scummvm/engines
Vincent Hamm f953ed4dde Early pathfinding
svn-id: r30012
2007-12-27 12:05:43 +00:00
..
agi Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...) 2007-12-25 23:33:08 +00:00
agos Add alternative hack to main branch, to skip largest speech segment in Simon the Sorcerer 1, when using DS port. 2007-12-26 01:28:03 +00:00
cine _Properly_ fix lock-up introduced introduced in revision 29860. A typical 2007-12-24 19:49:28 +00:00
cruise Early pathfinding 2007-12-27 12:05:43 +00:00
drascula remove & rename are not portable 2007-12-26 00:07:19 +00:00
gob Style :P 2007-12-26 01:19:16 +00:00
igor sync'ing with local tree for now 2007-11-30 19:05:53 +00:00
kyra Update comment. 2007-12-26 01:17:58 +00:00
lure Workaround for unterminated look description in Italian version 2007-12-23 12:27:43 +00:00
parallaction Changed an explicit warning/remainder into a code comment. 2007-12-16 16:03:04 +00:00
queen cleanup 2007-12-26 21:45:22 +00:00
saga Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space 2007-12-23 02:33:58 +00:00
scumm Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. 2007-12-27 11:40:29 +00:00
sky add Common::Rect::center (handy for ::setFocusRectangle()) 2007-12-07 20:53:06 +00:00
sword1 Update mouse coordinates onn *all* mouse events, i.e. also after click events 2007-11-28 15:00:41 +00:00
sword2 Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an 2007-12-16 09:44:04 +00:00
touche don't expose the Common::drawLine implementation details in client code, keep it local to graphics.cpp. 2007-11-25 23:26:50 +00:00
engine.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engine.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00