..
amazon
ACCESS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
martian
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
video
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
access.cpp
ENGINES: Cleanup of savegame filenames generation
2020-02-16 15:44:28 -08:00
access.h
ENGINES: Cleanup of savegame filenames generation
2020-02-16 15:44:28 -08:00
animation.cpp
ACCESS: Fix some uninitialized variables
2016-01-29 07:10:32 +01:00
animation.h
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
asurface.cpp
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
asurface.h
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
bubble_box.cpp
ACCESS: MM: Implement proper game data and fonts in access.dat
2018-07-20 19:05:56 -07:00
bubble_box.h
ACCESS: Some variable renaming
2015-07-27 14:54:23 +03:00
char.cpp
ACCESS: Plug memory leak
2016-05-15 12:29:35 +02:00
char.h
Merge branch 'master' into mm
2015-07-22 22:43:42 +02:00
configure.engine
ACCESS: build the engine by default
2015-11-22 19:50:12 +01:00
data.cpp
ACCESS: Some more polishing in the file headers
2014-12-17 18:27:47 +01:00
data.h
ACCESS: Some more polishing in the file headers
2014-12-17 18:27:47 +01:00
debugger.cpp
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
debugger.h
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
decompress.cpp
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
decompress.h
ACCESS: fix valgrind errors in decompressor
2015-07-05 11:29:35 +02:00
detection_tables.h
ACCESS: Mark unsupported games as unstable
2016-11-21 20:25:13 -05:00
detection.cpp
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
events.cpp
ACCESS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
events.h
ACCESS: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:25 -04:00
files.cpp
ACCESS: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:25 -04:00
files.h
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
font.cpp
ACCESS: MM: Fix Compiler Variable Shadowing Warning.
2018-07-29 03:19:53 +01:00
font.h
ACCESS: MM: Implement proper game data and fonts in access.dat
2018-07-20 19:05:56 -07:00
inventory.cpp
ACCESS: MM: Implement proper game data and fonts in access.dat
2018-07-20 19:05:56 -07:00
inventory.h
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
module.mk
ACCESS: movie player for Noctropolis+Synnergist
2015-11-24 15:42:17 +01:00
player.cpp
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
player.h
Merge branch 'master' into mm
2015-07-22 22:43:42 +02:00
POTFILES
ALL: Unify 'missing engine data' message
2016-12-05 21:04:50 +01:00
resources.cpp
ACCESS: AMAZON: Fix crash due to Common::Language change
2019-03-03 21:52:57 -08:00
resources.h
ACCESS: Silence gcc warnings
2015-11-27 12:40:33 -05:00
room.cpp
ACCESS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
room.h
Merge branch 'master' into mm
2015-07-22 22:43:42 +02:00
screen.cpp
ACCESS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
screen.h
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
scripts.cpp
ACCESS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
scripts.h
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
sound.cpp
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
sound.h
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
video.cpp
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
video.h
ACCESS: Refactor ASurface and Screen to not use virtual inheritance
2016-05-26 21:21:03 -04:00