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disassembly
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Committed recent disassembly efforts
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2006-08-27 11:57:30 +00:00 |
animseq.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
animseq.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
debug-input.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-input.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
debug-methods.cpp
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Makes lure compile with msvc8 again.
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2006-09-10 13:09:04 +00:00 |
debug-methods.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
debugger.cpp
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
debugger.h
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Overhaul of the debugger code
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2006-09-16 16:58:27 +00:00 |
decode.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
decode.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
disk.cpp
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Fixed error message that still referred to disk0.vga
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2006-09-05 12:17:14 +00:00 |
disk.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
events.cpp
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Added methods for push/pop cursors
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2006-10-02 12:47:29 +00:00 |
events.h
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Added methods for push/pop cursors
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2006-10-02 12:47:29 +00:00 |
game.cpp
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Expanded the chute animation to display the full sequence as the player leaves the dungeon
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2007-01-31 02:34:55 +00:00 |
game.h
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Expanded the chute animation to display the full sequence as the player leaves the dungeon
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2007-01-31 02:34:55 +00:00 |
hotspots.cpp
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Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit
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2007-01-31 02:33:20 +00:00 |
hotspots.h
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Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit
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2007-01-31 02:33:20 +00:00 |
intro.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
intro.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
lure.cpp
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First phase of detection-related plugins interface improvements. Now plugins
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2007-01-20 21:27:57 +00:00 |
lure.h
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Added functionality to allow saving/loading the game state
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2006-10-02 12:48:56 +00:00 |
luredefs.h
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Added constants for the dungeon bricks and chute animation resources
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2007-01-31 02:28:51 +00:00 |
memory.cpp
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Made the Memory::dealloc take a void * to make it easier to free any memory block type
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2006-08-27 11:44:39 +00:00 |
memory.h
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Made the Memory::dealloc take a void * to make it easier to free any memory block type
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2006-08-27 11:44:39 +00:00 |
menu.cpp
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Used Fingolfin's workaround for a bogus (?) warning produced by some versions
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2007-02-01 20:16:32 +00:00 |
menu.h
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Transferred all previously hard-coded English in-game text to a resource
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2006-09-07 11:21:20 +00:00 |
module.mk
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Replaced old debugging files with new ScummVM based one
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2006-07-08 08:25:27 +00:00 |
palette.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palette.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |
res_struct.cpp
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Changed the coveredFlag to have an initial state distinct from true or false
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2007-01-31 02:28:04 +00:00 |
res_struct.h
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Changed the coveredFlag to have an initial state distinct from true or false
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2007-01-31 02:28:04 +00:00 |
res.cpp
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Added custom load code for room #20 Notice
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2007-02-01 04:41:36 +00:00 |
res.h
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Added functionality to allow saving/loading the game state
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2006-10-02 12:48:56 +00:00 |
room.cpp
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Added check to skip drawing hotspots in layer 1 if their skip flag is set
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2007-01-31 02:26:16 +00:00 |
room.h
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Added functionality to allow saving/loading the game state
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2006-10-02 12:48:56 +00:00 |
screen.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
screen.h
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |
scripts.cpp
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Added script methods needed for leaving the dungeon
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2007-01-31 02:24:55 +00:00 |
scripts.h
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Added script methods needed for leaving the dungeon
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2007-01-31 02:24:55 +00:00 |
strings.cpp
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Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
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2006-08-07 13:13:20 +00:00 |
strings.h
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Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
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2006-08-07 13:13:20 +00:00 |
surface.cpp
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Used Fingolfin's workaround for a bogus (?) warning produced by some versions
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2007-02-01 20:16:32 +00:00 |
surface.h
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Added a save/restore game dialog class
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2006-10-02 12:49:57 +00:00 |
system.cpp
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Whitespace changes.
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2006-05-11 07:59:50 +00:00 |
system.h
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Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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2006-07-23 15:32:14 +00:00 |