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he
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- Added some disabled code for Smacker audio support (still incomplete, not working yet)
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2008-12-17 14:48:57 +00:00 |
imuse
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imuse_digi
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insane
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SCUMM: Got rid of class Chunk
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2008-09-13 22:41:30 +00:00 |
smush
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Hopefully fixed the regression described in bug #2299682 ("FT: Crash in the intro
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2008-11-17 20:36:10 +00:00 |
actor.cpp
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restrict _heXmapNum to HE versions, should fix #2135822
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2008-09-29 20:08:26 +00:00 |
actor.h
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SCUMM: Moved more stuf from class Actor to ActorHE
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2008-09-25 10:11:06 +00:00 |
akos.cpp
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SCUMM: Moved more stuf from class Actor to ActorHE
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2008-09-25 10:11:06 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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charset-fontdata.cpp
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Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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2008-11-14 14:03:08 +00:00 |
charset.cpp
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cleanup
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2008-11-06 14:03:38 +00:00 |
charset.h
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Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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2008-11-14 14:03:08 +00:00 |
costume.cpp
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costume.h
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cursor.cpp
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Removed some dead code, clarified comments, cleanup
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2008-12-09 19:54:01 +00:00 |
debugger.cpp
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Fixed various g++ warnings ("format not a string literal and no format arguments").
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2008-11-16 20:20:31 +00:00 |
debugger.h
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detection_tables.h
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
detection.cpp
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- The GMM save dialog is now working for all engines which support the appropriate features
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2008-11-09 16:13:34 +00:00 |
detection.h
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dialogs.cpp
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Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical
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2008-11-12 14:30:16 +00:00 |
dialogs.h
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GUI: Got rid of the WidgetSize stuff
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2008-11-12 13:14:44 +00:00 |
file_nes.cpp
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SCUMM: Reduced code size used up by NES file decoding/loading/extraction code
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2008-11-20 13:51:42 +00:00 |
file_nes.h
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Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again
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2008-11-23 20:54:55 +00:00 |
file.cpp
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Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again
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2008-11-23 20:54:55 +00:00 |
file.h
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Oops, removed the *actual* unused code, and fixed my previous incorrect commit. DOTT and S&M work correctly again
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2008-11-23 20:54:55 +00:00 |
gfx.cpp
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cleanup
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2008-09-24 20:31:14 +00:00 |
gfx.h
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Compile fix for 34006
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2008-08-18 20:43:44 +00:00 |
gfxARM.s
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Updates to the scummvm blitting code as discussed on the mailing list.
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2008-08-18 20:04:15 +00:00 |
help.cpp
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help.h
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input.cpp
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Patch #2060517: SCUMM: engine sets incorrect talkspeed value
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2008-09-17 18:56:13 +00:00 |
intern.h
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midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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SCUMM: Got rid of class Chunk
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2008-09-13 22:41:30 +00:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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SCUMM: Turned two former warnings into errors -- I never got reports on this warnings, with some luck we'll never get reports on the errors, too. If we get them, I'll deal with them :)
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2008-12-09 19:53:01 +00:00 |
object.h
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palette.cpp
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Fix typo.
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2008-12-04 18:14:36 +00:00 |
player_mod.cpp
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Add patch from Quietust - Correct music speed in Amiga V2/V3 games.
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2008-10-11 02:25:55 +00:00 |
player_mod.h
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player_nes.cpp
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player_nes.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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proc3ARM.s
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resource_v2.cpp
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Remove warnings from NDS build.
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2008-11-29 18:01:16 +00:00 |
resource_v3.cpp
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resource_v4.cpp
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ScummFile: Don't use the File::_ioFailed flag, rather track the io status separately; also, changed eof() -> eos()
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2008-09-06 20:34:21 +00:00 |
resource.cpp
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Added multiple new open() methods to Common::File, which make it possible to use this class as a generic convenience wrapper around all kinds of SeekableReadStream; also renamed the name() method to the less confusing getName()
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2008-09-30 09:12:02 +00:00 |
resource.h
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room.cpp
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saveload.cpp
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Remove warnings from NDS build.
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2008-11-29 18:01:16 +00:00 |
saveload.h
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- Committed Max' compressed save backseeking support from patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement"
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2008-08-20 14:24:16 +00:00 |
script_v0.cpp
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script_v2.cpp
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script_v5.cpp
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Patch #2258906: SCUMM: fix builtin load game screen for v1-v5
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2008-11-12 10:16:06 +00:00 |
script_v6.cpp
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Merging more of the GSoC 2008 RTL branch: SCUMM
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2008-09-01 20:20:20 +00:00 |
script_v8.cpp
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Patch #2060517: SCUMM: engine sets incorrect talkspeed value
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2008-09-17 18:56:13 +00:00 |
script.cpp
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cleanup
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2008-11-20 13:50:53 +00:00 |
script.h
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scumm-md5.h
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
scumm.cpp
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
scumm.h
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
sound.cpp
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sound.h
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string.cpp
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Removed some dead code, clarified comments, cleanup
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2008-12-09 19:54:01 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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Disable video play back in 16bit color HE games for now.
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2008-12-15 05:08:25 +00:00 |
verbs.cpp
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verbs.h
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