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access
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ACCESS: Move debug channel registration where they belong
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2016-07-28 11:32:54 +03:00 |
adl
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ADL: Set hires #1, #2 and #0 to TESTING
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2016-08-24 21:05:22 +02:00 |
agi
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AGI: More class initialization
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2016-06-05 23:11:10 +02:00 |
agos
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AGOS: Fix wrongly indented debugC() statement
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2016-07-20 18:39:42 +02:00 |
avalanche
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JANITORIAL: Reduce audio header dependencies
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2016-04-14 16:10:21 +03:00 |
bbvs
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BBVS: Remove some uses of g_system
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2016-07-04 06:52:37 +02:00 |
cge
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Fix CGE copyright sign
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2016-05-29 15:11:02 +03:00 |
cge2
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Fix CGE2 copyright sign
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2016-05-29 15:11:57 +03:00 |
cine
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CINE: Move debug channel registration to the first place in the constructor
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2016-07-28 11:33:15 +03:00 |
composer
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
cruise
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CINE: Remove useless code.
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2016-05-17 19:11:07 +02:00 |
director
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DIRECTOR: Lingo: Remove irrelevant header
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2016-08-26 18:39:47 +02:00 |
dm
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DM: Add ObjectMan to DMEngine
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2016-08-26 23:02:22 +02:00 |
draci
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DRACI: Remove generic comment
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2016-07-28 11:32:30 +03:00 |
drascula
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DRASCULA: Fix slight delay when interrupting intro animation
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2016-07-20 20:18:40 +01:00 |
dreamweb
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DREAMWEB: Cleanup
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2016-07-28 11:34:34 +03:00 |
fullpipe
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FULLPIPE: Another fix to gotoLastFrame()
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2016-08-25 23:02:12 +02:00 |
gnap
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GNAP: Fix indentation
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2016-07-31 09:30:21 +03:00 |
gob
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GOB: Move debug channel registration to the top of the engine constructor
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2016-07-28 11:37:06 +03:00 |
groovie
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GROOVIE: Move debug channel registration to the top of the engine constructor
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2016-07-28 11:38:05 +03:00 |
hopkins
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Fix Hopkins copyright sign
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2016-05-29 15:12:53 +03:00 |
hugo
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
kyra
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KYRA: Bump kyra.dat version for updated Italian EOB1 changes
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2016-07-30 02:31:31 +03:00 |
lab
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Fix LAB copyright sign
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2016-05-29 15:13:27 +03:00 |
lastexpress
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
lure
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
made
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MADE: Initialize delta sound buffer
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2016-05-09 12:57:27 +02:00 |
mads
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MADS: Fix warning
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2016-07-29 05:47:31 +03:00 |
mohawk
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MOHAWK: Fix setting the ambient sound volumes
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2016-08-16 13:18:00 +02:00 |
mortevielle
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MORTEVIELLE: Fix debug channel initialization
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2016-07-28 11:41:49 +03:00 |
neverhood
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Merge pull request #751 from einstein95/patch-1
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2016-05-29 18:14:53 +03:00 |
parallaction
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PARALLACTION: Fix object initialization
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2016-05-30 19:32:49 +02:00 |
pegasus
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PEGASUS: Fix some missing variable initializations
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2016-06-16 07:59:53 +02:00 |
prince
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PRINCE: Remove manual debug level setting. It's too noisy.
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2016-07-04 07:12:45 +02:00 |
queen
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
saga
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SAGA: FUrther fix to potential buffer overflow
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2016-06-07 22:23:23 +02:00 |
sci
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SCI32: Fix warning
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2016-08-26 18:57:43 +02:00 |
scumm
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SCUMM: Add dutch airport demo
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2016-08-09 10:08:55 +02:00 |
sherlock
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SHERLOCK: Fix even more warnings
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2016-08-01 12:07:42 +03:00 |
sky
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Modified compact implementation to work around bug
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2016-07-21 19:14:46 +02:00 |
sword1
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SWORD1: Improve detection of speech data endianness for mac version
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2016-06-06 01:48:41 +01:00 |
sword2
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
sword25
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SWORD25: Use # as savefile matching pattern
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2016-06-08 10:19:12 +02:00 |
teenagent
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
testbed
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
tinsel
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TINSEL: Move debug channel registration to the very top of the engine constructor
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2016-07-28 11:45:33 +03:00 |
titanic
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TITANIC: Implemented more game classes
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2016-08-26 07:47:31 -04:00 |
toltecs
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TOLTECS: Fix typo
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2016-06-25 16:21:00 +02:00 |
tony
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TONY: Safer string manipulation
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2016-06-17 12:10:11 +02:00 |
toon
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TOON: Fix uninitialized variable
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2016-06-13 07:13:46 +02:00 |
touche
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
tsage
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Fix TsAGE copyright sign
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2016-05-29 15:14:55 +03:00 |
tucker
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ALL: Change main engine header guard defines to <directory>_<engine>_H
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2016-05-17 18:21:30 +02:00 |
voyeur
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Fix Voyeur copyright sign
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2016-05-29 15:15:26 +03:00 |
wage
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WAGE: Fix think line drawing, as pointed by md5
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2016-08-24 23:23:47 +02:00 |
wintermute
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WINTERMUTE: Fix compilation with MSVC
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2016-08-22 13:06:20 +03:00 |
zvision
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JANITORIAL: Reduce audio header dependencies
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2016-04-14 16:10:21 +03:00 |
advancedDetector.cpp
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ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
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2016-03-08 19:01:42 +01:00 |
advancedDetector.h
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ENGINES: Make variable names of ADGameDescription conform to our guidelines.
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2016-03-08 19:01:38 +01:00 |
dialogs.cpp
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ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSCREEN
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2016-04-10 13:02:27 +02:00 |
dialogs.h
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engine.cpp
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ENGINES: Make splash more robust for non-standard screen sizes
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2016-06-17 12:47:00 +02:00 |
engine.h
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game.cpp
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ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
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2016-03-08 19:01:42 +01:00 |
game.h
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ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
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2016-03-08 19:01:42 +01:00 |
logo_data.h
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metaengine.h
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ENGINES: Fix Typos.
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2016-02-28 07:44:26 +01:00 |
module.mk
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obsolete.cpp
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obsolete.h
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savestate.cpp
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savestate.h
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ENGINES: Add comparator to sort SaveStateDescriptors based on slot.
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2016-02-25 21:39:45 +01:00 |
util.h
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