scummvm/engines/lure
David Turner 067fbe23f6 Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc.

This fix should be reviewed and then backported to v1.1.0 branch.

svn-id: r48421
2010-03-30 02:13:49 +00:00
..
animseq.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
animseq.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
debugger.cpp Added a debug subcommand to enable a hotspot's position to be changed 2009-01-27 10:27:07 +00:00
debugger.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
decode.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
decode.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
detection.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
disk.cpp Added a new LureLanguage enumeration of supported languages, and changed game code to use it 2010-01-05 08:24:27 +00:00
disk.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
events.h Kyra and Lure are now using the new _quit flag 2008-06-25 00:55:18 +00:00
fights.cpp Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling 2010-02-21 04:04:13 +00:00
fights.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
game.cpp Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling 2010-02-21 04:04:13 +00:00
game.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
hotspots.cpp Added explicit initialisation of NPC directions in the hotspot constructors 2010-03-26 22:16:45 +00:00
hotspots.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
intro.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
intro.h
lure.cpp Fixed some cppcheck warnings. 2010-01-19 20:41:51 +00:00
lure.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
luredefs.h Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame 2008-07-14 10:33:57 +00:00
memory.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
memory.h Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
menu.cpp Corrected deallocated of menu data reported by Valgrind 2010-03-27 22:00:16 +00:00
menu.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
palette.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
palette.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
res_struct.cpp Silenced some more cppcheck warnings. Some of these may seem silly, but the way 2010-01-22 19:05:02 +00:00
res_struct.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
res.cpp Bugfix for reactivating an NPC when it was previously deactivated at precisely the moment when it was about to do a pathfinding 2009-11-29 09:02:02 +00:00
res.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
room.cpp Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
room.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
screen.h
scripts.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
scripts.h Added a debugger command 'script' to allow execution of script engine methods 2008-04-19 00:34:02 +00:00
sound.cpp Fix our DECLARE_SINGLETON macro to conform to the C++ specs. 2010-03-13 21:55:49 +00:00
sound.h Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
strings.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
strings.h
surface.cpp Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle). 2010-03-30 02:13:49 +00:00
surface.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00