scummvm/engines/cine
2008-08-13 13:40:28 +00:00
..
anim.cpp Converted animDataTable from a plain array to a Common::Array. Should help to catch out of bounds access errors which may cause memory corruption. 2008-08-09 20:55:01 +00:00
anim.h Converted animDataTable from a plain array to a Common::Array. Should help to catch out of bounds access errors which may cause memory corruption. 2008-08-09 20:55:01 +00:00
bg_list.cpp Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): 2008-07-22 10:15:58 +00:00
bg_list.h Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): 2008-07-22 10:15:58 +00:00
bg.cpp Renamed page3Raw to collisionPage so it's more apparent what it does. 2008-08-06 20:54:38 +00:00
bg.h Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
cine.cpp Moved fontParamTable inside TextHandler struct and made it a constant size as that's what it is (No need for using malloc & free anymore). Previously we would've tried to free an array that wasn't heap-allocated in freePoldatDat (Freeing fontParamTable_standard or fontParamTable_alt), that's fixed. 2008-08-11 22:26:25 +00:00
cine.h Added detection entry for the Sony published CD version of Future Wars. 2008-08-08 18:28:13 +00:00
detection.cpp Added detection entry for the Sony published CD version of Future Wars. 2008-08-08 18:28:13 +00:00
gfx.cpp Type 21 overlay comment update (Found the drawing routine in the disassembly and checked the original for how the oxygen gauge during the first arcade sequence looks like. They're some kind of sprites most likely and not just simply filled rectangles). 2008-08-13 13:40:28 +00:00
gfx.h Changed commandBuffer from a char[80] to Common::String and made FWRenderer::setCommand use a Common::String. Hopefully this might help with the command buffer overflow stuff, although this isn't a fix for the problem behind it, just a bandaid. 2008-08-12 00:13:27 +00:00
main_loop.cpp Changed commandBuffer from a char[80] to Common::String and made FWRenderer::setCommand use a Common::String. Hopefully this might help with the command buffer overflow stuff, although this isn't a fix for the problem behind it, just a bandaid. 2008-08-12 00:13:27 +00:00
main_loop.h Implemented game speed changing by pressing - or + to e.g. ease testing. 2008-08-07 21:46:56 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
msg.cpp Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)). 2008-08-12 22:45:38 +00:00
msg.h Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost 2008-04-21 20:51:17 +00:00
object.cpp Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption. 2008-08-09 20:50:10 +00:00
object.h Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption. 2008-08-09 20:50:10 +00:00
pal.cpp Changed palPtr from a pointer to a Common::Array named palArray. Removed palEntriesCount variable as it's now equivalent to palArray.size(). 2008-08-11 21:45:47 +00:00
pal.h Changed palPtr from a pointer to a Common::Array named palArray. Removed palEntriesCount variable as it's now equivalent to palArray.size(). 2008-08-11 21:45:47 +00:00
part.cpp Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)). 2008-08-12 22:45:38 +00:00
part.h Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)). 2008-08-12 22:45:38 +00:00
prc.cpp Added detection entry for the Sony published CD version of Future Wars. 2008-08-08 18:28:13 +00:00
prc.h Fix for bug #2016647 (FW: crash with italian amiga version). 2008-07-14 23:10:51 +00:00
rel.cpp Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00
rel.h Patch #1913862: "CinE Script system" 2008-04-07 20:24:40 +00:00
script_fw.cpp Tiny comment update to loadCt-opcodes: Load collision table data. 2008-08-06 20:58:02 +00:00
script_os.cpp Tiny comment update to loadCt-opcodes: Load collision table data. 2008-08-06 20:58:02 +00:00
script.h Added purgeSeqList function (Used in mainloop now). Let's see if this helps any... 2008-07-29 13:44:14 +00:00
sound.cpp Hopefully fixes 'Conditional jump or move depends on uninitialised value(s)' Valgrind warning at sound.cpp:611. 2008-08-12 23:56:13 +00:00
sound.h - minor screen fix for OS 2007-12-09 13:41:59 +00:00
texte.cpp fix typo 'baclup' -> 'backup' 2008-08-12 21:23:40 +00:00
texte.h Implemented Operation Stealth's makeCommandLine. 2008-08-12 19:33:17 +00:00
unpack.cpp Fixed a small discrepancy in Delphine unpacker's command 00b's documentation (Parameter range is 1..8, not 1..9). 2008-06-18 03:31:13 +00:00
unpack.h More documentation for CineUnpacker-class (Practically done documenting now). Also changed parameter and return value types to a more uniform style (uint16 -> uint, int -> uint where applicable etc). 2008-06-13 08:28:14 +00:00
various.cpp Implemented Operation Stealth's makeCommandLine. 2008-08-12 19:33:17 +00:00
various.h Changed commandBuffer from a char[80] to Common::String and made FWRenderer::setCommand use a Common::String. Hopefully this might help with the command buffer overflow stuff, although this isn't a fix for the problem behind it, just a bandaid. 2008-08-12 00:13:27 +00:00
xref.txt Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00