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agos.cpp
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Committed my patch #2123680 "SDL: Backend transaction / rollback support".
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2008-11-14 22:08:10 +00:00 |
agos.h
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Switched various Engine APIs to use Common::Error
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2008-11-06 17:05:54 +00:00 |
animation.cpp
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Added new type Engine::Feature; pushed down some #include dependencies
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2008-10-06 12:48:52 +00:00 |
animation.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
charset-fontdata.cpp
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Move code to ignore invalid characters.
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2008-03-26 03:10:40 +00:00 |
charset.cpp
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Move code to ignore invalid characters.
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2008-03-26 03:10:40 +00:00 |
contain.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
cursor.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
debug.cpp
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Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
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2008-07-29 16:09:10 +00:00 |
debug.h
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Minor cleanup.
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2008-04-16 12:24:09 +00:00 |
debugger.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
debugger.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
detection_tables.h
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Add patch #1928643 - Czech fan translation of Simon the Sorcerer 1.
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2008-03-29 13:27:25 +00:00 |
detection.cpp
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- The GMM save dialog is now working for all engines which support the appropriate features
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2008-11-09 16:13:34 +00:00 |
draw.cpp
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used memmove() instead of memcpy() to fix memory overlap error
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2008-05-13 16:09:57 +00:00 |
event.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
gfx.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
icons.cpp
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AGOS: Fixed a memory leak from earlier in a better way
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2008-05-22 23:40:36 +00:00 |
input.cpp
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Add missing break to processSpecialKeys().
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2008-10-23 00:26:45 +00:00 |
intern.h
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AGOS: Fixed a memory leak from earlier in a better way
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2008-05-22 23:40:36 +00:00 |
items.cpp
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Switch invalid items back to error message, since restart state issues are fixed now..
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2007-11-18 04:34:08 +00:00 |
menus.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
midi.cpp
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Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from
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2008-08-10 21:58:18 +00:00 |
midi.h
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AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume so that music and sfx are separately controlled via the Options menu
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2008-07-14 22:10:04 +00:00 |
midiparser_s1d.cpp
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Remove left over debug code.
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2008-03-23 00:36:41 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
oracle.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
res_ami.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
res_snd.cpp
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And don't attempt to play sound, when the sound file isn't loaded in The Feeble Files.
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2008-03-26 04:07:32 +00:00 |
res.cpp
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Modified uncompress in common/zlib.h to return a bool, so that we don't have to #include the real zlib.h; fixed PSP backend to not run uncompress inside an assert (which would cause it to not be invoked when turning off asserts)
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2008-09-16 11:42:21 +00:00 |
rooms.cpp
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Add support for room states in Waxworks (DOS).
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2008-03-22 09:46:25 +00:00 |
saveload.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
script_e1.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
script_e2.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
script_ff.cpp
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Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute)
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2007-12-20 09:43:46 +00:00 |
script_pp.cpp
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Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute)
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2007-12-20 09:43:46 +00:00 |
script_s1.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
script_s2.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
script_ww.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
script.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
sound.cpp
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Fixed a memory leak in Agos
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2008-08-14 00:26:57 +00:00 |
sound.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
string.cpp
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Fix subtitle regressions in DOS Floppy demo of Simon the Sorcerer 1.
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2008-03-01 03:59:56 +00:00 |
subroutine.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
verb.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
vga_e2.cpp
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Removed unnecessary semi-colons.
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2008-01-13 22:12:35 +00:00 |
vga_ff.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
vga_s1.cpp
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Fix palette glitches in Amiga OCS version of Simon the Sorcerer 1.
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2008-03-25 08:03:32 +00:00 |
vga_s2.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
vga_ww.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
vga.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
vga.h
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Re-added __attribute__(packed)
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2007-07-01 18:18:43 +00:00 |
window.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
zones.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |