.. |
anim.cpp
|
|
|
anim.h
|
- More GOB2 map conversions
|
2006-05-29 18:24:52 +00:00 |
cdrom.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
cdrom.h
|
|
|
dataio.cpp
|
- More GOB2 map conversions
|
2006-05-29 18:24:52 +00:00 |
dataio.h
|
- More GOB2 map conversions
|
2006-05-29 18:24:52 +00:00 |
draw_v1.cpp
|
Instead of drawing the mouse cursor as a sprite, let the backend handle it
|
2006-07-09 18:54:12 +00:00 |
draw_v2.cpp
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
draw.cpp
|
Instead of drawing the mouse cursor as a sprite, let the backend handle it
|
2006-07-09 18:54:12 +00:00 |
draw.h
|
Instead of drawing the mouse cursor as a sprite, let the backend handle it
|
2006-07-09 18:54:12 +00:00 |
driver_vga.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
driver_vga.h
|
|
|
game_v1.cpp
|
Instead of drawing the mouse cursor as a sprite, let the backend handle it
|
2006-07-09 18:54:12 +00:00 |
game_v2.cpp
|
Fixed pathfinding
|
2006-08-16 20:52:43 +00:00 |
game.cpp
|
Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot
|
2006-08-12 12:35:18 +00:00 |
game.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
global.cpp
|
Fixed the invalid reads visible with valgrind, deleted the
|
2006-04-13 21:52:23 +00:00 |
global.h
|
|
|
gob.cpp
|
Reduce code duplication
|
2006-09-16 15:01:14 +00:00 |
gob.h
|
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
|
2006-09-23 00:42:35 +00:00 |
goblin_v1.cpp
|
Fixing loading of Scenery::_animations[] + small gob2 cleanup
|
2006-06-12 21:33:30 +00:00 |
goblin_v2.cpp
|
Fixed pathfinding
|
2006-08-16 20:52:43 +00:00 |
goblin.cpp
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
goblin.h
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
init_v1.cpp
|
- More differences in Draw_v2::spriteOperation()
|
2006-05-01 12:43:50 +00:00 |
init_v2.cpp
|
- More differences in Draw_v2::spriteOperation()
|
2006-05-01 12:43:50 +00:00 |
init.cpp
|
Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot
|
2006-08-12 12:35:18 +00:00 |
init.h
|
- More differences in Draw_v2::spriteOperation()
|
2006-05-01 12:43:50 +00:00 |
inter_v1.cpp
|
Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot
|
2006-08-12 12:35:18 +00:00 |
inter_v2.cpp
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
inter.cpp
|
- Renamed a few mult-variables to something more fitting
|
2006-06-29 12:55:57 +00:00 |
inter.h
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
map_v1.cpp
|
More goblin handling functions, now the deactivated goblin shows
|
2006-06-07 18:49:20 +00:00 |
map_v2.cpp
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
map.cpp
|
More goblin handling functions, now the deactivated goblin shows
|
2006-06-07 18:49:20 +00:00 |
map.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
module.mk
|
* Renamed config.mak to config.mk
|
2006-06-24 08:48:11 +00:00 |
mult_v1.cpp
|
More READ_LE_* -> MemoryReadStream conversion + minor cleanup
|
2006-06-13 17:02:53 +00:00 |
mult_v2.cpp
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
mult.cpp
|
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
|
2006-07-08 16:37:23 +00:00 |
mult.h
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
music.cpp
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
music.h
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
pack.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
pack.h
|
|
|
palanim.cpp
|
|
|
palanim.h
|
|
|
parse_v1.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
parse_v2.cpp
|
- Some more goblins-handling functions
|
2006-08-12 09:16:08 +00:00 |
parse.cpp
|
make printExpr, skipExpr accept both gob1 and gob2 expressions
|
2006-05-21 21:18:23 +00:00 |
parse.h
|
make printExpr, skipExpr accept both gob1 and gob2 expressions
|
2006-05-21 21:18:23 +00:00 |
scenery_v1.cpp
|
Fixed unaligned read on PalmOS
|
2006-09-09 14:19:33 +00:00 |
scenery_v2.cpp
|
Fixing loading of Scenery::_animations[] + small gob2 cleanup
|
2006-06-12 21:33:30 +00:00 |
scenery.cpp
|
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
|
2006-07-08 16:37:23 +00:00 |
scenery.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |
sound.cpp
|
- More GOB2 map conversions
|
2006-05-29 18:24:52 +00:00 |
sound.h
|
- Sound! Still a bit glitchy, though:
|
2006-05-11 19:43:30 +00:00 |
timer.cpp
|
Changed debug()s to debugC()s
|
2006-02-24 23:31:31 +00:00 |
timer.h
|
|
|
util.cpp
|
- Removed usage of OSystem::quit(), added a _quitRequested variable
|
2006-05-31 08:44:14 +00:00 |
util.h
|
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
|
2006-07-08 16:37:23 +00:00 |
video_v1.cpp
|
Fix building with msvc8.
|
2006-07-15 21:22:42 +00:00 |
video_v2.cpp
|
Fix building with msvc8.
|
2006-07-15 21:22:42 +00:00 |
video.cpp
|
- Removed usage of OSystem::quit(), added a _quitRequested variable
|
2006-05-31 08:44:14 +00:00 |
video.h
|
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
|
2006-07-23 16:13:26 +00:00 |