scummvm/scumm
2003-01-09 16:57:09 +00:00
..
smush disabled ifs 2003-01-09 09:05:05 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp fixed regression caused by changes to akos code 2003-01-07 20:21:39 +00:00
actor.h some chore/limb related code 2003-01-06 16:04:01 +00:00
akos.cpp more akos/costume merging 2003-01-07 17:35:20 +00:00
akos.h more akos/costume merging 2003-01-07 17:35:20 +00:00
base-costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
boxes.cpp rename some vars to make gcc 2.95.2 happy with -Wshadow 2002-12-30 21:56:56 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp removed handle codec 14 2002-12-29 12:44:57 +00:00
bundle.h added CMI sound codec 2002-12-28 15:02:23 +00:00
charset.cpp there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
charset.h there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
costume.cpp more akos/costume merging 2003-01-07 17:35:20 +00:00
costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it" 2003-01-07 09:46:51 +00:00
debugger.h Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it" 2003-01-07 09:46:51 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp cleaned up & documented the transitionEffect() code a bit 2003-01-05 21:18:53 +00:00
gfx.h more cleanup 2002-12-31 14:59:06 +00:00
imuse_digi.cpp Disable smush again, and apply patch 664890 ('Silencing the music') 2003-01-09 08:23:44 +00:00
imuse_digi.h Separated IMuseDigital to its own files 2002-12-28 14:37:30 +00:00
imuse.cpp Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
imuse.h Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
instrument.cpp Fix to instrument load/save 2002-12-21 23:19:42 +00:00
instrument.h [Bug #656635] fixed. 2002-12-20 13:09:01 +00:00
intern.h cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me) 2003-01-06 13:41:29 +00:00
module.mk Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
nut_renderer.cpp hacked in font shadow. font shadows are very important for readability. However, the question remainds if this is the right way to achieve it; and also how to know when to *not* draw it... 2002-12-31 21:15:46 +00:00
nut_renderer.h removed more dead weight 2002-12-30 13:55:36 +00:00
object.cpp Clean up the code a little. 2003-01-01 11:25:04 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too 2003-01-08 23:41:27 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp more cleanup 2002-12-31 14:59:06 +00:00
saveload.h Implemented new instrumentation save/load. 2002-12-21 20:10:47 +00:00
script_v5.cpp moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions in script.cpp (grouping cutscene/override related stuff) 2003-01-01 18:22:41 +00:00
script_v6.cpp cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me) 2003-01-06 13:41:29 +00:00
script_v8.cpp yet another warp mouse change, now it works on OS X, but will it work on Linux/Windows? 2003-01-09 16:57:09 +00:00
script.cpp moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions in script.cpp (grouping cutscene/override related stuff) 2003-01-01 18:22:41 +00:00
scumm.h our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too 2003-01-08 23:41:27 +00:00
scummvm.cpp scaling bug fix 2003-01-06 18:46:07 +00:00
sound.cpp Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2 2003-01-02 10:36:17 +00:00
sound.h fixed play CMI music 2002-12-29 01:28:44 +00:00
string.cpp more cleanup 2002-12-31 14:59:06 +00:00
vars.cpp added TODO 2003-01-05 22:16:19 +00:00
verbs.cpp added V8 support to drawVerbBitmap - not even sure if that is used in COMI, though 2002-12-31 03:32:06 +00:00
verbs.h verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00