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agi
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Patch #1825276: "DETECTION: advanced detector engine simplification"
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2007-11-03 21:06:58 +00:00 |
agos
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Patch #1825276: "DETECTION: advanced detector engine simplification"
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2007-11-03 21:06:58 +00:00 |
cine
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One more fix from Patch #1773489
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2007-11-07 22:29:20 +00:00 |
cruise
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Muting the compiler :P
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2007-11-10 19:51:06 +00:00 |
drascula
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Patch #1825276: "DETECTION: advanced detector engine simplification"
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2007-11-03 21:06:58 +00:00 |
gob
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Patch #1825276: "DETECTION: advanced detector engine simplification"
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2007-11-03 21:06:58 +00:00 |
igor
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added saveload code, fixed calls to debugC
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2007-11-04 03:07:03 +00:00 |
kyra
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- added some code to runLoop (currently commented out)
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2007-11-10 14:51:18 +00:00 |
lure
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Expanded talk routines so that characters now properly stand still only when they're meant to
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2007-11-10 22:47:11 +00:00 |
parallaction
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Fixed regression: loading from the start screens was messing up game flags.
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2007-11-06 20:49:50 +00:00 |
queen
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made CmdText a virtual class, so that language tweaks can be handled in subclasses.
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2007-11-05 20:53:30 +00:00 |
saga
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Added a workaround for a bug in the original game scripts of IHNM with Edna, when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook"
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2007-11-09 17:06:22 +00:00 |
scumm
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Add support for original load/save system in HE games.
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2007-11-06 12:22:52 +00:00 |
sky
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This workaround is no longer needed
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2007-09-20 08:47:13 +00:00 |
sword1
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Revert patch #1709219 - DXA Player: double size scaling option.
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2007-11-01 06:00:16 +00:00 |
sword2
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Revert patch #1709219 - DXA Player: double size scaling option.
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2007-11-01 06:00:16 +00:00 |
touche
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simplification, increased game state filenames
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2007-11-04 03:02:32 +00:00 |
engine.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
engine.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
engines.mk
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added 'igor' engine for the game 'Igor: Objective Uikokahonia'
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2007-10-29 23:35:50 +00:00 |
module.mk
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Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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2006-09-23 00:42:35 +00:00 |