.. |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
config-file.cpp
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enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog
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2002-11-21 17:25:31 +00:00 |
config-file.h
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enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog
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2002-11-21 17:25:31 +00:00 |
engine.cpp
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gp32 port stuff
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2002-11-30 16:03:46 +00:00 |
engine.h
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Bump cvs date, add some post-0.3.0 changes to NEWS (These really need to be kept updated more frequently)
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2002-12-27 20:04:41 +00:00 |
file.cpp
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File object stores file name (useful for debugging)
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2002-12-24 02:02:53 +00:00 |
file.h
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File object stores file name (useful for debugging)
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2002-12-24 02:02:53 +00:00 |
gameDetector.cpp
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decluttering
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2002-12-28 12:20:55 +00:00 |
gameDetector.h
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fix -pedantic warnings
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2002-12-25 00:36:04 +00:00 |
list.h
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added missing #include
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2002-11-14 13:33:16 +00:00 |
main.cpp
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Moved config file to a more Macish location on OS X
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2002-11-25 23:28:10 +00:00 |
map.h
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properly init all datacd Projekte/scummvm
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2002-11-13 13:42:05 +00:00 |
module.mk
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revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM
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2002-11-21 04:08:37 +00:00 |
rect.h
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fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h
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2002-08-31 13:29:10 +00:00 |
savefile.h
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added missing #include <string.h> (for memset)
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2002-12-17 09:29:28 +00:00 |
scaler.cpp
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Added overlay to OSystem interface; implemented overlay in SDL backend (all other backends, including SDL_gl, still need to implement this!); changed NewGUI to make use of the overlay; added Cmd-Q as a shortcut for Quit on MacOS X
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2002-09-19 16:06:51 +00:00 |
scaler.h
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Move scaler code from SCUMM-specific area.
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2002-08-23 06:43:06 +00:00 |
scummsys.h
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New savefile backend system (bye bye NONSTANDARD_SAVE...)
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2002-12-17 01:15:13 +00:00 |
stdafx.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
stdafx.h
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Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change __cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz
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2002-11-19 08:05:48 +00:00 |
str.cpp
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now this was an *EVIL* typo
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2002-11-21 16:51:33 +00:00 |
str.h
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#include headers for strlen & assert
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2002-11-13 15:40:31 +00:00 |
system.h
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Fix NewGui for higher resolutions (eg, CMI)
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2002-12-28 04:57:28 +00:00 |
timer.cpp
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Timer is handled in Engine now
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2002-09-18 10:22:36 +00:00 |
timer.h
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Timer is handled in Engine now
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2002-09-18 10:22:36 +00:00 |
util.cpp
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get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
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2002-12-28 01:57:19 +00:00 |
util.h
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get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
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2002-12-28 01:57:19 +00:00 |