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ScummVM main repository
1ba81a102e
svn-id: r3617 |
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dc | ||
debian | ||
sound | ||
wince | ||
actor.cpp | ||
akos.cpp | ||
boxes.cpp | ||
copying.txt | ||
costume.cpp | ||
debug.cpp | ||
debugrl.cpp | ||
debugrl.h | ||
gfx.cpp | ||
gui.cpp | ||
gui.h | ||
Makefile | ||
Makefile.mingw | ||
object.cpp | ||
readme.txt | ||
resource.cpp | ||
saveload.cpp | ||
script_v1.cpp | ||
script_v2.cpp | ||
script.cpp | ||
scumm.h | ||
scummsys.h | ||
scummvm.6 | ||
scummvm.cpp | ||
scummvm.dsp | ||
scummvm.dsw | ||
scummvm.spec | ||
sdl.cpp | ||
sound.cpp | ||
sound.h | ||
stdafx.cpp | ||
stdafx.h | ||
string.cpp | ||
sys.cpp | ||
verbs.cpp | ||
whatsnew.txt | ||
windows.cpp |
2002-02-03 ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle. At the moment the following games have been reported to work: Monkey Island 1 (CD version) Monkey Island 2 Indiana Jones And The Fate Of Atlantis Day Of The Tentacle Sam & Max (partially) Please be aware that the engine may contains bugs and non-implemented-features that sometimes make it impossible to finish the game. Compiling: ---------- You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At the moment only GCC and Microsoft Visual C++ are supported. GCC: ---- * Type make (or gmake if that's what GNU make is called on your system) and hopefully ScummVM will compile for you. Microsoft Visual C++: --------------------- * Open the workspace, scummwm.dsw * If you want to compile the GDI version, remove sdl.cpp from the project and add windows.cpp. for the SDL version, remove windows.cpp from the project and add sdl.cpp. * Enter the path to the SDL include files in Tools|Options|Directories * Now it should compile successfully. Running: -------- Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001). If you use a game with speech, the file monster.sou must reside in the same directory as scummvm. You can use Ctrl 0-9 and Shift 0-9 to load and save states. Ctrl-z quits, and Ctrl-f runs in fast mode. Ctrl-d starts the debugger. Ctrl-s shows memory consumption. F5 displays a save/load box. Space pauses. Alt-Enter toggles full screen (on unix) Savegames: ---------- Savegames are by default put in the current directory. You can use the environment variable SCUMMVM_SAVEPATH to specify where to put save games. Don't forget the trailing directory separator. Bash Example: export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/ Playing sound with Timidity: ---------------------------- Start Timidity with the following command line : $ timidity -irv 7777 Then just start ScummVM and you should have sound. In order to use timidity, you need to compile ScummVM with USE_TIMIDITY. If you compile ScummVM with the USE_ADLIB flag, an Adlib card will be emulated and ScummVM will output the music as sampled waves. (doesn't work with Sam&Max) Good Luck, The ScummVM team.