scummvm/engines/agos
2008-11-14 22:08:10 +00:00
..
agos.cpp Committed my patch #2123680 "SDL: Backend transaction / rollback support". 2008-11-14 22:08:10 +00:00
agos.h Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
animation.cpp Added new type Engine::Feature; pushed down some #include dependencies 2008-10-06 12:48:52 +00:00
animation.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
charset-fontdata.cpp Move code to ignore invalid characters. 2008-03-26 03:10:40 +00:00
charset.cpp Move code to ignore invalid characters. 2008-03-26 03:10:40 +00:00
contain.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
cursor.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
debug.cpp Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
debug.h Minor cleanup. 2008-04-16 12:24:09 +00:00
debugger.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
debugger.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
detection_tables.h Add patch #1928643 - Czech fan translation of Simon the Sorcerer 1. 2008-03-29 13:27:25 +00:00
detection.cpp - The GMM save dialog is now working for all engines which support the appropriate features 2008-11-09 16:13:34 +00:00
draw.cpp used memmove() instead of memcpy() to fix memory overlap error 2008-05-13 16:09:57 +00:00
event.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
gfx.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
icons.cpp AGOS: Fixed a memory leak from earlier in a better way 2008-05-22 23:40:36 +00:00
input.cpp Add missing break to processSpecialKeys(). 2008-10-23 00:26:45 +00:00
intern.h AGOS: Fixed a memory leak from earlier in a better way 2008-05-22 23:40:36 +00:00
items.cpp Switch invalid items back to error message, since restart state issues are fixed now.. 2007-11-18 04:34:08 +00:00
menus.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
midi.cpp Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from 2008-08-10 21:58:18 +00:00
midi.h AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume so that music and sfx are separately controlled via the Options menu 2008-07-14 22:10:04 +00:00
midiparser_s1d.cpp Remove left over debug code. 2008-03-23 00:36:41 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
oracle.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
res_ami.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
res_snd.cpp And don't attempt to play sound, when the sound file isn't loaded in The Feeble Files. 2008-03-26 04:07:32 +00:00
res.cpp Modified uncompress in common/zlib.h to return a bool, so that we don't have to #include the real zlib.h; fixed PSP backend to not run uncompress inside an assert (which would cause it to not be invoked when turning off asserts) 2008-09-16 11:42:21 +00:00
rooms.cpp Add support for room states in Waxworks (DOS). 2008-03-22 09:46:25 +00:00
saveload.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_e1.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_e2.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_ff.cpp Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute) 2007-12-20 09:43:46 +00:00
script_pp.cpp Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute) 2007-12-20 09:43:46 +00:00
script_s1.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_s2.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
script_ww.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
sound.cpp Fixed a memory leak in Agos 2008-08-14 00:26:57 +00:00
sound.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
string.cpp Fix subtitle regressions in DOS Floppy demo of Simon the Sorcerer 1. 2008-03-01 03:59:56 +00:00
subroutine.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
verb.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
vga_e2.cpp Removed unnecessary semi-colons. 2008-01-13 22:12:35 +00:00
vga_ff.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
vga_s1.cpp Fix palette glitches in Amiga OCS version of Simon the Sorcerer 1. 2008-03-25 08:03:32 +00:00
vga_s2.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
vga_ww.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
vga.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
vga.h Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
window.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
zones.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00