.. |
smush
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fixed warning
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2002-12-29 19:50:08 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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cleanup
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2002-12-28 00:45:44 +00:00 |
actor.h
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
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2002-12-25 21:04:47 +00:00 |
akos.cpp
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Fix CMI Akos 'garbage' bug, based off of eriktorbjorn patch 659331
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2002-12-28 11:33:10 +00:00 |
akos.h
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cleanup
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2002-12-27 14:04:25 +00:00 |
boxes.cpp
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rename some vars to make gcc 2.95.2 happy with -Wshadow
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2002-12-30 21:56:56 +00:00 |
boxes.h
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fix -pedantic warnings
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2002-12-25 00:36:04 +00:00 |
bundle.cpp
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removed handle codec 14
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2002-12-29 12:44:57 +00:00 |
bundle.h
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added CMI sound codec
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2002-12-28 15:02:23 +00:00 |
charset.cpp
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removed more dead weight
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2002-12-30 13:55:36 +00:00 |
charset.h
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reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a NUT based CharsetRenderer)
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2002-12-26 01:47:40 +00:00 |
costume.cpp
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Patch #639699: SAM: Fix for graphics glitch
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2002-11-19 01:45:08 +00:00 |
costume.h
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revert costume palette table to 32 and fix actor.cpp compilation
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2002-11-10 17:35:02 +00:00 |
debug.cpp
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Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :)
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2002-12-16 03:25:51 +00:00 |
debug.h
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debugger can now use the console (experimental, and thus disabled by default)
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2002-12-15 00:39:33 +00:00 |
debugger.cpp
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added two debugger commands
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2002-12-30 01:27:33 +00:00 |
debugger.h
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added two debugger commands
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2002-12-30 01:27:33 +00:00 |
debugrl.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
dialogs.cpp
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more -pedantic warnings fixed
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2002-12-25 00:38:53 +00:00 |
dialogs.h
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partial checkin of patch #655594 (handling Y/N questions); cleanup
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2002-12-21 12:34:17 +00:00 |
gfx.cpp
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Fixed VC++ warnings.
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2002-12-30 14:22:23 +00:00 |
gfx.h
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Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few spare just in case).
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2002-12-26 18:10:14 +00:00 |
imuse_digi.cpp
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fixed play CMI music
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2002-12-29 01:28:44 +00:00 |
imuse_digi.h
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Separated IMuseDigital to its own files
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2002-12-28 14:37:30 +00:00 |
imuse.cpp
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
imuse.h
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
instrument.cpp
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Fix to instrument load/save
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2002-12-21 23:19:42 +00:00 |
instrument.h
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[Bug #656635] fixed.
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2002-12-20 13:09:01 +00:00 |
intern.h
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More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 -b201) and the Map (-d1 -b226) now mostly work
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2002-12-30 17:05:38 +00:00 |
module.mk
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
nut_renderer.cpp
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removed more dead weight
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2002-12-30 13:55:36 +00:00 |
nut_renderer.h
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removed more dead weight
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2002-12-30 13:55:36 +00:00 |
object.cpp
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get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
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2002-12-31 02:09:57 +00:00 |
object.h
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replace unk1 for numZBuffer in the v8 part of RoomHeader
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2002-12-24 10:04:38 +00:00 |
resource_v2.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v3.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v4.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource.cpp
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get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
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2002-12-31 02:09:57 +00:00 |
resource.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
saveload.cpp
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fixed verb scripts
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2002-12-26 20:37:49 +00:00 |
saveload.h
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Implemented new instrumentation save/load.
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2002-12-21 20:10:47 +00:00 |
script_v5.cpp
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get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
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2002-12-28 01:57:19 +00:00 |
script_v6.cpp
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cleanup
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2002-12-30 02:06:18 +00:00 |
script_v8.cpp
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More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 -b201) and the Map (-d1 -b226) now mostly work
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2002-12-30 17:05:38 +00:00 |
script.cpp
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added FIXME
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2002-12-30 02:11:33 +00:00 |
scumm.h
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get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
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2002-12-31 02:09:57 +00:00 |
scummvm.cpp
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get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping
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2002-12-31 02:09:57 +00:00 |
sound.cpp
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fixed play CMI music
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2002-12-29 01:28:44 +00:00 |
sound.h
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fixed play CMI music
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2002-12-29 01:28:44 +00:00 |
string.cpp
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fixed indentation and a warning
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2002-12-29 19:51:27 +00:00 |
vars.cpp
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guess on the location of VAR_SCROLL_SCRIPT (based on the fact that all other scripts have the same position as in V7, too). Alas, it seems to never be set by any script... so either V8 doesn't use this, or this location is wrong after all?
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2002-12-30 12:56:00 +00:00 |
verbs.cpp
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Remove translation code from verbage
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2002-12-29 17:35:38 +00:00 |
verbs.h
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verb ids can be > 255 in V8; more V8 verbop corrections
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2002-12-27 16:49:08 +00:00 |