.h Expanded the chute animation to display the full sequence as the player leaves the dungeon 2007-01-31 02:34:55 +00:00
hotspots.cpp Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit 2007-01-31 02:33:20 +00:00
hotspots.h Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit 2007-01-31 02:33:20 +00:00
intro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
lure.cpp First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
lure.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
luredefs.h Added constants for the dungeon bricks and chute animation resources 2007-01-31 02:28:51 +00:00
memory.cpp Made the Memory::dealloc take a void * to make it easier to free any memory block type 2006-08-27 11:44:39 +00:00
memory.h Made the Memory::dealloc take a void * to make it easier to free any memory block type 2006-08-27 11:44:39 +00:00
menu.cpp Used Fingolfin's workaround for a bogus (?) warning produced by some versions 2007-02-01 20:16:32 +00:00
menu.h Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
module.mk Replaced old debugging files with new ScummVM based one 2006-07-08 08:25:27 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
res_struct.cpp Changed the coveredFlag to have an initial state distinct from true or false 2007-01-31 02:28:04 +00:00
res_struct.h Changed the coveredFlag to have an initial state distinct from true or false 2007-01-31 02:28:04 +00:00
res.cpp Added custom load code for room #20 Notice 2007-02-01 04:41:36 +00:00
res.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
room.cpp Added check to skip drawing hotspots in layer 1 if their skip flag is set 2007-01-31 02:26:16 +00:00
room.h Added functionality to allow saving/loading the game state 2006-10-02 12:48:56 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
scripts.cpp Added script methods needed for leaving the dungeon 2007-01-31 02:24:55 +00:00
scripts.h Added script methods needed for leaving the dungeon 2007-01-31 02:24:55 +00:00
strings.cpp Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the) 2006-08-07 13:13:20 +00:00
strings.h Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the) 2006-08-07 13:13:20 +00:00
surface.cpp Used Fingolfin's workaround for a bogus (?) warning produced by some versions 2007-02-01 20:16:32 +00:00
surface.h Added a save/restore game dialog class 2006-10-02 12:49:57 +00:00
system.cpp Whitespace changes. 2006-05-11 07:59:50 +00:00
system.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00