scummvm/engines/sword2
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
..
animation.cpp ENGINES: Remove default1x scaler flag 2017-10-07 12:30:29 -05:00
animation.h JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
anims.cpp
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
console.cpp
console.h
controls.cpp
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
header.cpp JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp
logic.cpp
logic.h
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp
mouse.h
music.cpp JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
object.h
palette.cpp
POTFILES
protocol.cpp
render.cpp
resman.cpp
resman.h
router.cpp JANITORIAL: Typos detected with lintian & grep 2016-02-15 18:27:02 +01:00
router.h
saveload.cpp
saveload.h
screen.cpp SWORD2: Fix potential buffer overrun 2016-05-09 14:31:29 +02:00
screen.h
scroll.cpp
sound.cpp
sound.h
speech.cpp
sprite.cpp
startup.cpp
sword2.cpp ENGINES: Remove default1x scaler flag 2017-10-07 12:30:29 -05:00
sword2.h ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
sync.cpp
walker.cpp