scummvm/engines
2016-08-26 23:02:22 +02:00
..
access ACCESS: Move debug channel registration where they belong 2016-07-28 11:32:54 +03:00
adl ADL: Set hires #1, #2 and #0 to TESTING 2016-08-24 21:05:22 +02:00
agi AGI: More class initialization 2016-06-05 23:11:10 +02:00
agos AGOS: Fix wrongly indented debugC() statement 2016-07-20 18:39:42 +02:00
avalanche JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
bbvs BBVS: Remove some uses of g_system 2016-07-04 06:52:37 +02:00
cge Fix CGE copyright sign 2016-05-29 15:11:02 +03:00
cge2 Fix CGE2 copyright sign 2016-05-29 15:11:57 +03:00
cine CINE: Move debug channel registration to the first place in the constructor 2016-07-28 11:33:15 +03:00
composer ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
cruise CINE: Remove useless code. 2016-05-17 19:11:07 +02:00
director DIRECTOR: Lingo: Remove irrelevant header 2016-08-26 18:39:47 +02:00
dm DM: Add ObjectMan to DMEngine 2016-08-26 23:02:22 +02:00
draci DRACI: Remove generic comment 2016-07-28 11:32:30 +03:00
drascula DRASCULA: Fix slight delay when interrupting intro animation 2016-07-20 20:18:40 +01:00
dreamweb DREAMWEB: Cleanup 2016-07-28 11:34:34 +03:00
fullpipe FULLPIPE: Another fix to gotoLastFrame() 2016-08-25 23:02:12 +02:00
gnap GNAP: Fix indentation 2016-07-31 09:30:21 +03:00
gob GOB: Move debug channel registration to the top of the engine constructor 2016-07-28 11:37:06 +03:00
groovie GROOVIE: Move debug channel registration to the top of the engine constructor 2016-07-28 11:38:05 +03:00
hopkins Fix Hopkins copyright sign 2016-05-29 15:12:53 +03:00
hugo ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
kyra KYRA: Bump kyra.dat version for updated Italian EOB1 changes 2016-07-30 02:31:31 +03:00
lab Fix LAB copyright sign 2016-05-29 15:13:27 +03:00
lastexpress ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
lure ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
made MADE: Initialize delta sound buffer 2016-05-09 12:57:27 +02:00
mads MADS: Fix warning 2016-07-29 05:47:31 +03:00
mohawk MOHAWK: Fix setting the ambient sound volumes 2016-08-16 13:18:00 +02:00
mortevielle MORTEVIELLE: Fix debug channel initialization 2016-07-28 11:41:49 +03:00
neverhood Merge pull request #751 from einstein95/patch-1 2016-05-29 18:14:53 +03:00
parallaction PARALLACTION: Fix object initialization 2016-05-30 19:32:49 +02:00
pegasus PEGASUS: Fix some missing variable initializations 2016-06-16 07:59:53 +02:00
prince PRINCE: Remove manual debug level setting. It's too noisy. 2016-07-04 07:12:45 +02:00
queen ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
saga SAGA: FUrther fix to potential buffer overflow 2016-06-07 22:23:23 +02:00
sci SCI32: Fix warning 2016-08-26 18:57:43 +02:00
scumm SCUMM: Add dutch airport demo 2016-08-09 10:08:55 +02:00
sherlock SHERLOCK: Fix even more warnings 2016-08-01 12:07:42 +03:00
sky Modified compact implementation to work around bug 2016-07-21 19:14:46 +02:00
sword1 SWORD1: Improve detection of speech data endianness for mac version 2016-06-06 01:48:41 +01:00
sword2 ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
sword25 SWORD25: Use # as savefile matching pattern 2016-06-08 10:19:12 +02:00
teenagent ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
testbed ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
tinsel TINSEL: Move debug channel registration to the very top of the engine constructor 2016-07-28 11:45:33 +03:00
titanic TITANIC: Implemented more game classes 2016-08-26 07:47:31 -04:00
toltecs TOLTECS: Fix typo 2016-06-25 16:21:00 +02:00
tony TONY: Safer string manipulation 2016-06-17 12:10:11 +02:00
toon TOON: Fix uninitialized variable 2016-06-13 07:13:46 +02:00
touche ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
tsage Fix TsAGE copyright sign 2016-05-29 15:14:55 +03:00
tucker ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00
voyeur Fix Voyeur copyright sign 2016-05-29 15:15:26 +03:00
wage WAGE: Fix think line drawing, as pointed by md5 2016-08-24 23:23:47 +02:00
wintermute WINTERMUTE: Fix compilation with MSVC 2016-08-22 13:06:20 +03:00
zvision JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
advancedDetector.cpp ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. 2016-03-08 19:01:42 +01:00
advancedDetector.h ENGINES: Make variable names of ADGameDescription conform to our guidelines. 2016-03-08 19:01:38 +01:00
dialogs.cpp ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSCREEN 2016-04-10 13:02:27 +02:00
dialogs.h
engine.cpp ENGINES: Make splash more robust for non-standard screen sizes 2016-06-17 12:47:00 +02:00
engine.h
game.cpp ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. 2016-03-08 19:01:42 +01:00
game.h ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. 2016-03-08 19:01:42 +01:00
logo_data.h
metaengine.h ENGINES: Fix Typos. 2016-02-28 07:44:26 +01:00
module.mk
obsolete.cpp
obsolete.h
savestate.cpp
savestate.h ENGINES: Add comparator to sort SaveStateDescriptors based on slot. 2016-02-25 21:39:45 +01:00
util.h