scummvm/engines
Filippos Karapetis 10e471bb5b - Added some disabled code for Smacker audio support (still incomplete, not working yet)
- Made the _image buffer protected instead of private (in case it's coped directly to the screen and not an intermediate buffer)

svn-id: r35411
2008-12-17 14:48:57 +00:00
..
agi Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
agos Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet). 2008-12-14 23:41:48 +00:00
cine Fixed gcc warning. 2008-11-20 22:58:22 +00:00
cruise Committed my patch #2123680 "SDL: Backend transaction / rollback support". 2008-11-14 22:08:10 +00:00
drascula Removed unused variable. 2008-12-03 19:20:59 +00:00
gob Only do the no-cd-workaround if all resource files can be found 2008-12-17 13:07:56 +00:00
groovie T7G: Fix for performance issue in save/load screen when hovering savegames 2008-12-06 11:01:44 +00:00
igor Added license header, and guard against multiple inclusion. 2008-11-14 22:48:09 +00:00
kyra Switched kyra1 to use the same input functionality as kyra2 and kyra3. 2008-12-16 17:40:34 +00:00
lure Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
m4 Simplify line reading with the simpler readLine(), instead of readLine_NEW 2008-12-03 11:51:51 +00:00
made - Implemented cmd_restart (for the restart functionality in Return to Zork) 2008-12-15 09:01:43 +00:00
parallaction Reduced code duplication when manipulating Animations, and cleanup. 2008-12-17 11:15:47 +00:00
queen Got rid of Stream::readLine_OLD calls in two places (mostly untested, please check/test for regressions) 2008-12-01 21:13:02 +00:00
saga Fixed a regression of commit #34458. Sound data for compressed sounds was read incorrectly. Fixes bugs #2422371 - "ITE: Talk animation takes longer than speaking" and #2111496 - "IHNM: Speech is garbled" 2008-12-12 22:56:56 +00:00
scumm - Added some disabled code for Smacker audio support (still incomplete, not working yet) 2008-12-17 14:48:57 +00:00
sky Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an 2008-12-07 17:32:25 +00:00
sword1 Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet). 2008-12-14 23:41:48 +00:00
sword2 Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet). 2008-12-14 23:41:48 +00:00
tinsel Add target for CD demo of Discworld 1. 2008-12-16 23:07:16 +00:00
touche fixed wrong z-reordering when one of the keychars is 0 2008-12-13 19:38:48 +00:00
tucker added Czech version detection entry, tracker item #2435411 2008-12-16 22:09:55 +00:00
dialogs.cpp Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical 2008-11-12 14:30:16 +00:00
dialogs.h Reduced header dependencies 2008-11-12 22:25:19 +00:00
engine.cpp Fixed various g++ warnings ("format not a string literal and no format arguments"). 2008-11-16 20:20:31 +00:00
engine.h Paranoia: Add destination buffer size to Engine::errorString to help avoiding buffer overflows. 2008-11-15 03:16:41 +00:00
engines.mk Patch #2271425: Groovie engine 2008-11-14 21:32:20 +00:00
game.cpp Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) 2008-11-09 20:07:46 +00:00
game.h Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) 2008-11-09 20:07:46 +00:00
metaengine.h Update documentation. 2008-11-09 20:08:54 +00:00
module.mk Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00