scummvm/sword2
Torbjörn Andersson 1bdcc3e5ef Removed the test for non-existing demo cutscenes: param[0] is an offset
into the chunk of memory handled by the memory manager, not a well-defined
value. Also, it introduced a theoretical memory leak as fnPlaySequence()
wouldn't get to clean up after itself.

The correct place for this check is probably in MoviePlayer::play(), where
you can test the name of the cutscene. On the other hand, the original demo
will gladly play eye.smk if there is one, so why shouldn't we?

svn-id: r13139
2004-03-02 07:02:31 +00:00
..
driver Fix from Roever for bug #892827 2004-03-01 04:05:10 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp Removed the test for non-existing demo cutscenes: param[0] is an offset 2004-03-02 07:02:31 +00:00
build_display.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
build_display.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
console.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
console.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
controls.cpp Display keyboard when saving 2004-03-01 07:56:33 +00:00
controls.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
debug.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
debug.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
defs.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
events.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
function.cpp Add fix for error at end of sword2demo (From eriktorbjorn) 2004-03-01 00:32:47 +00:00
header.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
icons.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
icons.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
interpreter.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
interpreter.h Removed redundant comments. 2004-01-09 14:52:39 +00:00
layers.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
layers.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
logic.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
logic.h Valgrind fixes. Mostly about memory not being freed when the engine is 2004-01-07 07:42:00 +00:00
maketext.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
maketext.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
mem_view.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
memory.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
memory.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
mouse.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
mouse.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
object.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
protocol.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
resman.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
resman.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
router.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
router.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
save_rest.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
save_rest.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
scroll.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
sound.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
sound.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
speech.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
speech.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
startup.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
startup.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
sword2.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
sword2.h Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
sync.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
walker.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00