scummvm/engines/bladerunner
2018-05-24 15:30:55 +02:00
..
script JANITORIAL: Remove trailing whitespace 2018-05-20 23:40:20 +02:00
ui JANITORIAL: Fix formatting 2018-04-22 00:56:21 +02:00
actor_clues.cpp BLADERUNNER: Implemented ActorClues::getModifier(). 2018-03-31 00:10:26 +02:00
actor_clues.h BLADERUNNER: Implemented ActorClues::acquireCluesByRelations() 2018-03-30 22:57:48 +02:00
actor_combat.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
actor_combat.h JANITORIAL: Fix trailing whitespace 2018-05-24 15:30:55 +02:00
actor_dialogue_queue.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
actor_dialogue_queue.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
actor_walk.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
actor_walk.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
actor.cpp BLADERUNNER: Fixed bug in Actor::acquireCluesByRelations() 2018-03-30 10:14:10 +02:00
actor.h BLADERUNNER: Initial code for acquireCluesByRelations() 2018-03-30 00:25:52 +02:00
adpcm_decoder.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
adpcm_decoder.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
ambient_sounds.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
ambient_sounds.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
archive.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
archive.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
aud_stream.cpp BLADERUNNER: Switch to doubles in AudStream::getLength() calculations 2018-03-28 00:42:26 +02:00
aud_stream.h BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
audio_mixer.cpp BLADERUNNER: Completed KIA interface 2018-01-29 20:42:35 +01:00
audio_mixer.h BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
audio_player.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
audio_player.h BLADERUNNER: VK interface 2018-02-10 21:01:15 +01:00
audio_speech.cpp JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
audio_speech.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
bladerunner.cpp BLADERUNNER: Implement obstacle polygon merging 2018-05-07 19:17:13 +02:00
bladerunner.h BLADERUNNER: Implemented EndCredits 2018-03-27 23:44:05 +02:00
boundingbox.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
boundingbox.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
chapters.cpp BLADERUNNER: Support for CDFRAMES.DAT 2018-04-01 14:17:48 +02:00
chapters.h BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
color.h BLADERUNNER: Fixed few Coverity issues 2018-02-01 21:38:30 +01:00
combat.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
combat.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
configure.engine BLADERUNNER: Mark engine as highres 2016-10-15 13:50:15 +02:00
crimes_database.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
crimes_database.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
debugger.cpp BLADERUNNER: Implement obstacle polygon merging 2018-05-07 19:17:13 +02:00
debugger.h BLADERUNNER: Implement obstacle polygon merging 2018-05-07 19:17:13 +02:00
decompress_lcw.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
decompress_lcw.h BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
decompress_lzo.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
decompress_lzo.h BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
detection_tables.h BLADERUNNER: Simplified detection tables 2018-03-20 18:34:32 +01:00
detection.cpp BLADERUNNER: Completed KIA interface 2018-01-29 20:42:35 +01:00
dialogue_menu.cpp BLADERUNNER: Fix typo in DialogueMenu::queryInput() 2018-05-07 18:59:49 +02:00
dialogue_menu.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
fog.cpp JANITORIAL: Fix trailing whitespace 2018-05-24 15:30:55 +02:00
fog.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
font.cpp BLADERUNNER: Implement Scores::tick() 2018-03-27 01:07:38 +02:00
font.h BLADERUNNER: Implement Scores::tick() 2018-03-27 01:07:38 +02:00
game_constants.h BLADERUNNER: PoliceMaze fix & constants 2018-03-24 16:52:09 +01:00
game_flags.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
game_flags.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
game_info.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
game_info.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
image.cpp BLADERUNNER: ESPER interface 2018-02-04 17:34:43 +01:00
image.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
item_pickup.cpp BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
item_pickup.h JANITORIAL: Fix trailing whitespace 2018-05-24 15:30:55 +02:00
item.cpp BLADERUNNER: Fixed compilation warnings 2018-03-25 15:10:42 +02:00
item.h BLADERUNNER: Fixed compilation warnings 2018-03-25 15:10:42 +02:00
items.cpp BLADERUNNER: Fixed compilation warnings 2018-03-25 15:10:42 +02:00
items.h BLADERUNNER: Fixed compilation warnings 2018-03-25 15:10:42 +02:00
light.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
light.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
lights.cpp BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
lights.h BLADERUNNER: Added Generic Walker actors 2018-02-25 22:38:52 +01:00
matrix.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
matrix.h BLADERUNNER: Added combat 2018-03-17 16:42:25 +01:00
module.mk BLADERUNNER: Added skeleton for EndCredits 2018-03-27 18:43:27 +02:00
mouse.cpp BLADERUNNER: Implement mouse jitter 2018-03-25 12:06:00 +02:00
mouse.h BLADERUNNER: Implement mouse jitter 2018-03-25 12:06:00 +02:00
movement_track.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
movement_track.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
music.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
music.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
obstacles.cpp BLADERUNNER: Fix build 2018-05-07 19:31:53 +02:00
obstacles.h BLADERUNNER: Implement obstacle polygon merging 2018-05-07 19:17:13 +02:00
outtake.cpp BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
outtake.h BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
overlays.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
overlays.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
rect.h BLADERUNNER: Implement obstacle polygon merging 2018-05-07 19:17:13 +02:00
regions.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
regions.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
savefile.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
savefile.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
scene_objects.cpp BLADERUNNER: Added missing initializon of scene objects 2018-03-25 15:10:55 +02:00
scene_objects.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
scene.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
scene.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
screen_effects.cpp BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
screen_effects.h JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
set_effects.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
set_effects.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
set.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
set.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
settings.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
settings.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
shape.cpp BLADERUNNER: ESPER interface 2018-02-04 17:34:43 +01:00
shape.h BLADERUNNER: Added more game constants 2018-02-05 20:17:55 +01:00
slice_animations.cpp BLADERUNNER: Remove leftover debug output 2018-04-01 22:30:44 +02:00
slice_animations.h BLADERUNNER: Fix chapter switching with CDFRAMES.DAT 2018-04-01 14:41:23 +02:00
slice_renderer.cpp BLADERUNNER: Added combat 2018-03-17 16:42:25 +01:00
slice_renderer.h BLADERUNNER: Added combat 2018-03-17 16:42:25 +01:00
suspects_database.cpp BLADERUNNER: Fixed more Coverity issues 2018-02-12 20:57:26 +01:00
suspects_database.h BLADERUNNER: Added KIA interfaces 2018-01-29 18:32:09 +01:00
text_resource.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
text_resource.h BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
time.cpp BLADERUNNER: Add Game Time class 2018-03-23 23:14:34 +01:00
time.h BLADERUNNER: Add Game Time class 2018-03-23 23:14:34 +01:00
vector.h BLADERUNNER: Implement obstacle polygon merging 2018-05-07 19:17:13 +02:00
view.cpp BLADERUNNER: Added combat 2018-03-17 16:42:25 +01:00
view.h BLADERUNNER: Added shadows 2018-03-11 11:54:01 +01:00
vqa_decoder.cpp BLADERUNNER: Added Zuben actor 2018-03-06 00:29:20 +01:00
vqa_decoder.h BLADERUNNER: Added Howie Lee actor 2018-03-07 19:21:04 +01:00
vqa_player.cpp BLADERUNNER: Added more game constants 2018-02-05 20:17:55 +01:00
vqa_player.h BLADERUNNER: Added Howie Lee actor 2018-03-07 19:21:04 +01:00
waypoints.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
waypoints.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
zbuffer.cpp BLADERUNNER: VK interface 2018-02-10 21:01:15 +01:00
zbuffer.h BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00