scummvm/saga
Torbjörn Andersson 20e57d8bd5 Cleanup. No need to have a lookup table for something that can be expressed
by simple arithmetics.

svn-id: r15615
2004-10-19 18:11:50 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actionmap.cpp pass arguments by reference-to-const rather than by value, it's usually more efficient... 2004-10-08 19:58:49 +00:00
actionmap.h pass arguments by reference-to-const rather than by value, it's usually more efficient... 2004-10-08 19:58:49 +00:00
actor.cpp pass arguments by reference-to-const rather than by value, it's usually more efficient... 2004-10-08 19:58:49 +00:00
actor.h pass arguments by reference-to-const rather than by value, it's usually more efficient... 2004-10-08 19:58:49 +00:00
actordata.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
actordata.h Remove slipped in underscores. 2004-05-29 21:03:56 +00:00
animation.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
animation.h Improved intro. Now it correctly shows game title. 2004-08-10 23:04:52 +00:00
console.cpp R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. 2004-10-04 23:09:38 +00:00
console.h Move CON_* to a class. 2004-08-10 18:31:33 +00:00
cvar_mod.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
cvar.cpp Move CON_* to a class. 2004-08-10 18:31:33 +00:00
cvar.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
events.cpp Introduced script events to fix the "actors appear before fade-out" bug. 2004-10-16 07:46:52 +00:00
events.h Introduced script events to fix the "actors appear before fade-out" bug. 2004-10-16 07:46:52 +00:00
expr.cpp fixed warnings 2004-08-14 09:10:14 +00:00
expr.h indent 2004-05-01 06:57:54 +00:00
font_map.cpp Move FONT_* to class. 2004-08-03 00:06:18 +00:00
font.cpp Rename some class variables in Font class. 2004-08-03 01:12:08 +00:00
font.h Rename some class variables in Font class. 2004-08-03 01:12:08 +00:00
game_mod.h Set up file paths to handle the differences between the file layout of the 2004-10-01 06:45:13 +00:00
game.cpp Set up file paths to handle the differences between the file layout of the 2004-10-01 06:45:13 +00:00
game.h Set up file paths to handle the differences between the file layout of the 2004-10-01 06:45:13 +00:00
gfx.cpp pass arguments by reference-to-const rather than by value, it's usually more efficient... 2004-10-08 19:58:49 +00:00
gfx.h pass arguments by reference-to-const rather than by value, it's usually more efficient... 2004-10-08 19:58:49 +00:00
ihnm_introproc.cpp Move ITE_* and IHNM_* to Scene class. 2004-08-11 23:42:02 +00:00
image.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
image.h Objectize image.cpp 2004-07-31 13:49:26 +00:00
input.cpp More de-C'fying. Pass Point object instead of direct reference. 2004-10-07 23:26:41 +00:00
interface.cpp pass arguments by reference-to-const rather than by value, it's usually more efficient... 2004-10-08 19:58:49 +00:00
interface.h pass arguments by reference-to-const rather than by value, it's usually more efficient... 2004-10-08 19:58:49 +00:00
isomap.cpp Initial attempt at fixing the SData problem. I'm still not sure exactly how 2004-10-09 07:39:46 +00:00
isomap.h move isomap into a class 2004-08-02 14:51:48 +00:00
ite_introproc.cpp Added support for digitized music, plus some other music-related fixes. 2004-10-12 11:45:53 +00:00
module.mk Drop SSTACK_ in favor of common/stack.h implementation. 2004-08-12 21:39:11 +00:00
music.cpp Oops, forgot to remove these lines. Now all three forms of music (XMIDI, 2004-10-16 07:46:04 +00:00
music.h Added support for digitized music, plus some other music-related fixes. 2004-10-12 11:45:53 +00:00
objectmap.cpp pass arguments by reference-to-const rather than by value, it's usually more efficient... 2004-10-08 19:58:49 +00:00
objectmap.h pass arguments by reference-to-const rather than by value, it's usually more efficient... 2004-10-08 19:58:49 +00:00
palanim.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
palanim.h Moved PALANIM_* to a class. 2004-08-10 19:20:33 +00:00
render.cpp Initial attempt at fixing the SData problem. I'm still not sure exactly how 2004-10-09 07:39:46 +00:00
render.h Turn ObjectMap into real object. 2004-10-07 23:02:19 +00:00
resnames.h Cleanup. No need to have a lookup table for something that can be expressed 2004-10-19 18:11:50 +00:00
rscfile_mod.h Fix #include paths. 2004-08-02 16:20:35 +00:00
rscfile.cpp o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
rscfile.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
saga.cpp Added support for digitized music, plus some other music-related fixes. 2004-10-12 11:45:53 +00:00
saga.h Implement scene change via exits. You still cannot leave first scene 2004-10-08 01:22:39 +00:00
scene.cpp Introduced script events to fix the "actors appear before fade-out" bug. 2004-10-16 07:46:52 +00:00
scene.h Turn ObjectMap into real object. 2004-10-07 23:02:19 +00:00
script.cpp Initial attempt at fixing the SData problem. I'm still not sure exactly how 2004-10-09 07:39:46 +00:00
script.h Initial attempt at fixing the SData problem. I'm still not sure exactly how 2004-10-09 07:39:46 +00:00
sdata.cpp Initial attempt at fixing the SData problem. I'm still not sure exactly how 2004-10-09 07:39:46 +00:00
sdata.h Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdebug.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sfuncs.cpp Cleanup. No need to have a lookup table for something that can be expressed 2004-10-19 18:11:50 +00:00
sndres.cpp Initial, and slightly buggy, support for sound effects. 2004-10-19 17:12:53 +00:00
sndres.h Initial, and slightly buggy, support for sound effects. 2004-10-19 17:12:53 +00:00
sound.cpp Initial, and slightly buggy, support for sound effects. 2004-10-19 17:12:53 +00:00
sound.h Initial, and slightly buggy, support for sound effects. 2004-10-19 17:12:53 +00:00
sprite.cpp R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. 2004-10-04 23:09:38 +00:00
sprite.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
sthread.cpp Increased debug level in the name of sanity. 2004-10-19 16:51:26 +00:00
text.cpp Move TEXT_* to SagaEngine class. 2004-08-03 00:40:16 +00:00
text.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
transitions.cpp Fix doxygen warnings 2004-09-25 23:26:46 +00:00
xref.txt Initial attempt at fixing the SData problem. I'm still not sure exactly how 2004-10-09 07:39:46 +00:00
ys_dl_list.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
yslib.h remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes 2004-07-31 12:37:36 +00:00