scummvm/scumm
2004-04-11 12:31:46 +00:00
..
imuse_digi cleanup 2004-04-10 00:17:42 +00:00
insane Renamed more OSystem methods 2004-03-28 16:30:50 +00:00
smush special case for 384x242 smush resolution for ft pc demo, it use additional buffer 2004-04-10 09:17:36 +00:00
.cvsignore
actor.cpp simplify code by integrating a call to translateText() into addMessageToStack(); improved translateText() further 2004-04-02 21:42:42 +00:00
actor.h Add akos drawing offsets 2004-02-16 02:55:23 +00:00
akos.cpp Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them 2004-04-06 01:06:54 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp
base-costume.h Fix signedness issue (lead to incorred address computations on 64 bit machines) 2004-04-04 22:43:54 +00:00
bomp.cpp let compiler optimize code better <g> 2004-04-04 17:56:30 +00:00
bomp.h
boxes.cpp
boxes.h
camera.cpp Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others 2004-04-04 20:20:09 +00:00
charset.cpp Record on which virtual screen we last drew masked text 2004-04-08 23:41:10 +00:00
charset.h Record on which virtual screen we last drew masked text 2004-04-08 23:41:10 +00:00
costume.cpp Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them 2004-04-06 01:06:54 +00:00
costume.h
cursor.cpp Renamed more OSystem methods 2004-03-28 16:30:50 +00:00
debugger.cpp Patch #917503: Remove stray semicolons 2004-03-16 23:51:41 +00:00
debugger.h
dialogs.cpp Changed "voice_volume" to "speech_volume" for consistency with the Broken 2004-04-06 11:50:35 +00:00
dialogs.h Aaargh, didn't mean to commit this... 2004-03-15 02:28:47 +00:00
gfx.cpp Fix for bugs #929722 (MI2: Difficulty selection screen regression) and #930385 (Subtitles are not shown correctly) by changing restoreCharsetBg() to only restore the screen area which is actually masked by text 2004-04-08 23:43:30 +00:00
gfx.h Graphics decoders for 3DO HE titles. Preliminary implementation, don't 2004-02-24 04:45:50 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Use correct order, to prevent mingw warnings. 2004-02-14 01:39:09 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk - split imuse digital code, 2004-04-06 19:46:43 +00:00
music.h
nut_renderer.cpp cleanup 2004-04-08 23:38:09 +00:00
nut_renderer.h allow disabling of text shadow in NUT font renderer 2004-04-04 18:07:26 +00:00
object.cpp Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
object.h
palette.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp
player_v2a.h
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
resource_v3.cpp Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) 2004-03-17 01:50:15 +00:00
resource_v4.cpp
resource.cpp Can't do that on PalmOS, exit is event based 2004-04-08 11:48:35 +00:00
resource.h fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
saveload.cpp Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
saveload.h Correct VAR_CHARINC in old saves. 2004-02-21 08:21:11 +00:00
script_v2.cpp Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
script_v5.cpp Replaced FIXME with proper explanation and code (the previous hack was actually correct, just incomplete) 2004-04-05 23:56:28 +00:00
script_v6.cpp seems it is 'endianness' and not 'endianess' 2004-04-08 22:46:46 +00:00
script_v6he.cpp Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
script_v7he.cpp there is no imuse in he engine 2004-04-05 18:54:51 +00:00
script_v8.cpp Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
script.cpp Paranoid fix for potential 64bit issue; some possibly useful debug output added 2004-04-05 22:02:58 +00:00
script.h
scumm-md5.h Added some new MD5s 2004-03-25 11:22:02 +00:00
scumm.cpp Allow copy protection in FOA (Disk) to be enabled. 2004-04-11 04:20:09 +00:00
scumm.h Renamed StringTab::backup to StringTab::_default, as that describes better what it does 2004-04-05 23:54:58 +00:00
sound.cpp Fix for bug #907266 (MI Mac Music Bug) 2004-04-11 12:31:46 +00:00
sound.h Cleanup Sound constructor; change search order of SFX files 2004-04-10 00:07:58 +00:00
string.cpp cleanup 2004-04-08 23:38:09 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Fix for bug #907174 (LOOM MAC: Crash after entering copy protection) 2004-03-28 23:02:03 +00:00
verbs.cpp Remove obsolete code fragment (a good sign for a refactoring is if it allows you to remove crufty hacks you didn't even think of :-) 2004-04-02 21:51:56 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00