scummvm/scumm
2004-04-04 22:43:54 +00:00
..
imuse_digi Remove explicit OSystem parameter from StackLock constructor; added OSystem::displayMessageOnOSD (not yet used; default implementation provided) 2004-03-28 20:31:18 +00:00
insane Renamed more OSystem methods 2004-03-28 16:30:50 +00:00
smush oops 2004-04-02 22:01:25 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp simplify code by integrating a call to translateText() into addMessageToStack(); improved translateText() further 2004-04-02 21:42:42 +00:00
actor.h Add akos drawing offsets 2004-02-16 02:55:23 +00:00
akos.cpp Fix signedness issue (lead to incorred address computations on 64 bit machines) 2004-04-04 22:43:54 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
base-costume.h Fix signedness issue (lead to incorred address computations on 64 bit machines) 2004-04-04 22:43:54 +00:00
bomp.cpp let compiler optimize code better <g> 2004-04-04 17:56:30 +00:00
bomp.h updated copyright notice 2004-01-06 12:45:34 +00:00
boxes.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others 2004-04-04 20:20:09 +00:00
charset.cpp Fix for last part of bug #766749 (COMI: Text should not always have a shadow): do not draw shadow for charset 3 2004-04-04 19:17:28 +00:00
charset.h Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others 2004-04-04 20:20:09 +00:00
costume.cpp Fix signedness issue (lead to incorred address computations on 64 bit machines) 2004-04-04 22:43:54 +00:00
costume.h updated copyright notice 2004-01-06 12:45:34 +00:00
cursor.cpp Renamed more OSystem methods 2004-03-28 16:30:50 +00:00
debugger.cpp Patch #917503: Remove stray semicolons 2004-03-16 23:51:41 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Small tweaks for MIPSPro compiler 2004-03-28 13:02:28 +00:00
dialogs.h Aaargh, didn't mean to commit this... 2004-03-15 02:28:47 +00:00
gfx.cpp Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others 2004-04-04 20:20:09 +00:00
gfx.h Graphics decoders for 3DO HE titles. Preliminary implementation, don't 2004-02-24 04:45:50 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk renamed scumm/scummvm.cpp to scumm/scumm.cpp 2004-03-07 03:34:09 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp Added TODO/FIXME comment 2004-04-04 19:50:52 +00:00
nut_renderer.h allow disabling of text shadow in NUT font renderer 2004-04-04 18:07:26 +00:00
object.cpp Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
object.h updated copyright notice 2004-01-06 12:45:34 +00:00
palette.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
resource_v3.cpp Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource.cpp Exit quietly if we just told the user we are going to exit; no need to call error() (which pops up the console etc.) 2004-04-04 12:36:50 +00:00
resource.h fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
saveload.cpp Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others 2004-04-04 20:20:09 +00:00
saveload.h Correct VAR_CHARINC in old saves. 2004-02-21 08:21:11 +00:00
script_v2.cpp cleanup StringTab stuff 2004-04-03 19:41:31 +00:00
script_v5.cpp cleanup StringTab stuff 2004-04-03 19:41:31 +00:00
script_v6.cpp cleanup StringTab stuff 2004-04-03 19:41:31 +00:00
script_v6he.cpp cleanup StringTab stuff 2004-04-03 19:41:31 +00:00
script_v7he.cpp Move to HE6 2004-03-02 10:22:55 +00:00
script_v8.cpp Implement V8 queryQuit opcode 2004-04-04 19:24:03 +00:00
script.cpp Proper copy-protection bypass for Mac Loom (still crashes when entering the right code, though) 2004-03-28 22:06:38 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h Added some new MD5s 2004-03-25 11:22:02 +00:00
scumm.cpp cleanup StringTab stuff 2004-04-03 19:41:31 +00:00
scumm.h got rid of _msgPtrToAdd; slightly improved error checking in addMessageToStack() 2004-04-04 00:29:13 +00:00
sound.cpp cleanup 2004-04-03 00:56:55 +00:00
sound.h Patch #885904 (Flac Support) with some tweaks by me 2004-02-22 14:11:16 +00:00
string.cpp Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others 2004-04-04 20:20:09 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Fix for bug #907174 (LOOM MAC: Crash after entering copy protection) 2004-03-28 23:02:03 +00:00
verbs.cpp Remove obsolete code fragment (a good sign for a refactoring is if it allows you to remove crufty hacks you didn't even think of :-) 2004-04-02 21:51:56 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00