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imuse_digi
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implemented priorites for imuse sounds
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2004-03-27 20:26:25 +00:00 |
insane
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Fix bad array size (part of bug report #924685)
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2004-03-28 10:55:32 +00:00 |
smush
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Fixed format string to match the number of arguments.
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2004-03-28 14:48:05 +00:00 |
.cvsignore
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actor.cpp
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Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME
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2004-03-19 23:19:57 +00:00 |
actor.h
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Add akos drawing offsets
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2004-02-16 02:55:23 +00:00 |
akos.cpp
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forgot them
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2004-03-27 20:55:26 +00:00 |
akos.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
base-costume.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
base-costume.h
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Add skipLimb actor var, which is used by puttmoon.
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2004-01-12 14:09:39 +00:00 |
bomp.cpp
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cleanup (len == size)
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2004-01-31 16:49:52 +00:00 |
bomp.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
boxes.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
boxes.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
camera.cpp
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move the charset mask to the charset renderer class; some other related changes
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2004-01-08 21:21:40 +00:00 |
charset.cpp
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whitespaces
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2004-02-22 21:02:06 +00:00 |
charset.h
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move the charset mask to the charset renderer class; some other related changes
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2004-01-08 21:21:40 +00:00 |
costume.cpp
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cleanup (make some more use of class Common::Rect)
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2004-01-08 03:10:16 +00:00 |
costume.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
cursor.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
debugger.cpp
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Patch #917503: Remove stray semicolons
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2004-03-16 23:51:41 +00:00 |
debugger.h
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Start of debug channel support. TODO: Move this to the common Debugger system?
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2004-01-10 05:20:15 +00:00 |
dialogs.cpp
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Small tweaks for MIPSPro compiler
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2004-03-28 13:02:28 +00:00 |
dialogs.h
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Aaargh, didn't mean to commit this...
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2004-03-15 02:28:47 +00:00 |
gfx.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
gfx.h
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Graphics decoders for 3DO HE titles. Preliminary implementation, don't
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2004-02-24 04:45:50 +00:00 |
help.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
help.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_internal.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_player.cpp
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Use correct order, to prevent mingw warnings.
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2004-02-14 01:39:09 +00:00 |
imuse.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
imuse.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
intern.h
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
midiparser_eup.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
module.mk
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renamed scumm/scummvm.cpp to scumm/scumm.cpp
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2004-03-07 03:34:09 +00:00 |
music.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
nut_renderer.cpp
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Fixed most bugs, so only cosmetic visual things left.
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2004-02-02 22:40:20 +00:00 |
nut_renderer.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
object.cpp
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
object.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
palette.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_mod.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
player_mod.h
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Increase channel for Amiga V3 player.
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2004-03-16 07:02:21 +00:00 |
player_v1.cpp
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Initialize _random_lsr to avoid valgrind warnings
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2004-03-05 14:34:39 +00:00 |
player_v1.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_v2.cpp
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Clear all channel variables in clear_channel
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2004-03-05 14:35:16 +00:00 |
player_v2.h
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
player_v3a.h
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
resource_v3.cpp
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
resource_v4.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
resource.cpp
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rename displayError() to displayMessage(); fix slightly incorrect usage of that method
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2004-03-28 13:28:44 +00:00 |
resource.h
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
saveload.cpp
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
saveload.h
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Correct VAR_CHARINC in old saves.
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2004-02-21 08:21:11 +00:00 |
script_v2.cpp
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
script_v5.cpp
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
script_v6.cpp
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forgot them
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2004-03-27 20:55:26 +00:00 |
script_v6he.cpp
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Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME
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2004-03-19 23:19:57 +00:00 |
script_v7he.cpp
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Move to HE6
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2004-03-02 10:22:55 +00:00 |
script_v8.cpp
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Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME
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2004-03-19 23:19:57 +00:00 |
script.cpp
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Ooops, didn't meant to revert
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2004-02-21 15:12:46 +00:00 |
script.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
scumm-md5.h
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Added some new MD5s
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2004-03-25 11:22:02 +00:00 |
scumm.cpp
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rename displayError() to displayMessage(); fix slightly incorrect usage of that method
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2004-03-28 13:28:44 +00:00 |
scumm.h
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rename displayError() to displayMessage(); fix slightly incorrect usage of that method
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2004-03-28 13:28:44 +00:00 |
sound.cpp
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disambiguate the two talkingActor() methods (one was a getter, one a setter -- reflect that in the name)
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2004-03-15 03:33:08 +00:00 |
sound.h
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Patch #885904 (Flac Support) with some tweaks by me
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2004-02-22 14:11:16 +00:00 |
string.cpp
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Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME
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2004-03-19 23:19:57 +00:00 |
usage_bits.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
usage_bits.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
vars.cpp
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Add HE7 vars
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2004-03-01 06:25:01 +00:00 |
verbs.cpp
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refactor use of _messagePtr -> instead of using it as an implicit parameter for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh>
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2004-03-15 03:09:48 +00:00 |
verbs.h
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |