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script
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JANITORIAL: Remove trailing whitespace
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2018-05-20 23:40:20 +02:00 |
ui
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JANITORIAL: Fix formatting
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2018-04-22 00:56:21 +02:00 |
actor_clues.cpp
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BLADERUNNER: Implemented ActorClues::getModifier().
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2018-03-31 00:10:26 +02:00 |
actor_clues.h
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BLADERUNNER: Implemented ActorClues::acquireCluesByRelations()
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2018-03-30 22:57:48 +02:00 |
actor_combat.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
actor_combat.h
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JANITORIAL: Fix trailing whitespace
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2018-05-24 15:30:55 +02:00 |
actor_dialogue_queue.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
actor_dialogue_queue.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
actor_walk.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
actor_walk.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
actor.cpp
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BLADERUNNER: Fixed bug in Actor::acquireCluesByRelations()
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2018-03-30 10:14:10 +02:00 |
actor.h
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BLADERUNNER: Initial code for acquireCluesByRelations()
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2018-03-30 00:25:52 +02:00 |
adpcm_decoder.cpp
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BLADERUNNER: Code formatting fixes
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2016-10-03 12:38:43 +02:00 |
adpcm_decoder.h
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BLADERUNNER: Code formatting fixes
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2016-10-03 12:38:43 +02:00 |
ambient_sounds.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
ambient_sounds.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
archive.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
archive.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
aud_stream.cpp
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BLADERUNNER: Switch to doubles in AudStream::getLength() calculations
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2018-03-28 00:42:26 +02:00 |
aud_stream.h
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BLADERUNNER: Added basic KIA interface
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2018-01-28 10:57:16 +01:00 |
audio_mixer.cpp
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BLADERUNNER: Completed KIA interface
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2018-01-29 20:42:35 +01:00 |
audio_mixer.h
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BLADERUNNER: Added basic KIA interface
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2018-01-28 10:57:16 +01:00 |
audio_player.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
audio_player.h
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BLADERUNNER: VK interface
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2018-02-10 21:01:15 +01:00 |
audio_speech.cpp
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JANITORIAL: Fix whitespace
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2018-04-19 12:08:31 +02:00 |
audio_speech.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
bladerunner.cpp
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BLADERUNNER: Implement obstacle polygon merging
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2018-05-07 19:17:13 +02:00 |
bladerunner.h
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BLADERUNNER: Implemented EndCredits
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2018-03-27 23:44:05 +02:00 |
boundingbox.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
boundingbox.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
chapters.cpp
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BLADERUNNER: Support for CDFRAMES.DAT
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2018-04-01 14:17:48 +02:00 |
chapters.h
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BLADERUNNER: Added basic KIA interface
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2018-01-28 10:57:16 +01:00 |
color.h
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BLADERUNNER: Fixed few Coverity issues
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2018-02-01 21:38:30 +01:00 |
combat.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
combat.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
configure.engine
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BLADERUNNER: Mark engine as highres
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2016-10-15 13:50:15 +02:00 |
crimes_database.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
crimes_database.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
debugger.cpp
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BLADERUNNER: Implement obstacle polygon merging
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2018-05-07 19:17:13 +02:00 |
debugger.h
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BLADERUNNER: Implement obstacle polygon merging
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2018-05-07 19:17:13 +02:00 |
decompress_lcw.cpp
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BLADERUNNER: Code formatting fixes
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2016-10-03 12:38:43 +02:00 |
decompress_lcw.h
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BLADERUNNER: No semicolon after namespace closing brace
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2016-09-29 22:33:23 +02:00 |
decompress_lzo.cpp
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BLADERUNNER: Code formatting fixes
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2016-10-03 12:38:43 +02:00 |
decompress_lzo.h
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BLADERUNNER: No semicolon after namespace closing brace
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2016-09-29 22:33:23 +02:00 |
detection_tables.h
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BLADERUNNER: Simplified detection tables
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2018-03-20 18:34:32 +01:00 |
detection.cpp
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BLADERUNNER: Completed KIA interface
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2018-01-29 20:42:35 +01:00 |
dialogue_menu.cpp
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BLADERUNNER: Fix typo in DialogueMenu::queryInput()
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2018-05-07 18:59:49 +02:00 |
dialogue_menu.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
fog.cpp
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JANITORIAL: Fix trailing whitespace
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2018-05-24 15:30:55 +02:00 |
fog.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
font.cpp
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BLADERUNNER: Implement Scores::tick()
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2018-03-27 01:07:38 +02:00 |
font.h
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BLADERUNNER: Implement Scores::tick()
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2018-03-27 01:07:38 +02:00 |
game_constants.h
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BLADERUNNER: PoliceMaze fix & constants
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2018-03-24 16:52:09 +01:00 |
game_flags.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
game_flags.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
game_info.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
game_info.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
image.cpp
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BLADERUNNER: ESPER interface
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2018-02-04 17:34:43 +01:00 |
image.h
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BLADERUNNER: Code formatting fixes
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2016-10-03 12:38:43 +02:00 |
item_pickup.cpp
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BLADERUNNER: Added basic KIA interface
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2018-01-28 10:57:16 +01:00 |
item_pickup.h
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JANITORIAL: Fix trailing whitespace
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2018-05-24 15:30:55 +02:00 |
item.cpp
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BLADERUNNER: Fixed compilation warnings
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2018-03-25 15:10:42 +02:00 |
item.h
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BLADERUNNER: Fixed compilation warnings
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2018-03-25 15:10:42 +02:00 |
items.cpp
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BLADERUNNER: Fixed compilation warnings
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2018-03-25 15:10:42 +02:00 |
items.h
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BLADERUNNER: Fixed compilation warnings
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2018-03-25 15:10:42 +02:00 |
light.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
light.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
lights.cpp
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BLADERUNNER: Added basic KIA interface
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2018-01-28 10:57:16 +01:00 |
lights.h
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BLADERUNNER: Added Generic Walker actors
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2018-02-25 22:38:52 +01:00 |
matrix.cpp
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BLADERUNNER: Code formatting fixes
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2016-10-03 12:38:43 +02:00 |
matrix.h
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BLADERUNNER: Added combat
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2018-03-17 16:42:25 +01:00 |
module.mk
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BLADERUNNER: Added skeleton for EndCredits
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2018-03-27 18:43:27 +02:00 |
mouse.cpp
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BLADERUNNER: Implement mouse jitter
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2018-03-25 12:06:00 +02:00 |
mouse.h
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BLADERUNNER: Implement mouse jitter
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2018-03-25 12:06:00 +02:00 |
movement_track.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
movement_track.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
music.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
music.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
obstacles.cpp
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BLADERUNNER: Fix build
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2018-05-07 19:31:53 +02:00 |
obstacles.h
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BLADERUNNER: Implement obstacle polygon merging
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2018-05-07 19:17:13 +02:00 |
outtake.cpp
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BLADERUNNER: Added basic KIA interface
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2018-01-28 10:57:16 +01:00 |
outtake.h
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BLADERUNNER: Added basic KIA interface
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2018-01-28 10:57:16 +01:00 |
overlays.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
overlays.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
rect.h
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BLADERUNNER: Implement obstacle polygon merging
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2018-05-07 19:17:13 +02:00 |
regions.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
regions.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
savefile.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
savefile.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
scene_objects.cpp
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BLADERUNNER: Added missing initializon of scene objects
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2018-03-25 15:10:55 +02:00 |
scene_objects.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
scene.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
scene.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
screen_effects.cpp
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BLADERUNNER: Added basic KIA interface
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2018-01-28 10:57:16 +01:00 |
screen_effects.h
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JANITORIAL: Fix whitespace
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2018-04-19 12:08:31 +02:00 |
set_effects.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
set_effects.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
set.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
set.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
settings.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
settings.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
shape.cpp
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BLADERUNNER: ESPER interface
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2018-02-04 17:34:43 +01:00 |
shape.h
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BLADERUNNER: Added more game constants
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2018-02-05 20:17:55 +01:00 |
slice_animations.cpp
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BLADERUNNER: Remove leftover debug output
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2018-04-01 22:30:44 +02:00 |
slice_animations.h
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BLADERUNNER: Fix chapter switching with CDFRAMES.DAT
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2018-04-01 14:41:23 +02:00 |
slice_renderer.cpp
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BLADERUNNER: Added combat
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2018-03-17 16:42:25 +01:00 |
slice_renderer.h
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BLADERUNNER: Added combat
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2018-03-17 16:42:25 +01:00 |
suspects_database.cpp
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BLADERUNNER: Fixed more Coverity issues
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2018-02-12 20:57:26 +01:00 |
suspects_database.h
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BLADERUNNER: Added KIA interfaces
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2018-01-29 18:32:09 +01:00 |
text_resource.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
text_resource.h
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BLADERUNNER: Added basic KIA interface
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2018-01-28 10:57:16 +01:00 |
time.cpp
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BLADERUNNER: Add Game Time class
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2018-03-23 23:14:34 +01:00 |
time.h
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BLADERUNNER: Add Game Time class
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2018-03-23 23:14:34 +01:00 |
vector.h
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BLADERUNNER: Implement obstacle polygon merging
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2018-05-07 19:17:13 +02:00 |
view.cpp
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BLADERUNNER: Added combat
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2018-03-17 16:42:25 +01:00 |
view.h
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BLADERUNNER: Added shadows
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2018-03-11 11:54:01 +01:00 |
vqa_decoder.cpp
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BLADERUNNER: Added Zuben actor
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2018-03-06 00:29:20 +01:00 |
vqa_decoder.h
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BLADERUNNER: Added Howie Lee actor
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2018-03-07 19:21:04 +01:00 |
vqa_player.cpp
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BLADERUNNER: Added more game constants
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2018-02-05 20:17:55 +01:00 |
vqa_player.h
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BLADERUNNER: Added Howie Lee actor
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2018-03-07 19:21:04 +01:00 |
waypoints.cpp
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
waypoints.h
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BLADERUNNER: Load game methods
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2018-03-24 17:28:34 +01:00 |
zbuffer.cpp
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BLADERUNNER: VK interface
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2018-02-10 21:01:15 +01:00 |
zbuffer.h
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BLADERUNNER: Added basic KIA interface
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2018-01-28 10:57:16 +01:00 |