mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
b7f8990ba8
svn-id: r40759
143 lines
3.7 KiB
C++
143 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifdef ENABLE_SAGA2
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// "Dinotopia" and "Faery Tale Adventure II: Halls of the Dead" Intro sequence scene procedures
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#include "saga/saga.h"
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#include "saga/scene.h"
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#include "saga/gfx.h"
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#include "sound/mixer.h"
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#include "graphics/surface.h"
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#include "graphics/video/smk_decoder.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "common/list.h"
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namespace Saga {
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Common::List<Common::Event> stopEvents;
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int Scene::DinoStartProc() {
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_vm->_gfx->showCursor(false);
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Common::Event stopEvent;
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stopEvents.clear();
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stopEvent.type = Common::EVENT_KEYDOWN;
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stopEvent.kbd = Common::KEYCODE_ESCAPE;
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stopEvents.push_back(stopEvent);
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Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(_vm->_mixer);
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Graphics::VideoPlayer *player = new Graphics::VideoPlayer(smkDecoder);
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if (smkDecoder->loadFile("testvid.smk"))
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player->playVideo(stopEvents); // Play introduction
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smkDecoder->closeFile();
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delete player;
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delete smkDecoder;
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// HACK: Forcibly quit here
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_vm->quitGame();
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return SUCCESS;
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}
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int Scene::FTA2StartProc() {
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_vm->_gfx->showCursor(false);
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Common::Event stopEvent;
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stopEvents.clear();
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stopEvent.type = Common::EVENT_KEYDOWN;
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stopEvent.kbd = Common::KEYCODE_ESCAPE;
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stopEvents.push_back(stopEvent);
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Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(_vm->_mixer);
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Graphics::VideoPlayer *player = new Graphics::VideoPlayer(smkDecoder);
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if (smkDecoder->loadFile("trimark.smk"))
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player->playVideo(stopEvents); // Show Ignite logo
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smkDecoder->closeFile();
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if (smkDecoder->loadFile("intro.smk"))
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player->playVideo(stopEvents); // Play introduction
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smkDecoder->closeFile();
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delete player;
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delete smkDecoder;
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// HACK: Forcibly quit here
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_vm->quitGame();
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return SUCCESS;
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}
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int Scene::FTA2EndProc(FTA2Endings whichEnding) {
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char videoName[20];
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switch (whichEnding) {
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case kFta2BadEndingLaw:
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strcpy(videoName, "end_1.smk");
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break;
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case kFta2BadEndingChaos:
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strcpy(videoName, "end_2.smk");
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break;
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case kFta2GoodEnding1:
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strcpy(videoName, "end_3a.smk");
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break;
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case kFta2GoodEnding2:
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strcpy(videoName, "end_3b.smk");
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break;
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case kFta2BadEndingDeath:
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strcpy(videoName, "end_4.smk");
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break;
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default:
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error("Unknown FTA2 ending");
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}
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_vm->_gfx->showCursor(false);
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Common::Event stopEvent;
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stopEvents.clear();
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stopEvent.type = Common::EVENT_KEYDOWN;
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stopEvent.kbd = Common::KEYCODE_ESCAPE;
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stopEvents.push_back(stopEvent);
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// Play ending
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Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(_vm->_mixer);
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Graphics::VideoPlayer *player = new Graphics::VideoPlayer(smkDecoder);
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if (smkDecoder->loadFile(videoName)) {
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player->playVideo(stopEvents);
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smkDecoder->closeFile();
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}
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delete player;
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delete smkDecoder;
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return SUCCESS;
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}
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} // End of namespace Saga
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#endif
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