.. |
driver
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Cleanup.
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2004-04-07 12:31:32 +00:00 |
.cvsignore
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bs2
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2003-07-28 01:44:38 +00:00 |
anims.cpp
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cleanup
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2004-03-27 12:02:38 +00:00 |
build_display.cpp
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Cleanup.
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2004-04-07 12:31:32 +00:00 |
build_display.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
console.cpp
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Cleanup.
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2004-03-29 06:37:46 +00:00 |
console.h
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Cleanup.
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2004-03-29 06:37:46 +00:00 |
controls.cpp
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Use the same syntax for accessing script variables as BS1 does, i.e. now
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2004-03-17 09:03:15 +00:00 |
controls.h
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If the user has previous savegames, display a restart/restore dialog when
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2004-03-04 08:03:32 +00:00 |
debug.cpp
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Use the same syntax for accessing script variables as BS1 does, i.e. now
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2004-03-17 09:03:15 +00:00 |
debug.h
|
It's a new year in BS2 land, too!
|
2004-01-06 13:44:17 +00:00 |
defs.h
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Use the same syntax for accessing script variables as BS1 does, i.e. now
|
2004-03-17 09:03:15 +00:00 |
events.cpp
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Cleanup
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2004-03-30 06:54:27 +00:00 |
function.cpp
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Cleanup
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2004-03-30 06:54:27 +00:00 |
header.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
icons.cpp
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Cleanup.
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2004-04-04 15:16:05 +00:00 |
icons.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
interpreter.cpp
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Added notice about how I think CP_PUSH_LOCAL_ADDR is used.
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2004-04-07 08:53:24 +00:00 |
interpreter.h
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Removed redundant comments.
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2004-01-09 14:52:39 +00:00 |
layers.cpp
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Cleanup.
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2004-04-07 12:31:32 +00:00 |
layers.h
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Cleanup.
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2004-04-07 12:31:32 +00:00 |
logic.cpp
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Cleanup.
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2004-04-07 14:18:27 +00:00 |
logic.h
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Cleanup.
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2004-04-07 14:18:27 +00:00 |
maketext.cpp
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Use the same syntax for accessing script variables as BS1 does, i.e. now
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2004-03-17 09:03:15 +00:00 |
maketext.h
|
It's a new year in BS2 land, too!
|
2004-01-06 13:44:17 +00:00 |
mem_view.cpp
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Removed some of the #includes from sword2.h
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2004-02-05 14:19:07 +00:00 |
memory.cpp
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More format string fixes.
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2004-03-28 14:56:02 +00:00 |
memory.h
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It's a new year in BS2 land, too!
|
2004-01-06 13:44:17 +00:00 |
module.mk
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Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
|
2004-01-30 21:54:28 +00:00 |
mouse.cpp
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Make sure looping music is restarted after loading a savegame, regardless
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2004-03-27 12:07:07 +00:00 |
mouse.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
object.h
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It's a new year in BS2 land, too!
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2004-01-06 13:44:17 +00:00 |
protocol.cpp
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Removed some of the #includes from sword2.h
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2004-02-05 14:19:07 +00:00 |
resman.cpp
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Use the same syntax for accessing script variables as BS1 does, i.e. now
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2004-03-17 09:03:15 +00:00 |
resman.h
|
It's a new year in BS2 land, too!
|
2004-01-06 13:44:17 +00:00 |
router.cpp
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Use the same syntax for accessing script variables as BS1 does, i.e. now
|
2004-03-17 09:03:15 +00:00 |
router.h
|
It's a new year in BS2 land, too!
|
2004-01-06 13:44:17 +00:00 |
save_rest.cpp
|
Force the engine to pick a cursor after restoring a game. This appears to
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2004-03-28 13:13:16 +00:00 |
save_rest.h
|
It's a new year in BS2 land, too!
|
2004-01-06 13:44:17 +00:00 |
scroll.cpp
|
Use the same syntax for accessing script variables as BS1 does, i.e. now
|
2004-03-17 09:03:15 +00:00 |
sound.cpp
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Use the same syntax for accessing script variables as BS1 does, i.e. now
|
2004-03-17 09:03:15 +00:00 |
sound.h
|
It's a new year in BS2 land, too!
|
2004-01-06 13:44:17 +00:00 |
speech.cpp
|
Cleanup.
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2004-04-07 14:18:27 +00:00 |
speech.h
|
It's a new year in BS2 land, too!
|
2004-01-06 13:44:17 +00:00 |
startup.cpp
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Use the same syntax for accessing script variables as BS1 does, i.e. now
|
2004-03-17 09:03:15 +00:00 |
startup.h
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It's a new year in BS2 land, too!
|
2004-01-06 13:44:17 +00:00 |
sword2.cpp
|
Cleanup.
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2004-03-29 06:37:46 +00:00 |
sword2.h
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Cleanup.
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2004-04-07 12:31:32 +00:00 |
sync.cpp
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Use the same syntax for accessing script variables as BS1 does, i.e. now
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2004-03-17 09:03:15 +00:00 |
walker.cpp
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Use the same syntax for accessing script variables as BS1 does, i.e. now
|
2004-03-17 09:03:15 +00:00 |