scummvm/scumm
Eugene Sandulenko 1e90cfa508 Make FT DOS demo happy with INSANE precompiled.
To escape within INSANE scene only option is to exit scummvm with Alt+X.

svn-id: r11509
2003-12-06 06:53:14 +00:00
..
smush Make FT DOS demo happy with INSANE precompiled. 2003-12-06 06:53:14 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Add fix for annoying costume warning in FT, part of patch #853099 2003-12-03 06:34:45 +00:00
actor.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
akos.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
akos.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
base-costume.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
base-costume.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
bomp.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
bomp.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
boxes.cpp cleanup 2003-11-28 16:18:43 +00:00
boxes.h possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test. 2003-11-01 01:17:15 +00:00
bundle.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
bundle.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
camera.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
charset.cpp Alter old demo check 2003-11-18 05:14:18 +00:00
charset.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
costume.cpp fix / hack for actor costume gfx glitches in scumm v1 games 2003-11-23 07:59:45 +00:00
costume.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
debugger.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
debugger.h factor out common debugger code 2003-10-26 21:30:52 +00:00
dialogs.cpp don't do a global import of namespace GUI 2003-12-01 22:16:29 +00:00
dialogs.h reuse SaveLoadChooser in main dialog -> this means the SaveLoadChooser remembers the scroll position -> improved user experience 2003-11-28 21:56:14 +00:00
gfx.cpp added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room layer after change room 2003-11-23 09:56:19 +00:00
gfx.h cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette 2003-10-13 12:56:53 +00:00
help.cpp More $Header$ stuff 2003-11-26 17:48:07 +00:00
help.h More $Header$ stuff 2003-11-26 17:48:07 +00:00
imuse_digi.cpp added rest comi demo imuse music states 2003-11-18 02:05:45 +00:00
imuse_digi.h cleanup / doxygenification 2003-10-03 23:34:06 +00:00
imuse_internal.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
imuse_player.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
imuse.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
imuse.h Added trace output for IMuse doCommand codes that we're not sure 2003-10-17 16:46:06 +00:00
instrument.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
instrument.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
intern.h changed opcode name to actorOps 2003-11-10 08:46:40 +00:00
midiparser_eup.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
midiparser_ro.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
module.mk Preliminary support for FT INSANE is added. To enable the code define 2003-12-06 05:47:24 +00:00
music.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
nut_renderer.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
nut_renderer.h patch #823031: Support Russian Full Throttle 2003-10-17 19:20:00 +00:00
object.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
object.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
player_mod.cpp stdafx.h needs to be included first. 2003-11-03 22:28:37 +00:00
player_mod.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v1.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v1.h cleanup 2003-10-05 17:32:38 +00:00
player_v2.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v2.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v2a.cpp Amiga Zak McKracken sound update from tsuteiuQ 2003-12-05 05:57:28 +00:00
player_v2a.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v3a.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v3a.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
resource_v2.cpp code simplification 2003-10-12 17:33:29 +00:00
resource_v3.cpp code simplification 2003-10-12 17:33:29 +00:00
resource_v4.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
resource.cpp game targets can now have a base filename different from the target name; misc tweaks 2003-11-28 22:29:56 +00:00
resource.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
saveload.cpp don't see why we shouldn't just always call Sound::stopAllSounds just before loading... if anybody knows more, if you observe regressions, please document this in the source code (and/or file bug reports) 2003-11-29 14:37:47 +00:00
saveload.h new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever) 2003-11-29 13:58:17 +00:00
script_v2.cpp Update commeny 2003-11-26 08:58:00 +00:00
script_v5.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
script_v6.cpp Preliminary support for FT INSANE is added. To enable the code define 2003-12-06 05:47:24 +00:00
script_v8.cpp Add keyboard support for derby in FT and cannon battle in COMI, patch #853099 2003-12-05 00:02:01 +00:00
script.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
script.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
scumm.h Preliminary support for FT INSANE is added. To enable the code define 2003-12-06 05:47:24 +00:00
scummvm.cpp Preliminary support for FT INSANE is added. To enable the code define 2003-12-06 05:47:24 +00:00
sound.cpp added API to query CD playback status; renamed AudioCDManager methods 2003-11-29 13:56:33 +00:00
sound.h moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it may be reused by other engines in the future 2003-11-29 12:11:01 +00:00
string.cpp replaced demo GIDs wth GF_DEMO 2003-11-17 21:16:43 +00:00
usage_bits.cpp More $Header$ stuff 2003-11-26 17:48:07 +00:00
usage_bits.h More $Header$ stuff 2003-11-26 17:48:07 +00:00
vars.cpp remade the in-game GUI/menu 2003-11-03 23:26:13 +00:00
verbs.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
verbs.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00