scummvm/scumm
2004-03-28 14:48:05 +00:00
..
imuse_digi implemented priorites for imuse sounds 2004-03-27 20:26:25 +00:00
insane Fix bad array size (part of bug report ) 2004-03-28 10:55:32 +00:00
smush Fixed format string to match the number of arguments. 2004-03-28 14:48:05 +00:00
.cvsignore
actor.cpp Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME 2004-03-19 23:19:57 +00:00
actor.h Add akos drawing offsets 2004-02-16 02:55:23 +00:00
akos.cpp forgot them 2004-03-27 20:55:26 +00:00
akos.h updated copyright notice 2004-01-06 12:45:34 +00:00
base-costume.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
base-costume.h Add skipLimb actor var, which is used by puttmoon. 2004-01-12 14:09:39 +00:00
bomp.cpp cleanup (len == size) 2004-01-31 16:49:52 +00:00
bomp.h updated copyright notice 2004-01-06 12:45:34 +00:00
boxes.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
charset.cpp whitespaces 2004-02-22 21:02:06 +00:00
charset.h move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
costume.cpp cleanup (make some more use of class Common::Rect) 2004-01-08 03:10:16 +00:00
costume.h updated copyright notice 2004-01-06 12:45:34 +00:00
cursor.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
debugger.cpp Patch : Remove stray semicolons 2004-03-16 23:51:41 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Small tweaks for MIPSPro compiler 2004-03-28 13:02:28 +00:00
dialogs.h Aaargh, didn't mean to commit this... 2004-03-15 02:28:47 +00:00
gfx.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
gfx.h Graphics decoders for 3DO HE titles. Preliminary implementation, don't 2004-02-24 04:45:50 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Fix for bug (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk renamed scumm/scummvm.cpp to scumm/scumm.cpp 2004-03-07 03:34:09 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp Fixed most bugs, so only cosmetic visual things left. 2004-02-02 22:40:20 +00:00
nut_renderer.h updated copyright notice 2004-01-06 12:45:34 +00:00
object.cpp Fix for bug (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
object.h updated copyright notice 2004-01-06 12:45:34 +00:00
palette.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Fix for bug (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
resource_v3.cpp Fix for bug (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource.cpp rename displayError() to displayMessage(); fix slightly incorrect usage of that method 2004-03-28 13:28:44 +00:00
resource.h fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
saveload.cpp Fix for bug (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
saveload.h Correct VAR_CHARINC in old saves. 2004-02-21 08:21:11 +00:00
script_v2.cpp Fix for bug (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
script_v5.cpp Fix for bug (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
script_v6.cpp forgot them 2004-03-27 20:55:26 +00:00
script_v6he.cpp Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME 2004-03-19 23:19:57 +00:00
script_v7he.cpp Move to HE6 2004-03-02 10:22:55 +00:00
script_v8.cpp Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME 2004-03-19 23:19:57 +00:00
script.cpp Ooops, didn't meant to revert 2004-02-21 15:12:46 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h Added some new MD5s 2004-03-25 11:22:02 +00:00
scumm.cpp rename displayError() to displayMessage(); fix slightly incorrect usage of that method 2004-03-28 13:28:44 +00:00
scumm.h rename displayError() to displayMessage(); fix slightly incorrect usage of that method 2004-03-28 13:28:44 +00:00
sound.cpp disambiguate the two talkingActor() methods (one was a getter, one a setter -- reflect that in the name) 2004-03-15 03:33:08 +00:00
sound.h Patch (Flac Support) with some tweaks by me 2004-02-22 14:11:16 +00:00
string.cpp Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME 2004-03-19 23:19:57 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Add HE7 vars 2004-03-01 06:25:01 +00:00
verbs.cpp refactor use of _messagePtr -> instead of using it as an implicit parameter for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> 2004-03-15 03:09:48 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00