scummvm/engines/ags/engine/ac/slider.h
2021-12-26 18:48:43 +01:00

47 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_SLIDER_H
#define AGS_ENGINE_AC_SLIDER_H
#include "ags/shared/gui/gui_slider.h"
namespace AGS3 {
using AGS::Shared::GUISlider;
void Slider_SetMax(GUISlider *guisl, int valn);
int Slider_GetMax(GUISlider *guisl);
void Slider_SetMin(GUISlider *guisl, int valn);
int Slider_GetMin(GUISlider *guisl);
void Slider_SetValue(GUISlider *guisl, int valn);
int Slider_GetValue(GUISlider *guisl);
int Slider_GetBackgroundGraphic(GUISlider *guisl);
void Slider_SetBackgroundGraphic(GUISlider *guisl, int newImage);
int Slider_GetHandleGraphic(GUISlider *guisl);
void Slider_SetHandleGraphic(GUISlider *guisl, int newImage);
int Slider_GetHandleOffset(GUISlider *guisl);
void Slider_SetHandleOffset(GUISlider *guisl, int newOffset);
} // namespace AGS3
#endif