mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 18:31:37 +00:00
b61a661907
From upstream 9d8456d4202be698b0a3117679745a8200c1ab9b
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/global_dynamic_sprite.h"
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#include "ags/engine/ac/asset_helper.h"
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#include "ags/engine/ac/draw.h"
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#include "ags/engine/ac/dynamic_sprite.h"
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#include "ags/engine/ac/path_helper.h"
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#include "ags/shared/ac/sprite_cache.h"
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#include "ags/engine/gfx/graphics_driver.h"
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#include "ags/shared/gfx/bitmap.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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using namespace AGS::Engine;
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int LoadImageFile(const char *filename) {
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ResolvedPath rp;
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if (!ResolveScriptPath(filename, true, rp))
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return 0;
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Bitmap *loadedFile;
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if (rp.AssetMgr) {
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PACKFILE *pf = PackfileFromAsset(AssetPath(rp.FullPath, "*"));
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if (!pf)
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return 0;
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loadedFile = BitmapHelper::LoadFromFile(pf);
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} else {
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loadedFile = BitmapHelper::LoadFromFile(rp.FullPath);
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if (!loadedFile && !rp.AltPath.IsEmpty() && rp.AltPath.Compare(rp.FullPath) != 0)
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loadedFile = BitmapHelper::LoadFromFile(rp.AltPath);
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}
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if (!loadedFile)
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return 0;
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int gotSlot = _GP(spriteset).GetFreeIndex();
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if (gotSlot <= 0)
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return 0;
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add_dynamic_sprite(gotSlot, PrepareSpriteForUse(loadedFile, false));
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return gotSlot;
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}
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} // namespace AGS3
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