..
animseq.cpp
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
animseq.h
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
debugger.cpp
Added a debug subcommand to enable a hotspot's position to be changed
2009-01-27 10:27:07 +00:00
debugger.h
Added a debugger command 'script' to allow execution of script engine methods
2008-04-19 00:34:02 +00:00
decode.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
decode.h
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
detection.cpp
COMMON: Get rid of Common::StringList
2010-03-18 15:54:40 +00:00
disk.cpp
Added a new LureLanguage enumeration of supported languages, and changed game code to use it
2010-01-05 08:24:27 +00:00
disk.h
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
events.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
events.h
Kyra and Lure are now using the new _quit flag
2008-06-25 00:55:18 +00:00
fights.cpp
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
2010-02-21 04:04:13 +00:00
fights.h
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
game.cpp
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
2010-02-21 04:04:13 +00:00
game.h
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00
hotspots.cpp
Added explicit initialisation of NPC directions in the hotspot constructors
2010-03-26 22:16:45 +00:00
hotspots.h
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00
intro.cpp
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
intro.h
lure.cpp
Fixed some cppcheck warnings.
2010-01-19 20:41:51 +00:00
lure.h
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
luredefs.h
Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame
2008-07-14 10:33:57 +00:00
memory.cpp
Some const correctness changes; cleanup
2009-10-09 21:47:33 +00:00
memory.h
Some const correctness changes; cleanup
2009-10-09 21:47:33 +00:00
menu.cpp
Corrected deallocated of menu data reported by Valgrind
2010-03-27 22:00:16 +00:00
menu.h
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
2008-05-28 23:28:11 +00:00
module.mk
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
palette.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
palette.h
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
2008-05-28 23:28:11 +00:00
res_struct.cpp
Silenced some more cppcheck warnings. Some of these may seem silly, but the way
2010-01-22 19:05:02 +00:00
res_struct.h
Patch #2973290 : Semicolon cleanup
2010-03-22 20:28:08 +00:00
res.cpp
Bugfix for reactivating an NPC when it was previously deactivated at precisely the moment when it was about to do a pathfinding
2009-11-29 09:02:02 +00:00
res.h
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
room.cpp
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
2010-01-23 22:50:24 +00:00
room.h
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
screen.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
screen.h
scripts.cpp
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
2009-10-04 21:26:33 +00:00
scripts.h
Added a debugger command 'script' to allow execution of script engine methods
2008-04-19 00:34:02 +00:00
sound.cpp
Fix our DECLARE_SINGLETON macro to conform to the C++ specs.
2010-03-13 21:55:49 +00:00
sound.h
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
2010-01-23 22:50:24 +00:00
strings.cpp
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00
strings.h
surface.cpp
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
2010-03-30 02:13:49 +00:00
surface.h
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00