scummvm/scumm
2002-12-31 02:09:57 +00:00
..
smush fixed warning 2002-12-29 19:50:08 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp cleanup 2002-12-28 00:45:44 +00:00
actor.h moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it 2002-12-25 21:04:47 +00:00
akos.cpp Fix CMI Akos 'garbage' bug, based off of eriktorbjorn patch 659331 2002-12-28 11:33:10 +00:00
akos.h cleanup 2002-12-27 14:04:25 +00:00
boxes.cpp rename some vars to make gcc 2.95.2 happy with -Wshadow 2002-12-30 21:56:56 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp removed handle codec 14 2002-12-29 12:44:57 +00:00
bundle.h added CMI sound codec 2002-12-28 15:02:23 +00:00
charset.cpp removed more dead weight 2002-12-30 13:55:36 +00:00
charset.h reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a NUT based CharsetRenderer) 2002-12-26 01:47:40 +00:00
costume.cpp Patch #639699: SAM: Fix for graphics glitch 2002-11-19 01:45:08 +00:00
costume.h revert costume palette table to 32 and fix actor.cpp compilation 2002-11-10 17:35:02 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp added two debugger commands 2002-12-30 01:27:33 +00:00
debugger.h added two debugger commands 2002-12-30 01:27:33 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp Fixed VC++ warnings. 2002-12-30 14:22:23 +00:00
gfx.h Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few spare just in case). 2002-12-26 18:10:14 +00:00
imuse_digi.cpp fixed play CMI music 2002-12-29 01:28:44 +00:00
imuse_digi.h Separated IMuseDigital to its own files 2002-12-28 14:37:30 +00:00
imuse.cpp Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
imuse.h Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
instrument.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
instrument.h [Bug #656635] fixed. 2002-12-20 13:09:01 +00:00
intern.h More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 -b201) and the Map (-d1 -b226) now mostly work 2002-12-30 17:05:38 +00:00
module.mk Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
nut_renderer.cpp removed more dead weight 2002-12-30 13:55:36 +00:00
nut_renderer.h removed more dead weight 2002-12-30 13:55:36 +00:00
object.cpp get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping 2002-12-31 02:09:57 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping 2002-12-31 02:09:57 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp fixed verb scripts 2002-12-26 20:37:49 +00:00
saveload.h Implemented new instrumentation save/load. 2002-12-21 20:10:47 +00:00
script_v5.cpp get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing 2002-12-28 01:57:19 +00:00
script_v6.cpp cleanup 2002-12-30 02:06:18 +00:00
script_v8.cpp More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 -b201) and the Map (-d1 -b226) now mostly work 2002-12-30 17:05:38 +00:00
script.cpp added FIXME 2002-12-30 02:11:33 +00:00
scumm.h get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping 2002-12-31 02:09:57 +00:00
scummvm.cpp get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping 2002-12-31 02:09:57 +00:00
sound.cpp fixed play CMI music 2002-12-29 01:28:44 +00:00
sound.h fixed play CMI music 2002-12-29 01:28:44 +00:00
string.cpp fixed indentation and a warning 2002-12-29 19:51:27 +00:00
vars.cpp guess on the location of VAR_SCROLL_SCRIPT (based on the fact that all other scripts have the same position as in V7, too). Alas, it seems to never be set by any script... so either V8 doesn't use this, or this location is wrong after all? 2002-12-30 12:56:00 +00:00
verbs.cpp Remove translation code from verbage 2002-12-29 17:35:38 +00:00
verbs.h verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00